Placeholder for discussion on the recently announced new token system. Put your own thoughts, reservations, and ideas here.
https://efupw.com/efu1-forum/topic/20/20898/new-experience-levelling-token-system-april-fools/index.html
Placeholder for discussion on the recently announced new token system. Put your own thoughts, reservations, and ideas here.
https://efupw.com/efu1-forum/topic/20/20898/new-experience-levelling-token-system-april-fools/index.html
I hate you NC, I quit.
:(:(:(
-Worn
TOKEN PLZ
I think it is a nice idea in theory but could become annoying in practice for both DM's and players. Personally I think it is unRP to have to send a DM a tell: 'Hi there! Do I RP good enough to get a level!" Its not like people are leveling out of control or anything, the server pretty much caps at lvl 9, with only a couple folks making it to lvl 10. If you don't RP on this server you will get bored quickly anyways and quit, I don't think more control will better serve anyone, look how easy it is to lose a couple levels in the blink of an eye.
Just my thoughts. Also how do you determine who is worthy without looking like you are favoring certain players. You would have to pretty much give everyone their levels who attempts to RP because they might think they do a decent job RPing, then have a DM come along and say, NOPE, your no good at RPing no lvl for you.
I'm assuming only DMs get to vote who gets one and who doesn't... as otherwise it will not work, judging on what happened on two last servers I was playing in and which had level token systems.
I'm worried of how some might have to wait days or weeks to be noticed by a DM, even if they meet your requirements.
I'm predicting you are revising your decision on this in about two weeks.
Simply roleplay, develop social connections, foster some conflict, create a unique and interesting character, and you'll find getting tokens will be easy.
I think it’s a fine idea but it might give the DMs a lot more work to do for now on. They might have to spend a decent time questioning pretty much every lvl 4 player to give the token, instead of making some plot or some other DM activity.
Besides, if there’s a particular timezone with fewer (or none) DM, this could be a problem. Unless you send an email asking for a token, which brings a whole new level of spams =P
On the other hand it would filter a lot the new players, making sure when they reach lvl 4 they are completely aware of how the server works and what’s expected from them. Which is a good thing, I’m just not sure if it’s worth.
I guess at the end it comes down to, how "good" you must be to get a token and how fast the DM's can judge that.
I'll give it a shot. It's hard enough for me to get past level 4 anyway :D
Hmm I don't like it, every time I saw it on a server it pushed me away.
I think that working toward the token deserves the other side as well: You can't go -lower- then lvl 4.
Either that or just capping those who don't deserve it. (Everyone get's a token, unless someone seems shifty)
I like the thinking of the cap, but due to the hard xp earning, as said before, it makes one feel a bit bad, I think.
This was an extremely controversial move in the DM team, and there are those of us who were strongly opposed to it. Unfortunately, after long debate we took a vote and it was decided this was going to happen. The thing is, a lot of Dms feel that the server has gotten way, way too treasure, XP, and safety heavy. The "survivalist" feeling appreciated by so many in the alpha days of the server when your level 3 character wielding a battered club would get crushed by a Greater Umberhulk Behemoth Guardian Warlord outside the Sanctuary gate has gone, to instead be replaced by level 5 characters daily performing moderately rewarding quests with as little as one or sometimes even -no- deaths. As such, the DM team has voted in a policy of greater challengers and XP reduction systems.
Anyway, I have to say I'm disappointed with the direction that the server appears to be taking, and am considering leaving the server. But we'll see.
I think it's a great idea, in retrospect.
I'm not sure whether or not my current characters (all level 2-or-3) will be affected, I hope it's up the sooner the better though.
OH NOES!!!! :( :( :( :( :( :( :(
PLEASE GUYS, I'M RLY WORRIED
HOWLAND! PLEASE DON'T LEAVE!!!!!
I'LL KILL NC's AVATAR... PLEASE!
I strongly suggest that the decision over level tokens be made a popular one, with all players sending in PMs about their favourite level 4's. We could call this 'EfU's got talent", or maybe "American Level 5".
I love this change!
I like this change but I personally only see one problem with it.
/those who are already above lvl 4 will be sort of at a huge advantage. I would love it if everyone just started over. /perhaps get turned into named npcs walking around that are all adventursers as there careers? but however everyone should have to start out really low on coin and very small wearung rags. Cause I think the issue with the survival feeling gone was to much starting gold.
After reading this here I've decided we need to sort out our differences through discussion and careful planning. Join #EfUIFeelBetter so we can start the healing!
