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Holy flaming arrows batman!

Is it possible to script some kind of "locked quiver" that you can put arrows/bolts/amunition that automatically loads, so that it won't automatically load? I don't like seeing an arrow worth a few hundred gold, go flying at a goblin because I just used the last arrow in that stack, and I didn't notice fast enough.

Soooo annoying -_-

Agreed. Personally, I try to have a TON of normal arrows, and just watch the battle display (which warns of low ammo).

But if this is possible to circumvent (which I doubt), I would also fully endorse it.

You probably already know that it takes them kind of in order from the top left of the first page of your pack. Placing all of the mundane arrows to the top left helps reduce the chance that you autoload the magic ones.

Another thing that works is putting them into another backpack or container. I'm not sure if they will autoload at all if they are in a separate container, but I"m pretty sure that they'll be the last thing that it tries to equip.

It sounds like it might be tricky or impossible to script.

Unfortunately, your best arrows are automatically loaded into your slot if you run out of the current ammo quiver you are using, regardless of where they are in your pack. So if there is a way to prevent autoloading of your good arrows, that would be welcomed.

erglion You probably already know that it takes them kind of in order from the top left of the first page of your pack.
Cel Unfortunately, your best arrows are automatically loaded into your slot if you run out of the current ammo quiver you are using, regardless of where they are in your pack.
Both of these statements are incorrect. If there's a system for what quiver's taken, then it's something along the lines of when those arrows were placed in your inventory. It has nothing to do with how expensive your arrows are or how you arrange them.

I think Summoned Rat Arcanist is closer to the truth. Though I'm not -really- sure what the truth is.

-Cross (The best way to deal with this is to have several sets of regular arrows hotkeyed, and switch between them when one gets low)

I am pretty sure this can be avoided by placing the missiles you don't want to autoload into container items.

Don't quote me on that though!

One solution which -appears- to work for me, is to equip the next quiver you want to use, then unequip it. It automatically loads that quiver when you run out of ammo.

This is probably due to Summoned Rat Arcanists theory about how it works, as equipping and unequipping makes that quiver the most recent addition to your inventory. Potentially an equivalent solution would be to drop the quiver you wanted to load next, and pick it up again.

edit: This also explains why people are often auto-loading their good arrows. If they have been switching back and forth between mundane and magical, the magical arrows are going to be at the top of the "added to inventory" list.

[quote="chezcaliente"]This is probably due to Summoned Rat Arcanists theory about how it works, as equipping and unequipping makes that quiver the most recent addition to your inventory. Potentially an equivalent solution would be to drop the quiver you wanted to load next, and pick it up again.quote]

This actually sounds like the most logical. Now that I think about it, it always seems to load those badass arrows I tried to desperately chuck into the furthest nether reaches of my inventory in hopes that they won't load next time, but they do, and I usually waste at least one of them, because in all honest, I'm paying closer attention to the monsters, and my comrades health, to be worrying what type of arrow I'm shooting.

I'll try continually buying new arrows after I get good ones, and keeping the magic arrows untouched, and see if that helps as a cure for the short term.

From lots of experience playing with arrows, Rat Arcanist's explanation is USUALLY what happens. (That is, it uses the most recently acquired quiver.)

However, it seems that if you log off and back on, all bets are off. And a dropped pack also seems to screw it up. (i.e., you pick up your ammunition bag containing all your arrows, it's not going to remember which quiver was put in that bag last.)

And I'm not so certain of whether this goes beyond just one quiver. (For example, if you lay down all your arrows, pick up the expensive quivers first, then pick up 4 or 5 normal quivers, it will definitely default to the last quiver you picked up, but I don't know if it will continue cycling "last in, first out" from there.)

My method of resolving this problem is to keep my equipped quiver full. If there's a moment break in the fight, I'll open my inventory briefly and drop a fresh stack of normal arrows onto the "equipped" space, and keep my quiver at 99 arrows. It's pretty rare to go through 99 arrows without some brief respite from battle.

Just quickslot your arows and when your using them keep an eye on how many are left. I don' think this needs to be a scripted thing.

I'm not sure how to design a scripted way to resolve this. A lot of it seems to be hard-coded engine behavior.

I'm pretty sure that the arrows taken aren't 100% random. In fact, almost entirely sure your arrows are taken in the following order:

Upper inventory slot -> One down -> One down -> Etc -> last inventory slot.

Even within your inventory slot(s) it's not completely random. From Left Upper/Lower corner, working his way up to the other side in a snake-like fashion. A hungry snake.

At least this is how it has worked for my archers. So my advice to you guys is: Special arrows in a box, which goes into your last inventory slot.

I think the box theory works except in the following case:

Everyone remembers Tarnis - crazed hin with a crossbow.

he collected dozens of specialty bolts and arrows. I put them all in a single box and then filled my main inventory slots with the standard bolts.

I rarely had a problem after doing this except when I used up all my normal bolts.

Working off the theory that arrows in a container are the last to be loaded:

How about a new container named 'quiver' that you can use to store ammunition?

Sure people can just buy a loot bag or whatever and use that, but it goes along the lines of the 'named boxes' like scroll case, etc. that were implemented somewhat recently.

Of course you still run into the problem of loading them when everything else runs out like djspectre just mentioned. Then again if you are completely out of all other ammo, you'd probably want something to autoload.

There is already an "Ammunition Satchel" container available in game. Having used one of those for a long time I can ensure you it does NOT make much difference between projectiles in containers and those that are not. In fact it seems to grab them out of bags more ofen than not. I simply wait till I run out of ammo and then manually load the next clip.