Mort
2007-03-03 04:51:04 UTC
#74418
It often happens that people chicken out on tough quest- and I hate to have to wait until next reset to try those quest because half my party chickened out and we are stuck as 2 people against spawns generated taking 5 people in mind,
Would there be an option to remove people from Questsys? i.e. people not in the party but that do have the quest activated for them?.
Spirrowmint
2007-03-03 05:05:24 UTC
#74419
I can see some abuse with this. There have been a few quests where the whole party has exited to rest, regroup, change battle stratagy, and then go back in.
If you are saying that there should be an option at the end for the finishers to "remove party members" from the reward, I can see some greif with that, too. "Hey! Wait! My system crashed and you couldn't wait for five minutes?!?!"
I am totally against have third parties be able to reset quests. (Except for DMs, of course). I know it sucks when you go to do Mary's, and she says, "Well, there are people already helping..." And you look, and the three people that are listed aren't online at all. And they never come back.
I think its just common curtiousy for players to finish the quest themselves. Either by completing it, or by going to the NPC and saying, "Sorry, but it's too tough."
So in a nutshell, I think things are fine the way they are.
Maybe a reminder to players to clean up their own messes.
But that goes without saying, now, doesn't it.
^_^
Mort
2007-03-03 06:26:19 UTC
#74432
That's something else, I think you are misreading my suggestion- Sorry if it was confusing.
You can remove people from the reward already (party kick!), what I meant is that quest usually scale down the difficulty based on the number of people and their level,
If you go on a quest, let's say Gobbo fort-, everyone is happy, you talk to the Seeker, bam, afterwards half of your party decides that its too dangerous and they rather do trolls - The difficulty will be scale on the initial group, which will be totally overpowering for your current group, hence you will cancel the quest.
Instead, what I suggested was a way to remove party members manually with the NPC same way you can add them, so the difficulty is re-scale based on your new party size.
Prideaux
2007-03-03 06:48:36 UTC
#74435
Isn't that done when you choose the dialogue option "I"ve found some more to help out on the quest"?
Mort
2007-03-03 06:54:52 UTC
#74437
Tried it. Didnt see any mention of people being removed, but it could be.
djspectre
2007-03-03 17:27:05 UTC
#74499
I think what he means is that if half your party leaves for something easier, you can recruit newer folks and use the 'I've found more help' dialogue to take a second stab at it.
Prideaux
2007-03-03 18:34:47 UTC
#74509
No, I know that, that's apparent. I was asking if the dialogue option might already scale the quest based on the number of people in the party, irrespective of the people that have taken it previously.
Thrawn
2007-03-05 23:04:07 UTC
#74881
The dialogue has nothing with scaling. The scaling is done at the quest area.
Vendayan
2007-03-05 23:33:50 UTC
#74890
I suppose what's being looked for is this.
4 people begin a quest and have it added to their journal.
(are the encounters scaled at this point?)
Before entering 2 more people come along, they are added to the party and then added to the quest.
(Are the encounters rescaled at this point? What if the party had already entered the quest area?)
Halfway through the mission 3 people leave the party and log.
(Is it in anyway possible to have the remainder of the quest rescaled to a 3 member party after this point?)
I highly doubt it would be possible to rescale the encounters in mid quest due to the fact that.. well, it just wouldn't. That'd be horribly problematic. Unless it's possible to know which encounters haven't been triggered yet at all, and adjust only those. Loot chests would be a problem as it's scaled also I would imagine. Can you tell if the players already looted a chest or if it just came up randomly short when it was scaled? You might not be able to tell for sure to know if it should be rerolled.
And refreshing the quest from start would make it too easy for people to kill everything but the quest mob, then run back out and refresh it to farm exp. Or in some cases where you need to show proof of the leader's death, you could simply loot everything from the leader except for the proof and refresh it to farm drops.
Vendayan
2007-03-06 02:18:38 UTC
#74932
ExileStrife
Vendayan
Halfway through the mission 3 people leave the party and log.
(Is it in anyway possible to have the remainder of the quest rescaled to a 3 member party after this point?)
It already is.
A three word answer to the OP's problem. Granted most of the confusion began from the first post, but still... How'd that get so difficult?
Howland
2007-03-06 03:42:23 UTC
#74939
Well, the encounters are scaled for whenever the party triggers them. That varies from quest to quest. But it's a varying physical spot somewhere on each map. Anyway, that's how it works.