Oroborous
2006-02-07 14:06:57 UTC
#8340
I'm sure this is on the way, but thought I'd ask--I'd love to see a way to add party members to an ongoing quest.
Many EfU quests seem easy, "Go kill the crazy lady's 'infestation'" but wind up being lethal to a smaller party and I want to go get help--but can't.
Sometimes, I even leave behind all my wordly goods and can't get anyone to come back with me and help recover them since we can't add party members.
The Beggar
2006-02-07 14:25:54 UTC
#8341
I second this motion. The inability to add party members after taking a quest initially lends to the need to almost metagame the requirements for completion.
Howland
2006-02-07 17:23:47 UTC
#8349
Near the top of my desired feature list.
Jadelink
2006-02-13 05:34:51 UTC
#8971
exellent. I rather delight in taking a group thats obviously underpower/misequipped on quests, and hoping we live to come out alive. This way we can hire up more people and go back, all entirely IC.
Jadelink
Azenn
2006-02-13 06:49:10 UTC
#8980
Yeah, especially when someone grabs the quest while talking to a potential party member right outside the building. Doh.
meow-mix
2006-03-06 23:24:39 UTC
#10844
[Original Group member one and New Group Members 5 and 6 finally manage to pull down the crazy lady]
Original "Finally!"
New Group Member 5 "yeah! what a rush" [Suddenly peers about at the ownerless backpacks filled with adventurer goodies] "and check out all this loot that crazy lady had! We are rich!"
Original "Yeah umm...she was...rich, that's it"
Arkov
2006-06-10 08:47:07 UTC
#24002
Arkov sorts through old suggestions.
This has been added on most quests. If there is a particular quest that needs this added, please mention it -- it has to be added on a case-by-case basis.