PS: I think the new level cap is great! I just hope you'll wand me :(
Incidentally, after the new fixes go into EFU (Arkov has had the module for ages, or we'd have this up and running by now.) a script will be set in place that will have all characters de-leveled to 4 for token consideration. Please bear with us, and realize that we really do have EFU's best interests in mind. Though a lot of you will probably feel slighted by this initially, I think everyone will come to truly appreciate this system in time.
LOL.
Mmmmmmmhhhhhhggggghhhhmmmm!
LOL.
oh good everyones deleveled to lvl 4 that seems more fair then.
Will we at least be able to keep our phat loot?
[02:01] <Cluckyx> Ok sherry killed it
What he killed I'm still trying to work out
Just for clarity, which DM's accept bribes? :wink:
My thoughts...
Ill have to weigh in against this. It smacks of "guilty until prooven innocent" logic. One of the reasons I came here was because of the freer atmosphere efu has in comparison to some *other* servers and I hope it will continue to be this way.
I'll go so far as to assume it finaly got the winning vote after dealing with a rash of horrid greifers who had high levels and did nothing but run around shouting pwn and killing people with them. I call it a rash because there will always be greifers but they clear up in time... :)
I know trying to keep out these people sucks but artificial caps like this just make me feel like you dont trust the player base enough to rp on their own without some sort of cohersion via denial of xp.
just my thoughts, I belive there are other ways than this to foster rp more effectively but I respect what you guys are trying to do regardless.
-fofn00m
This got me thinking. It probably wouldn't be so bad, if we all started at Level 1. I mean, true level one == zero XP.
Capping at level 4 doesn't make a whole lot of sense when you're almost 3rd level just stepping out of the "Welcome" OOC area.
Also, is it realistic that a slave would have 100 gold on them after just having escaped captivity? Char's should start with 0 gold, too.
I agree I say just make all current players to npcs or just kill them off. and then have people have to start at lvl 1 with no gold and piss poor.
We should do a lvl 2 dragon hunt, 30 lvl 2's shouldn't be a problem! Hell bring your clubs!
also perhaps reduce the amount of gold you get from delivery quests cause seriously 50 gold just for handing someone a piece of paper is sort of ridicolouse. I think more risky/deadly quests. should give more gold.
Funny. Very Funny. :lol:
Making major changes to already established server is always difficult. It seems to me the system depends heavily on DMs being active all the time and to actually witness everything that happens (which is impossible). While intend is good, I am uncertain can this work.
I am a bit worried if this is worth the bad feelings it seems to generate, especially if the founder of the project is considering leaving over this.
Finally, FINALLY!
Now I won't die constantly, and be able to say "I'm a high level character on EFU".
I've been waiting for a long time for something like this to be implemented. EfU is like a cakewalk these days and it's only been getting worse. I think this is a step towards the better (I'm sorry if Howland doesn't feel the same way), but I'm disappointed to see that the change made was only a half-hearted one.
This will do nothing to reduce the currently ridiculous loot level of the server. On the contrary, now that many characters will be at around level 4 for some time, they'll have more time to spam the numerous zero-risk delivery quests on the server for huge piles of gold, which will then be spent on even more and even better equipment at even lower levels than before. So, in order for the change to have the effect desired by the DM team, I think at least one of the following is in order:
1) Remove some of the delivery quests completely. There've been too many of them for some time now, anyways -- it's the Underdark for crying out loud. You shouldn't be able to equip yourself with the finest weapons and armor around just by delivering pies to Herald Jafar and spices to Rebxn the goblin every reset.
2) Set a cap on the maximum gold a PC can carry around, similar to the level cap, which can only be lifted by being wanded by a DM.
For the best results, both of the above could be implemented, as well as applying Arkov's de-leveling script to also de-gold people with too much gold currently. It'd only make sense, all in all.
The next logical step in improving the server is permadeath, but I know very many people aren't able to appreciate its benefits yet so I'll forget about arguing for it here and now.
After playing a none combat character I can't welcome this enough.
I personally would like to see it go a little further seeing caps at 2 level intervals, including caps on money, and playing time to make sure people use their time wisely as opposed to just idling in a bar using up server spaces that other players could use.
And Howland, if you can't stand the heat, get out of the digital kitchen. :x
Hmmm if you're about to give a gold cap on characters, be sure to consider the loot's worth in the calculation! Item trade is just like gold, only bigger and made from a different material.
I fully support this measure. I've been wanting something like this ever since Cail got permanently stuck at Level 6 while new characters made level 8 in nothing flat!
This ought to be a jest.
This won't bother ME since I don't have any chars above 4. But I know it will piss off a lot of people.
(and please don't get rid of the delivery quests or cap money. The errands don't pay that well actually)
My initial reaction is to want to reject the change, but that's simply human nature. I'm willing to give it a shot and keep an open mind, although I believe it is important to address all the concerns that I currently have.
