Fish
2006-02-01 16:29:22 UTC
#7889
This idea is following the 1.67 patch which isn't due yet. See General.
Have available signpost objects which have a scripted power which places them on the floor as an object. Using setname function would then allow the signposts to have a "notice" or name on them.
For instance.
Gate is under attack, the watch can deploy signs by the stairs warning people of the situation, as an example.
Or we can write "tigers suck" and stick them at the top of the stairs ;)
This would allow small dynamic noticies to be put up by certain people, and taken down via a dialogue event when not needed.
Arkov
2006-04-27 11:00:02 UTC
#16756
I will be looking into this soon.
_Nightfire_
2006-04-27 21:54:14 UTC
#16779
What if the signs could be persistent through resets? That might be handy.
ExileStrife
2006-04-27 22:50:40 UTC
#16782
If the first request goes through, having it persist through a reset would likely be very simple, as it would only require simple coupling to the database. Good luck Arkov.
Arkov
2006-04-27 22:53:42 UTC
#16783
It wouldn't exactly be that simple -- it would have to behave properly when areas get changed or redesigned, for example.
Arkov
2006-04-28 02:06:42 UTC
#16800
While nice, that quote only reiterates the fact mentioned before that it would be fairly easy to read and write the signs themselves from the database. The complications occur when the area that the signs are in has changed in the meantime, and there are issues positioning them (or finding the area at all.)
Fish
2006-04-28 08:32:34 UTC
#16832
Why bother with persistant ones when if only certain people could set them up, then if the server goes down, they could just either go and put them back up again, or due to the server crash, said situation which is signposted is no longer applicable.