Thilodius
2006-02-12 05:30:59 UTC
#8837
I hate to rain on anyone's XP parade here, but from my experience so far the Zurkhwood Factory quest is way too easy. I basically never ran into an ounce of challenge, especially with the slow enemies, and whether or not the rewards given were high or low, a quest without any challenge is pointless.
Also, maybe this is just me, but I thought that the variation in enemies (I think there were only 2 types) was a bit low, making the quest overall a bit vanilla, especially when compared to some of the other really vibrant quests on this server. It felt like a very typical, "enter area, kill monsters, collect reward" quest, and maybe that's what it was made for, but I thought you could throw in a bit more intrigue, seeing as what you find in there isnt exactly "normal". Maybe even some lore thrown here and there.
On the positive side, the motivational signs were very funny! So, what's everyone else got to say?
Sassy Storm
2006-02-12 06:03:20 UTC
#8839
The interest in each quest for me is how much fun I have on it, and whether the quest concept is interesting. I think the Zurkhwood quest is good fun, and the motivational signs make it funny and entertaining.
Secutor
2006-02-12 07:37:10 UTC
#8840
I would actually suggest to move the giver of this quest somewhere else. Whenever you stay at the inn for any given length of time, somebody comes in and fills your chat box with paragraphs of text from this articulate quest-giver, sometimes twice. Perhaps in the grotto? Or out on the street?
Garem
2006-02-12 08:07:37 UTC
#8845
I second Secutor's point, it can be really agitating, especially since that's a pretty common place for players to talk.
Oroborous
2006-02-12 12:08:45 UTC
#8863
Um, I was in a party and we got wiped out.
It wasn't that easy for us, and one of us was a priest. Two starting characters without excellent gear aren't finding it that simple.
Thilodius
2006-02-12 18:34:28 UTC
#8889
Oro - My character was a level 4 with sh!tty gear, and I was with two other low levels. Anyway, sounds like the difficulty isnt an issue for other people, however, I'm interested in hearing details on your opinion Sassy.
outcrowd1
2006-02-12 22:17:14 UTC
#8922
I agree it is a bit easy. Perhaps some more zombies, they're always more fun in mobs. I also thought it could use some more hints as to why the workers have all become undead. I get the joke but it doesn't really work as a "real" explanation game-wise.
Oroborous
2006-02-12 23:44:21 UTC
#8927
Maybe the workers were zombies to begin with and got the foreman. That was my guess.
Azenn
2006-02-13 01:52:20 UTC
#8945
Secutor
I would actually suggest to move the giver of this quest somewhere else. Whenever you stay at the inn for any given length of time, somebody comes in and fills your chat box with paragraphs of text from this articulate quest-giver, sometimes twice. Perhaps in the grotto? Or out on the street?
I completely agree, this is always very annoying. Place him in a corner somewhere, or where the long text cannot fill up and block anything that was said.
Jadelink
2006-02-13 06:07:15 UTC
#8974
stick him in another corner of the inn...and if possible, have him wisper. (wouldnt want people to know your brewery was currently knee deep in vomit and goblin urine)
Jadelink
josi
2006-02-13 06:18:17 UTC
#8976
I actually had fun in the quest, sometimes it is just good to go and whack things, without having to all the tiem to use all you got to be able to survive. And, the quest does give chances to roleplay too, because it is slower than msot quests. There is time to talk, and to do things. So, for me it was fine as it is.
I loved the motivation signs also.
Arkov
2006-02-14 10:46:49 UTC
#9130
I think that the questgiver has been moved. I was planning on doing it anyway-- clearly I'm not the only one who completely agrees that NPC spam in gathering places should be minimized. :D
Wolfman
2006-02-14 15:59:46 UTC
#9141
He has been moved upstairs to the rooms
Tanner
2006-02-15 18:23:49 UTC
#9249
I know that Howland said in IRC that it is intended to be easy, but, I would suggest scaling the pay for party size.
I accidentally took it solo expecting it to give me a "minimum quest size warning" and had absolutely no problems at all. And in my opinion, got paid way too much for what the DMs said is suppose to be an easy quest.