First, I agree that EfU has gotten "easier" over time. Although I don't think it is necessarily a result of higher levels, but rather experience playing on the server. When I first came to EfU with Melrick I died at least five or six times. My last character Delorin Drake, got to level 7 in a little over a week and did not die once until he was perma killed in PvP.
Was that because of the "phat loot" or the "levels"? No, Drake didn't have any DM loot and he hardly even had any healing. Melrick had a good deal of DM loot and still died. It was just me, as a player, getting better at the game. Having a better sense of what I could handle and what I could not.
I fully admit that I power quest to get to the level I want, but that is simply so I can quit questing all together. I view questing as a largely tedious affair and in my view it's better to get it "over and done with" than to drag it out. I have a feeling that this change might end up dragging out the process.
Which brings me to my next point, if the DM's are simply going to hand out the tokens like candy - what is the point of the system? I seem to be at a loss in the logic behind the system, other than to work to get a DM's attention and approval. There needs to be a set of criteria posted, so that players know what is expected of them.
I am not sure how much flack DM's receive as it is, but judging from my past experiences when grouped with players who ended up getting spiced on a DM quest - an the ensuing bitching after they died - I would imagine this would take it to a new level. The DM's are opening themselves up to accusations of favoritism, because in all honesty - not all role-players are created equal. There are some RPers on EfU that I just know are heads and shoulders better than I am, and there are some that I know that I am vastly better than - I strive to interact with everyone equally.
Judging people by the quality of their role-playing seems unfair because some people just are not as good as others. By that same token judging players by how much they impact the server and game world is also not entirely fair - not everyone feels comfortable being in a leadership type role. Not everyone feels comfortable with trying to bring about change. Certainly, I have never been shy about trying to bring about an impact on the game world. That is something I enjoy, but by that same token many people - even people who have worked with my characters - feel uncomfortable doing the same.
There seem to be a lot of flaws with this idea and this system. I am willing to keep an open mind and give it a try, although I don't think I would have a hard time earning one of the tokens, I am not so sure about others. One of my main goals as a player is to try and make EfU more entertaining and fun for others. It is one of the reasons I constantly ask other players for OOC feedback about my characters. Sometimes I am successful, sometimes I am not - I can't please everybody. However, I always strive to ensure that at least a sizeable portion of people find what I am doing enjoyable to one extent or another.
I'll keep an open mind and give constructive feedback after I see it in play. That's all I can offer, but I believe more information on how the system works, the general process upon which tokens will be rewarded, needs to be given out to everyone here on the forums.
I'll only accept being wanded if Wiggy is doing it.
Quelling my emotions on the matter I will attempt to approach this reasonably. I have a number of concerns raised by this that upset my normal happy outlook on this server. You are implementing a tool that only targets a very small group of people and does so using the illusion of nostalgia. If these token are easy to get, then they do nothing that would change the balance of the server. This doesn't make it harder to level, it doesn't make the server have a more gritty feel, It doesn't even really fix the balance. If allot of people can earn these tokens and quest past 4th, then they will. Its as simple as that. Now if we can agree that these tokens will be easy to get then the only thing this -idea- would do successfully is exclude those who cant get a token. And I'm sorry but that doesn't make the role-players shine, it just makes other people feel bad.
I am not playing this game to tell people I am better then they are. In fact, I enjoy this server more when -more- people are around. They add ambience to the server world if nothing else. If you seek to quell rampant power leveling, then solve the issue where it exists; Difficulty. If the server is less gritty, have In game events threaten our city for long periods of time cutting off the little supplies we can get, remove any quest that is even slightly rewarding to play, and increase the rarity of loot above the shit level.
We do not have the feel for a gritty server anymore because we have grown accustom to this place. It is second nature for us to crawl through caves and keep an invis potion on our belt should the shit hit the fan. We expect certain quests to have certain endings and even if we don't -others- do. Soon as you have people have understand how the quest works, then they will innately get better at it, its human nature to learn.
I can hit 4th level in under an hour. Run through some delivery quests once and I'm 3rd. Run through 2-4 the dozens of quests we have lying about and I'm 4th. My ability to do that while becoming decently equipped with the sizable rewards is why this server doesn't have the same gritty feel. More people know the secrets to the place so they cannot be surprised by them again. The feeling we have in the beginning is GONE. It wont be coming back. If you just scramble peoples characters then you will only make them mad. No one enjoys losing everything. This will be the second real, Dm God flag I will have seen here. The first being people harassed over their character name. I'm disappointed. And I doubt I'll stick around much longer if this happens.
This better have been a joke.
