Many of the traps in the game fire repeatedly, rather than the one shot type which are more common. This is surefire way to disorganize a party, let me tell you :)
However, is there a way to implement a loading delay or some other type of pause before it fires again. It's dreadfully disappointing when a character sets off the same trap 3 times in a round by misclicking in a perfectly cataclysmic fashion.
That way, it would still be a veritable threat, but avoid those silly deaths caused by little more than a shaky mousing finger or lag.
Meow-Mix!