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Reloading Traps

Many of the traps in the game fire repeatedly, rather than the one shot type which are more common. This is surefire way to disorganize a party, let me tell you :)

However, is there a way to implement a loading delay or some other type of pause before it fires again. It's dreadfully disappointing when a character sets off the same trap 3 times in a round by misclicking in a perfectly cataclysmic fashion.

That way, it would still be a veritable threat, but avoid those silly deaths caused by little more than a shaky mousing finger or lag.

Meow-Mix!

The reason for this is that our quest system doesn't really handle traps that well. With the improved trap handling functions in v1.67, the need for repeating traps should be almost entirely removed.