My initial reaction is to want to reject the change, but that's simply human nature. I'm willing to give it a shot and keep an open mind, although I believe it is important to address all the concerns that I currently have.First, I agree that EfU has gotten "easier" over time. Although I don't think it is necessarily a result of higher levels, but rather experience playing on the server. When I first came to EfU with Melrick I died at least five or six times. My last character Delorin Drake, got to level 7 in a little over a week and did not die once until he was perma killed in PvP.
Was that because of the "phat loot" or the "levels"? No, Drake didn't have any DM loot and he hardly even had any healing. Melrick had a good deal of DM loot and still died. It was just me, as a player, getting better at the game. Having a better sense of what I could handle and what I could not.
I fully admit that I power quest to get to the level I want, but that is simply so I can quit questing all together. I view questing as a largely tedious affair and in my view it's better to get it "over and done with" than to drag it out. I have a feeling that this change might end up dragging out the process.
Which brings me to my next point, if the DM's are simply going to hand out the tokens like candy - what is the point of the system? I seem to be at a loss in the logic behind the system, other than to work to get a DM's attention and approval. There needs to be a set of criteria posted, so that players know what is expected of them.
I am not sure how much flack DM's receive as it is, but judging from my past experiences when grouped with players who ended up getting spiced on a DM quest - an the ensuing bitching after they died - I would imagine this would take it to a new level. The DM's are opening themselves up to accusations of favoritism, because in all honesty - not all role-players are created equal. There are some RPers on EfU that I just know are heads and shoulders better than I am, and there are some that I know that I am vastly better than - I strive to interact with everyone equally.
Judging people by the quality of their role-playing seems unfair because some people just are not as good as others. By that same token judging players by how much they impact the server and game world is also not entirely fair - not everyone feels comfortable being in a leadership type role. Not everyone feels comfortable with trying to bring about change. Certainly, I have never been shy about trying to bring about an impact on the game world. That is something I enjoy, but by that same token many people - even people who have worked with my characters - feel uncomfortable doing the same.
There seem to be a lot of flaws with this idea and this system. I am willing to keep an open mind and give it a try, although I don't think I would have a hard time earning one of the tokens, I am not so sure about others. One of my main goals as a player is to try and make EfU more entertaining and fun for others. It is one of the reasons I constantly ask other players for OOC feedback about my characters. Sometimes I am successful, sometimes I am not - I can't please everybody. However, I always strive to ensure that at least a sizeable portion of people find what I am doing enjoyable to one extent or another.
I'll keep an open mind and give constructive feedback after I see it in play. That's all I can offer, but I believe more information on how the system works, the general process upon which tokens will be rewarded, needs to be given out to everyone here on the forums.
Quelling my emotions on the matter I will attempt to approach this reasonably. I have a number of concerns raised by this that upset my normal happy outlook on this server. You are implementing a tool that only targets a very small group of people and does so using the illusion of nostalgia. If these token are easy to get, then they do nothing that would change the balance of the server. This doesn't make it harder to level, it doesn't make the server have a more gritty feel, It doesn't even really fix the balance. If allot of people can earn these tokens and quest past 4th, then they will. Its as simple as that. Now if we can agree that these tokens will be easy to get then the only thing this -idea- would do successfully is exclude those who cant get a token. And I'm sorry but that doesn't make the role-players shine, it just makes other people feel bad.I am not playing this game to tell people I am better then they are. In fact, I enjoy this server more when -more- people are around. They add ambience to the server world if nothing else. If you seek to quell rampant power leveling, then solve the issue where it exists; Difficulty. If the server is less gritty, have In game events threaten our city for long periods of time cutting off the little supplies we can get, remove any quest that is even slightly rewarding to play, and increase the rarity of loot above the shit level.
We do not have the feel for a gritty server anymore because we have grown accustom to this place. It is second nature for us to crawl through caves and keep an invis potion on our belt should the shit hit the fan. We expect certain quests to have certain endings and even if we don't -others- do. Soon as you have people have understand how the quest works, then they will innately get better at it, its human nature to learn.
I can hit 4th level in under an hour. Run through some delivery quests once and I'm 3rd. Run through 2-4 the dozens of quests we have lying about and I'm 4th. My ability to do that while becoming decently equipped with the sizable rewards is why this server doesn't have the same gritty feel. More people know the secrets to the place so they cannot be surprised by them again. The feeling we have in the beginning is GONE. It wont be coming back. If you just scramble peoples characters then you will only make them mad. No one enjoys losing everything. This will be the second real, Dm God flag I will have seen here. The first being people harassed over their character name. I'm disappointed. And I doubt I'll stick around much longer if this happens.
