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Item Bonusses

This threat is meant for people unaware of the (efu/nwn) mechanics concerning items. Which stack, and which don't?

STAT items (STR, CON, INT- etc) don't stack in EfU. IE: 18 base INT and two +1 INT rings will give you 19INT. They do stack with STAT-boosting spells, such as Fox's Cunning.

AC ITEMS:

There's Dodge AC (Boots), Natural AC (Amulets), Deflection AC (Cloaks, Belts, Rings, Helmets), Armor AC (Armor), Shield AC (Shield); each of these stack with each other.

Ring, Belts, Helmets and Cloaks (+ AC) don't stack with each other (Both Deflection AC) - Also, a ring with +1 vs. <Race> doesn't stack with a ring +1 vs. All.

Bracers (+1 AC) only work when wearing a robe/clothes. In EfU these count as 'Armor AC' rather than 'Deflection AC.'

Damage on Weapons: All Damage on Weapons stack. +1 Slashing Damage, +1 Bludgeon damage and +1 fire damage. Additionally, weapon enchantments add up on damage.

AC enchantments on items:

Enchanting an armor with +AC (magic vestement) does not stack with an already enchanted +AC armor.

Corrections and additions to the above:

Weapon damage of the same type does not stack. If your sword has +1 slashing damage, it will not do +2 slashing damage after you've cast Magic Weapon on it. The damage will be the same. The bonus that Magic Weapon gives is always of the type appropriate to the base weapon, although this does not have to be the case with permanent weapon properties (ie, blades can have bludgeoning damage as bonus damage, hammers can do bonus slashing damage, and so on) -- in these special instances where the bonus damage in the weapon's description is of a different type than the weapon's base damage, Magic Weapon will enhance the damage.

In EfU, the spell Mage Armor gives a blunt +4 Armor AC instead of the standard +1 armor, +1 deflection, +1 natural, +1 dodge. This means that if you're already wearing armor, or bracers providing an AC bonus, the spell will either override previous effects for the duration (if the current armor bonus is smaller) or have no effect at all. Note that the armor does not have to be magical: for instance, casting Mage Armor on someone wearing an ordinary scale mail or chain shirt will have no effect.

Note also that bracers have always given an Armor bonus to AC, not just in EfU.

Attack bonus properties on weapons do not stack. Casting Magic Weapon on a weapon that has +1 ab vs. Elves does not cause it to have +1 ab vs. all and +2 vs. Elves: instead, it will just have +1 ab vs. all. For the very same reason, the newly added ranger attack bonus vs. favored enemies does not stack with attack bonus properties on weapons (including enchantment bonus): if your ranger has +8 ab and +10 vs. their favored enemies, acquiring an enchanted weapon (or casting Magic Weapon) with a universal attack bonus or an enchantment bonus will just mean that their ab will be +9 vs. all and +10 vs. their favored enemies.

Skill bonuses always stack.

So a ranger's attack bonus goes through reduction like magic weapon enchantment?

I imagine it should.

What about saving throw bonuses? Do they stack?

ie. +1 universal save, +2 vs disease. Is that +2 or +3 vs disease?

+1 fort save on boots, and a +1 fort save on a belt. Will this be a +1 fort save or a +2 fort save?

Anthee I imagine it should.

So "Favored Enemy: Shapechangers" will become full substitute of magical/silver weapons in hunt on Chosens?

Saves from different source types stack. A universal bonus would stack with a disease bonus. The same applies to pretty much everything. Skills are the exception, skill bonus's stack with everything.

Helge
Anthee I imagine it should.

So "Favored Enemy: Shapechangers" will become full substitute of magical/silver weapons in hunt on Chosens?

What? no I'm pretty sure that bug was smashed a long time ago along with Bard song bypassing DR (I tested that, it doesn't bypass since a while ago) and various other similar effects.

Fish
Helge
Anthee I imagine it should.

So "Favored Enemy: Shapechangers" will become full substitute of magical/silver weapons in hunt on Chosens?

What? no I'm pretty sure that bug was smashed a long time ago along with Bard song bypassing DR (I tested that, it doesn't bypass since a while ago) and various other similar effects.

If it's been specifically fixed, then I suppose it won't go through DR. But for all purposes, the ranger ab bonus behaves like it was a property of the weapon you were currently using, so it'd be odd if it did not go through DR if nothing's been done about it.

Out of curiosity, how can it have been "smashed a long time ago", given how short a time ago it was that the ranger ab bonus was introduced? This bonus is not in the same category as temporary ab bonuses from spells or abilities, such as bard song. Permanent bonuses behave differently, as evidenced by stacking (temporary ab bonuses do stack, just not from the same spell/ability). I'm not any expert on the issue though.

Vlaid
GFWD What about saving throw bonuses? Do they stack?

ie. +1 universal save, +2 vs disease. Is that +2 or +3 vs disease?

+1 fort save on boots, and a +1 fort save on a belt. Will this be a +1 fort save or a +2 fort save?

Saves from different source types stack. A universal bonus would stack with a disease bonus. The same applies to pretty much everything. Skills are the exception, skill bonus's stack with everything.
No, to my knowledge saves should always stack, even those of the same type. If they don't (and I don't think they don't), I'm pretty sure that's an EfU thing. At any rate, I know for certain that save bonuses against disease, death, the different elements etc do stack -- I just currently don't recall what the case is with multiple bonuses for the same base save (Fortitude, Reflex, Will), or multiple universal save bonuses, in EfU.

okay ignore that, I was thinking of one of the engine features.

Favored enemy doesn't go through DR. It increases your BAB against a racial type -- it's not a magical weapon.

Saves stack.

Anthee if your ranger has +8 ab and +10 vs. their favored enemies, acquiring an enchanted weapon (or casting Magic Weapon) with a universal attack bonus or an enchantment bonus will just mean that their ab will be +9 vs. all and +10 vs. their favored enemies.

This doesn't seem logical and is a bug (IMHO). Imagine getting +3 weapon. AB vs. Favored enemy will become a penalty. More realistic example includes stacking Nature Sense and AB vs. Favored Enemy at wilderness in ranger/druid build.

AB vs. Favored Enemy is based on ranger's knowledge and using enchanted weapon just make easier application of that knowledge.

This threat is meant for people unaware of the (efu/nwn) mechanics concerning items. Which stack, and which don't?

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Edit: This is not a threat! It's a typo. :shock:

Helge This doesn't seem logical and is a bug (IMHO). Imagine getting +3 weapon. AB vs. Favored enemy will become a penalty. More realistic example includes stacking Nature Sense and AB vs. Favored Enemy at wilderness in ranger/druid build.

AB vs. Favored Enemy is based on ranger's knowledge and using enchanted weapon just make easier application of that knowledge.

Of course it doesn't make sense, but mechanically, the way in which the bonus is applied in game happens to work that way. I don't know if it can be helped. Whoever scripted the bonus (Arkov?) should be able to answer that question. Make a bug report if you like.

arent we all