Well, title says it all...
Please don't get me wrong, but I'm awfully tired of being killed each time a dm is on, just because as soon as he sees a mage boom, it's over. I'm getting to the point where i'll have to check no dm (and maybe one specifically, truly sorry to have to point out) is on before i play my sorceror.. :evil:
I know what you're thinking: this lady is pissed off because she died. Well (of course i am :wink:! but ...), i don't mind dying when i've had a chance to live, and had fun to try and survive. Unfortunately, more than once, this was not the case...
I certainly enjoy spiders dropping from the ceiling to pick out people lagging behind (that would be me! love to watch them drop from the ceiling!). I enjoy mage contests where the other guy beats the hell out my puny spells, or seen my invisibility drop in the mist of a fight while i was in healing someone and get the hell beat out off me... All quite exciting and thus fun whatever the outcome. You'll never hear me complain getting felled because of bad luck or poor teamwork or silly behavior from my part.
I also quite agree that most intelligent creatures will rush the mage once he's spotted - PCs do the same for obvious reasons.
But there's a huge difference with making sure mr bad guy has that "see invisibility" spell cast before the fight to pick out the mage -standing far away- as soon as it begins. Or unintelligent creatures shooting the mage standing far away (not even attacking/casting!) while warriors are beating the hell out of it.
This is what i call "picking on mages", as if all creatures only wanted to get the weak PCs before being felled themselves.
I really enjoy EfU and my PCs have died in fun or silly ways countless times. DMs are doing a great job too, whether it being with events or challenging quests. I've been DMing for more than 20 years (probably one of the few girl DM by the way!) and know how hard it is to balance game challenges. It's probably even more difficult in computer games, because once things are started, Big Brother does most of the fight. So, please don't get me wrong dear DMs, i think you're doing a great job, but i'd like to draw your attention one this specific issue: killing mages is way too easy once you've decided it. And although levelling up sure is secondary in EfU (and that's a really nice change from hack n' slash), it does matter, especially for weak PCs who want to explore outside town (and for the player who's spend 1 month levelling!)
So, I'm writing this topic about mages/sorcerors, because unlike most other classes, they last about half a round against fully prepared higher level melee opponents. Thus, they have less time to react and to have fun trying to survive. So, you may think i'm overreacting to a PC kill, but i just want to draw your attention to this specific issue when a DM is playing "against" PCs. :idea:
So i know it sounds like a complain (and it is, but just on this issue, cause otherwise i love the game!), but I would just ask the DMs to remember the difference between making a quest more challenging, and making sure you kill the group's weakest elements , because, all in all, it's a game and we all want to have fun.
PS: i really don't know if that's the right place to put such a topic, so very sorry if it isn't :oops:!