This better have been a joke.
I just want to let you both know that I really appreciate you took the time to put all that thought into this very serious matter.
Howland This was an extremely controversial move in the DM team, and there are those of us who were strongly opposed to it. Unfortunately, after long debate we took a vote and it was decided this was going to happen. The thing is, a lot of Dms feel that the server has gotten way, way too treasure, XP, and safety heavy. The "survivalist" feeling appreciated by so many in the alpha days of the server when your level 3 character wielding a battered club would get crushed by a Greater Umberhulk Behemoth Guardian Warlord outside the Sanctuary gate has gone, to instead be replaced by level 5 characters daily performing moderately rewarding quests with as little as one or sometimes even -no- deaths. As such, the DM team has voted in a policy of greater challengers and XP reduction systems.Anyway, I have to say I'm disappointed with the direction that the server appears to be taking, and am considering leaving the server. But we'll see.
Yay. Does that mean it's Escape from the Escape from the Underdark?
This does sound like a good idea, at least in theory. I usually play lower level (I've never made it to seven), generally non-combat characters, and the thing I dislike more than anything is when my carefully built plans are brought down by a min-maxed powergamer who was able to become more mechanically powerful in a few days. At worst, it would be annoying. Part of my opinion - the part of me that enjoys coming out ahead with my dastardly characters (and that hates questing) - is that this really could improve things. Fewer powergamers or 'immoral mercenary wizards' to race to the highest levels of power and make my complete inability to keep my characters alive through a quest stand out even more can't be a bad thing.
This all sounds very tempting, but I can't stand behind this token system. I wasn't around during the gritty early days of the server, and I certainly lack perspective on whether or not things were 'better' than they are now. I've been here six months or so, and I have noticed that the lewt level has gone up a bit. When I started, finding boots with a few extra points of tumbling or something was cause for celebration, and I'd be tempted to kill whoever I had to for something as seemingly amazing as a Necromancer's Staff. The best DM loot I had at the time was probably a skull mask that cast raise dead (the crappy level five version) 1/day, and I guarded that thing with my life. Lucius had a few things that put that to shame (at least mechanically), but it didn't make things any less fun for me. I still had an insanely tough time, say, surviving efforts to storm the gates of Sslal'teesh during the war or taking on drow wizards or mind flayers (I wouldn't recommend either).
There is one thing that I miss from the old days: the sense of excitement and danger. After playing for a bit at a server where death didn't carry any real penalties, EfU as it was last fall was incredible. On my first day here, my wizard tagged along with a few Toboerski knights as they went the long way from Upper to Lower. A single umber hulk burst out of nowhere and nearly took out the entire party. The sheer excitement of that incident, as well as the resulting trip through the brutal riots that were going on in Lower, were what convinced me that EfU was the mod for me. This pervading sense that a character could die at any moment seems to be that je ne sais quoi that the vets miss most. There are a number of other ways of bringing these days back that don't involve robbing people of their hard work, however:
~ Introduce new threats to Sanctuary and augment the current ones. Sanctuary tends to give off the impression that its an undefeatable bastion that's safe as long as you're inside the gates. Both the DMs and the PCs could create internal threats that create the feeling that nowhere is truly safe. Lower doesn't really seem to have a police force (at least not a powerful one) at the moment, so now would be a great time to get some riots going. Step up the drow/duergar/illithid/umberhulk/orog raids and make the attackers more intelligent.
In the end, I'm here to do a very specific thing: tell an interesting story and entertain others. I don't really care that the server's evolved to the point where items that were once considered decent can sometimes be found in the trash heap near the Last Stand. Truthfully, items and exp don't really mean that much to me. I'd like to keep them if I can, but I'd probably be just as happy at level one as long as the mod were exciting and I enjoyed playing with the people here. A server's playerbase is the single greatest asset it has. A mod could be amazingly built, have incredible scripting and design and a riveting story, but without people to share it with I might as well be doing something else. I'm afraid that if this token system is put into effect, a number of people will leave, and I may be going with them.
Heh. I have some oceanfront property in Arizona to sell. Really cheap!
Scalebane7676 Lower doesn't really seem to have a police force (at least not a powerful one) at the moment, so now would be a great time to get some riots going.
We're working on it!
I fully support this change.
Poop.
~Dash
I've changed my mind and decided that I support this idea.
It amazes me how much effort went into this from the DM team... but it makes me giggle seeing all the heavy responses.
:lol:
This sounds totally sweet.
