Rangers in the past have previously been required to choose a terrain type in which they would have gained their abilities. Rangers are not somehow magically "attuned" to be one with nature as a druid is. They simply spend a lot of time in the woods OR desert OR tundra OR mountains OR swamp -OR- underdark caverns. Not all of the above. Thus surface rangers don't simply walk down into the underdark and know how to survive as they did on the surface. Perhaps better than most, but nearly as well as a druid who should still have some attunement but no experience.
Also as I said, druids in 2nd Ed were priests and also were clerics. They were only put in the book to show how a given cleric faith could be specialized. DRUIDS WERE CLERICS WITH THE NATURE DOMAIN. So enough crap about how no clerics whatsoever have any idea how to survive in the wild. A cleric of Ibrandul very much should, unless you can show me were it would state something as stupid as that priests who worships caverns and darkness still prefer to live in urban areas. You might be able to see them doing it, sure. But the devotion of clergy would make it unlikely for some, and at least have most spending enough time in the underdark to have a skill of a woodland ranger.
There's no IC reason that a set of mechanics making Ibrandul clerics as close as possible to having the abilities of surface druids (without the wildshape or animal companions) shouldn't be a valid possibility. Nor is there any OOC reason unless you are trying to generalize the cleric class. Which is not only stupid, but metagaming under these circumstances, when you try to use mechanics to defeat IC rationale. Especially when you're arguing with someone's suggestion to change the mechanics to support something so reasonable. A person who devotes their life to worshipping and understanding life in dark cavernous regions, should be just as comfortable as a woodland ranger out of his given terrain (wherein they aren't supposed to have many of their abilities) with or without a stupid fire.
Sort sighted arguments against this so far have been
It's not just a fire, it's making a comfortable camp good enough for you to get full rest in. You need this as a cleric to get your spells.
Someone better tell this to woodland druids, who likely have never attempted such a thing as sleeping on a cold rock floor. Maybe once or twice in their entire lives when nothing else was available, but certainly not enough that they should be any better rested. Druids have always previously been a subset of the cleric class and require the same restful sleep.
Refer to Anthee's comment of "Wilderness lore includes a plethora of skills and abilities that are learned over a long period of time of living in such settings, not in some more or less sheltered church or temple.". This is true for rangers, but not druids who are closer to being magically attuned with nature itself, but keep in mind the underdark is not a woodland setting which surface rangers should feel so at home in, and that the ibrandul description lists nothing close to a sheltered church dweller as a worshipper. In fact what it does list is quite the opposite.
Simple, play a druid or a ranger if you want those perks or multiclass.
I'd call that metagaming to take a level in a class just for one ability. How would he rationalize the two weapon style feats and a hated enemy? Or the wildshape?
What makes the Underdark any less nature than any given forest?
Nothing. But that's the largest contrast you could hope to have shown. Ranger's from the woods should know -nothing- about surviving in the underdark wilderness here. Especially since previous mechanics versions have stated that they only get their survival abilities in their chosen terrain. They have no magical attunement to nature itself. It's a learned ability for them.
Not necessarily because they need/want light, much like my previous argument about having to eat.
Many priests fast for days at a time in hopes of gaining stronger blessings.
No matter how you look at it, clerics generally are city people; rangers and druids are not.
Even if I didn't feel the urge to remind that druids have always been considered a subset of clerics, that's still a riddiculous generalization. If any generalizations about clerics should be made, it should be about specific faiths. Such a generalization should -not- apply to Ibrandulites as they are listed as being worshipped mainly by underdark creatures and dungeon dwellers.
And the main argument here is, they don't have that expertise.
That's what domains are for, giving expertise and specialized abilities to faiths that should have them. Thus the argument should only be about whether or not -Ibrandulites- should have it, not clerics in general.
Druids relate to clerics as rangers do to rogues, more or less.
In the past, druids did not relate to clerics, they were a subset of clerics. In other words, they -were- clerics. Changed only because it was odd that so many non nature based clerics had access to spells like entanglement.
Besides, the Underdark is actually quite cold most places. Even for Ibrandulites there are plenty of reasonable excuses for lighting a fire.
A good argument to why many druids and rangers who don't buy oil anyway, at least to have it handy, should be penalized as metagamers, but a shite argument as to why Ibrandulites shouldn't be able to do without a fire if they should choose. Which wouldn't be metagaming at all.
Clerics of Chauntea or Silvanus or any other nature deity don't get that perk either
I don't ever recall that -anyone- was absolutely required to have a campfire in PnP games. Not wizards, druids, clerics, bards, sorcs, rangers, paladins or any other spellcasting or mundane class. This "feature" was only added to the modules because the resting after every other fight was stupid. It was never meant to be completely reasonable from an IC perspective. It was just made as a restriction on the resting exploit.
This is a perfectly valid suggestion, which is only being shot down because so few have any vested interest in it. Yet there's no lack of short sighted people who say something because they want to speak, instead of speaking because they have something to say.
P.S. Much respect to Alogen, who is the only person who at least tried to offer something constructive here without feeling the need to make short sighted generalizations or feel threatened by someone else moving in on the ranger's ability.