[has been shamed]
Alright crew…My two cents worth. I am not a fan of the token system. The reason being is that I feel that it will create an elitist feel on the server and will result in more problems then it is worth. As much as I would love to be completely surrounded with seasoned, old school D&D players to enhance my RP on the server, the reality is that we have a large pool of completely new players to the online RP world. Placing a level cap on them will only frustrate them and cause them to leave before experience as an RP’er sets in. Furthermore, I think that the DM’s already have enough on their plate with running quests, handling server bugs, and resolving issues then to be “green lighting” players who seem to have their character’s story put together.
It was not so long ago that I came to the online world and was taken under the wings of Metro, Sedarine, Hooksword, Howland, DHolt, UnholyWon, etc. I have learned so much (and still keep learning) and the fun for me personally has only gotten better with sage old advice and tips they provided. As such, I as a player make it a habit to take time to answer questions and provide feedback to other newer and/or younger players during RP. I have seen RP skill sets of players increase considerably across this server as a result.
From what I gather from the posts, many players and DM’s are disappointed in the shallow character concepts and survivalist mentality. My approach to resolution is a bit different. I propose that DM faction players have a responsibility as well to assist with the developing of plots (with other DM factions, player faction, and players) in which common players can get involved. I think that deep thought into a faction/concept is very contagious and would spread fast through good old fashion server conflict. (i.e. Watch raid on Sewertown, Seeker sponsored rebellion in lower, Tigereye Company over throw, Watch vs Seekers, etc). Moreover, I personally think that it is the responsibility of more experienced players to help the newer guys out when pertinent to do so. It would go a long way.
My thoughts,
Domare
[see earlier posts by Meldread, Ebok & Howland]
I completely agree with Howland, Meldread & Ebok on this.
Tokens are not a good idea as it will divide the server up into the "haves" & "have nots". For those of us that are casual players and like to have FUN and who don't sit here for hours a day here & on IRC, well basically we'll be at a real disadvantage with this system.
Sure you can whine about how easy it is to get from 2 to lv 5 but that's because people are power questing and are waiting to get to lv 5 & higher before they start plotting & scheming.
From my perspective, I believe the loot levels & types of loot gained from scripted quests is fine. I have been on many DM spiced quests and got nothing uber from them in terms of goodies but that's not the point. The point is that it's more important to be involved in a great role playing situation where a dm can make things/the game so much more challenging and exciting over a computer driven set of monsters.
No, I'm not for this token system at all as it'll beget favourites and encourage nepotism for the special ones and that'll engender envy & resentment in those who aren't so "blessed".
If you don't think that's going to happen then you have learnt NOTHING about basic human psychology & rationale.
Ditch this idea.
Don't try to fix something if it isn't broken as well.
NB: edited due to too much quote text in post & a little whinge as well :roll:
Please, let's not quote Talwyn's post....
Haquin Please, let's not quote Talwyn's post....
:?
if you nothing to say,
say nothing
ima llama
a pwerqsting llama
with thums
joke's on all u
[points and laughs at Scalebane]
Things have begun to come to a head in EfU DM Land. I ask all those who agree with myself that this is a terrible idea come with me to my new project, tentatively called EfG (Escape from Gullibility). NC and the rest of his token-lover DMs can rule over the ruined wreck of the old EfU, while those of us who would rather play in a server which players will never face a hard-cap can vote with our feet and do so.
Anticipate a website and IRC channel on April 2nd, tomorrow. I'd like to say I'd never come to this difficult decision without the support of so many thoughtful players who have the maturity and good sense to ignore the silly april fools rumors and recognize this serious situation for what it is, and pour their hearts out in essay-length comments on the subject.
I'd just like to tell people that I have seen the beginnings of EfG. Scriptingwise, and buildingwise, PHENOMENAL. I actively encourage each and everyone of you that thinks NC and his sycophants are crazy to come check it out as well.
llamas get 10 free tokns on chactr creation bcus were a minorty
dont go to efg
there newbs
:(
Nice.
Howland Gullibility.
Seriously, why isn't the word "gullible" listed in any English Dictionary???+
Ill check out your new server howland. But will your server still take place in sanctuary? Will the current timeline reset? Why not make a server that takes place during sanctuarys past or sanctuarys future? I would honestlylike to know more information about EFG.
But I am not saying this is a april fools joke but if it is I am going completly insane.
It's true what they're saying.
EfG is actually EfU's NWN2 equivalent.
I'm telling you, bail from this sinking ship. EfG is the future.
Does anyone have information on what the storyline of EFG is? Also is it really going to be on NWN 2?
I will vote with my feet and join Howland on EFG down with Tokens.. Down with NC... down with..... Down?? :shock:
EfG is set in Sanctuary, loosely. It takes place roughly 75 years in the future, after a way to the surface has been found, after Sanctuary went to war with Traensyr, and was victorious. The City rebuilt itself, in the Dales, after escaping.
Bhasts Son is the Mayor, and the Archibalds were run out of town by an angry mob.
The Ubels made a grand re-appearance, and Monty Ubel turned out to be alive, and now sits on the Council, a doddering old fool.
More details to come!
IRC confirms it:
[TIME: 04 01 07] <HOWLAND> The rare loot chests are just inside the Traensyr gates, behind the temple of Lloth. And yeah, EfG is NWN 2.
if h has not actually said this, ban my sources. But i believe them to be accurate, afterall they told me about the whole gullible missing from the dictionary thing.
Baron von Matterheim still lives, though the toll is a telling one. Thus, after retiring to his ancestral keep, he instated a bevy of new (and buxom) young serving nurses. His gnomish compatriots from way back regularly pat him on the back and call him a genius. Apparently, the word around the barony is that they believe Matterheim's 'illness' and the employment it demands is a facade to cover up something more sinister.
Ok, us on the planning team of EfG have decided to let this bit of information out.
Orison's head made it out, with the escapees, and is the center of a cult, which will be a joinable faction. The Church of the Severed Head of Glory (TCSHG) will be an application only group, who's objectives will need to be learned of more extensively IG.
Suffice to say, favoured class for the group is bard. Members will be issued spears.
The highest ranking members are expected to sever their own arms, to be replaced with mechanical ones.
Roger that.
YOu know, between this and the City of Dwarves - all i say is Good times are coming.
Keep up the great work!
Your EFG plans and lack of maturity speak volumes about the strength of the project. I'd wish you luck, but with this inelegant exit from EFU, you don't even deserve that much. NC has promised us a great new EFU, and it will remain as amazing as always. Good riddance!
Wow. I really thought this was a joke. I guess I have a reason to finally buy NWN2.
I can't believe this is happening. :cry:
Your attempt at derision is pitiful, sherry. We all know you were looking forward to playing on EfG. Well, you've been preemptively banned, so don't bother.
wcsherry Your EFG plans and lack of maturity speak volumes about the strength of the project. I'd wish you luck, but with this inelegant exit from EFU, you don't even deserve that much. NC has promised us a great new EFU, and it will remain as amazing as always. Good riddance!
Sherry, u used 2 b cool. But then u turned all pro-token. ANd I'm like soooo all anti.
Don't hate me just cuz im level 5. I'm just like u...
ceptwithmoreXPZ
I'm sorry you feel that way. There used to be a place for both of you here on EFU, but it seems you've fallen into the mindless ranks of those that have been swayed by Howland's powergaming promises of 'roleplay bliss'. When you come to your senses, we'll still be here to accept your apologies.
Well, sherry, I doubt that'll happen. Once you've seen the tyrannical system of "tokens" (which are really just another way for the EfU DM team to play favorites. If you honestly think anyone but the people they like are going to get tokens, you're an idiot) it is very hard to go back to enjoying a server.
An update on EfG for those people that are smart enough to move on, while they still can.
The Shadow Tribe kobolds tagged along, on the journey upwards, and have taken to a cave just outside of the City. Etorix remains with them, surveying quitely down on the town, from a role as a paid protector and Dragon God. His clerics are regarded by the citizens of "New Sanctuary" as mysterious, powerful beings, to be feared. Clerics of Etorix will require an application to play.
Bastards.
All of you.
:lol:
sigh
alright, you know guys... I don't know what to think.
I mean seeing the initial screens on:
http://www.escapefromgullibility.com/
has just made me think OMG! im so there
but at the same time I don't want to abandon good ol' efu :(
EDIT: if the site is down it's because there's immense interest in the project. atleast that's what the word is in the official chatroom
Just before I retire for the night (gonna plan my buildz some, post-level 4 even, suckaz) SI aka Buxom_Fan has stated that this is the official theme song of City of Dwarves:
WARNING: Contains a fuckload of profanities.
ODB's Got Cha Money.
http://www.youtube.com/watch?v=xigHNGxzyuI
I haven't read the 6 other pages of this thread, but that should provide for an unbiased opinion on my part....
I have mixed opinions on this.
Half of me thinks this is a good idea. It allows well played characters to get to higher levels based on quality of RP OR at least the players attempt to stay within the boundaries of the type of character they've created.
The other half thinks this is going to completely screw a lot of good players. Especially those that play during the hours that no DM's are around...such as late at night (EST) through early to mid morning (EST).
Also there are two basic flaws this system has aside from DM availability problem: 1.) it prevents players from getting any exp beyond the cap. 2.) it rewards only those who 'change the world' essentially.
Let me elaborate briefly.
#1 Explained: Lets say a player earns enough xp to get to level 5. This requires a DM to wand them up to 5. However, it also prevents them from getting any additional experience. Perhaps, they should be frozen at level 5, but continue to get XP. So lets say they earn enough to also get level 6. SO they're stuck at level 4, but must do good RP to be wanded to level 5 and then more character developement to be wanded to level 6.
#2 Not all characters 'change the world.' I know lots of good, well RP'd players who don't try to change the face of Sanctuary. Characters like Meriam Mayna, Westly Brown (the hobo monk who used to hang out by the junk pile outside the Rock Bottom) and several others. By rewarding only those who actively try to change the city is basically along the same lines as trying to get into a DM faction...which as we all know doesn't happen unless our application includes a character plot that is pretty damn creative and will involve half the server population.
so that's my two cents.
[edited to allow the concept of gullibility to be explored for as long as possible]
I see you guys have finally unveiled the EfG server plans. While I think they deserve their own thread, I do realize why you wanted to toss them in here. Anyway, here's some more info on the EfG server:
-Romance plots will be an integral part of the server. Characters will actually be able to level and gain XP through romancing and romantic interactions, as well as gain custom, very powerful loot (such as engagement and wedding rings, promise rings, etc.) through the development of a romance. DMs will work to facilitate amazing weddings, dates, other romantic functions through the full use of the NWN2 engine.
-Ivandur Reynolt will be the celestial guardian of the new city. He will have wings, glowing eyes, and a holy avenger longsword. As his role as the celestial guardian of the city, he will be one of the most prominent, and yet also the most elusive, of NPCs.
-Laramie Lathae is also back-but never as you would have imagined him. He's been turned into an illithid blackguard, now wielding a corrupted angel sword against the people of Sanctuary who he believes abandoned him. After their escape, he gathered an army and followed them to the surface, where he now leads the armies of "Gullibility" against the Sanctuary refugees. The main goal of the server will be to escape from the mental and physical domination that Laramie Lathae is attempting to force upon the people of the new city, and flee to a place called Arabel in Cormyr, where everyone can be safe.
-Finder Wyvenspur returns to the Forgotten Realms pantheon in an explosive showdown that will herald the start of the server. In a plot the likes of which you've never before seen, Mbizi finds the corpse of Finder floating along the Astral Ether, and brings his body back to the city, where the combined might of Sanctuary comes together to restore him as a lesser Faerunian power.
-Lurue will play a far more active role in this new server. Pretty, cute little unicorns will be provided for every cute, lithe, buxom female PC, adding an entirely Mount and Blade feel of combat to the server. Jousted combat, through haks, and horseback combat, will play a prime role in battles.
-And in the most shocking development of all, Callasil and Feina will be reunited on the surface, where their love blossoms into a legend that even Elminster's experiences cannot match.
The forums are currently being set up, so I'll suggest that you get ready for a host of new information concerning this project. Screenshots, concept art, and new info will be posted very shortly, as everyone is getting ready for the grand debut of this concept. Until then, please be patient.
Oh, and if you're wondering about the word "Gullibility"- it's a spin-off from Gulliver's Travels. There will be the kind of wild excitement on this server, and the exploratory nature, that Gulliver was all about.
You people make me sick. Howland BUILT THIS SERVER WITH HIS OWN BARE HANDS. This was his idea, his dream, his life-and now you hardcore nutcases have stripped it from him and left him high and dry? Without Howland, none of this would ever have happened. He is the heart and soul of EfU, and the fact that you jerks have deemed it fit to ruin his creation and drive him away is simply disgusting, puerile, and vile.
Howland gave you people a place to play, he made this place fun for you, he sacrificed so much of his own self so that you guys could have fun. This is how you repay him, by stabbing him in the back and taking control of his own server from him? This is worse than when Jason cheated on LC in front of her friends on Laguna Beach. That's all you people are-a bunch of horrible, fake Jason-wannabes.
I challenge everyone who's a true Howland loyalist, and who knows what this server was really meant to be, to come with him to EfG. Don't let these tyrannical DMs win-show them that we, as players, won't be coerced into disgusting, elitist systems for their amusement. Howland has always stood by us; now, let's stand by him.
So long, EfU. I look forward to the awesome that will come from EfG.
*blinks* Would becoming a wanted person include being changing the server?
April Fools. Everything was just a prank, including discussion of EfG, etc. Locked!
Special mention goes out to Gloin, Meldread, Ebok, Scalebane, Domare and Talwyn for their especially long-winded (and thus highly amusing) theses.
Suckers! :D
Howland is still getting voted off the island though.
I told you to put the toilet seat down!!!!