Ki bosh
2006-01-31 22:07:33 UTC
#7848
well this server is too hard to survive and playing a non-selfish Character just doesn't survive. Too many time have I bandaged some one wounds for free and with out forethough and been left for dead. Half the time I don't even healing supplies
Although the server is well built it is not suited for me being way too hard to survive. I hope you all do well and prehaps see you all in NWN2..if it is indeed being worked on
PanamaLane
2006-01-31 22:26:55 UTC
#7850
Its a learning curve. I play a pure healer, it took serious time before I figured out how not to die. Even then, I still have my deaths, we all do, its part of the game. I wouldn't be discouraged but I wish you the best anyhow.
Ladocicea
2006-01-31 22:42:53 UTC
#7854
It is quite difficult, but it's still in beta.
I'm sure if enough people suggest the difficulty level is too high on the suggestion Forums rather than rashly quitting characters (Which is what so many people seem prone to doing), our opinions would be taken into consideration.
outcrowd1
2006-02-01 00:13:40 UTC
#7866
I like the difficulty more than on other PWs I've played on. Experience is not too hard to come by so it doesn't seem like an endless grind to gain a level. On the other hand, levels can be hard to hang on to due to the penalties for death. This seems like a rewarding mix to me.
People who are finding things too hard may be trying to play in ways the server's not set up for. If you go out alone you probably will die, but whenever I've been with three or four other PCs I've usually been challenged enough that it stayed fun, but not immediately killed.
No to mention that from a roleplay perspective, the place is heaven. There are so many interesting characters around that some nights I'll spend the whole time getting involved in plots with other PCs. In those cases the server's overall difficulty isn't even relevant.
Maybe you just prefer a different style of play. Good luck finding a PW that suits it.
Coldburn
2006-02-01 15:42:52 UTC
#7876
Personally, I am in love with the current difficulty setting, I find it very entertaining, and it always keeps a high factor of risk- Just like real adventuring.
In relations to Ki Bosh' problem: I as well, play a character that heals alot; I mostly buy healing bags to support my party with, and add a little spell repertoire to keep up with my team. I have little difficulty staying alive, or keeping my party members alive. Note that I have 14 AC, and 42 hp at level 5. Only constant factor is always being short on money.
It is all about finding that strategy that best suits a character. But if this is your decision Ki, I wish you all the luck in the world, but I hope to see you back here on day.
Nuclear Catastrophe
2006-02-01 17:31:47 UTC
#7893
Sorry to hear that, we are making certain things easier on the server however.
Coldburn
2006-02-01 17:40:10 UTC
#7895
Nuclear Catastrophe
Sorry to hear that, we are making certain things easier on the server however.
Coldburn
Personally, I am in love with the current difficulty setting, I find it very entertaining, and it always keeps a high factor of risk- Just like real adventuring.
?
Is it player input that made you decide to do that?
colinpoh
2006-02-01 20:12:58 UTC
#7906
NC said 'certain things'. Not everything. There are some things on the server that still need balancing. DMs have admitted to that repeatedly.
Take care Ki Bosh. Feel free to check back in the near future. Maybe you might enjoy it the second time.
Howland
2006-02-01 20:24:15 UTC
#7909
EfU is really challenging, and is intended to be. However, it should not be stupidly challenging. Some quests are, at this moment, poorly balanced or incomplete. If you come across a situation that is just broken, then I welcome feedback on that.
However, I can well understand that some players may feel that the server as a whole is too challenging and I can only wish them luck in finding one less difficult, EfU is certainly not for everyone.
Ki bosh
2006-02-01 22:35:40 UTC
#7933
well since you asked for feed back here is some
1.old jane quest: I think it was fine before old jane turned into a were rat the could tear through two 5 level PC's with ease when the rat bites and disease damaged us enough...
2.more money! I after many given quests I will spend 100+ on healing supplies alone .Seems I am often the one the saves people from death and buy disease kits for others usually without repayment.
3. lack of skill use! only on one quest have I seen persuade,intimdate,bluff used which is of course new slave in town. Even then I've haven't seen anyone make the check...however the check maybe. Please note this is to my knowalge of quests prehaps there are more I don't not know of
welll thats all I can name the DM's could fix and on a second note I am unsure but at times it seems kalie was howlands dress up doll the shield and chainmail I found looked perfect on her :)
I may come back seeing as not many servers are my style I happen to like a challange and low magic but not mission impossible...
Also I've noticed a lack of druids,cleric,and paladins...rogue's,mages,and fighters seem to be most common..
well that's my feed back and I hope it helps
Ladocicea
2006-02-01 23:41:22 UTC
#7942
Actually, I feel 3 is a very valid point.
That bloody quest's Persuade/Intimidate/Bluff DC is just way too high.
I've done the quest numerous times with two different characters, one majoring in persuade and the other in intimidate. Not once did I make the check.
As for your other points, well, they do give you a very effective way of killing the boss on the Old Jane Quest, and as for more money, EFU's quest can be done every reset, so it shouldn't be at all hard to come by.
Arkov
2006-02-01 23:49:02 UTC
#7944
It may be worth noting that the Persuade, Intimidate, Bluff, etc checks weren't actually working until a few updates ago. Have they improved since then?
outcrowd1
2006-02-02 00:00:37 UTC
#7945
Haven't tried, I'm over the max level. It would be nice to see some more of those checks, I tend to play characters who use them a lot. But I suppose I can also remember to use them during DM events as well. As for money, I've felt that it's actually, almost too easy to come by.
Efu_Darkness2
2006-02-02 05:02:23 UTC
#7971
You think this server is hard? :shock: There are much harder ones out there.
Drunk Weasel
2006-02-02 10:22:41 UTC
#7988
Personally i've found that its possibly the lvl you can take a certain quest at that might be the problem, Lady jane for example becomes really quite easy at lvl 5 especially as she runs in and dies before shifting into the wererat. On the other hand other quests can be taken by lower lvl groups that have very little chance of defeating the final boss style enemy of the quest. If the final boss can take a 23ac fighter down in like 3 hits then what chance has the group got if they are at the lower lvl of the bracket for that quest. You will no doubt have used most of your healing getting through the enemies and traps plus most quests require poison/ disease curing also. Curing the poison and disease effects in some quests vastly outweighs the gold reward offered at the end with tonics being 20gp and likely the whole group ending up poisoned/ diseased several times and many a time i've found myself fighting and reduced to 3 constitution.
Eraamion
2006-02-03 14:49:12 UTC
#8051
One of the things I like on EftU is the simple and yet subtle way it strives to enforce the division of labour. The difficulties most of the players encounter in trying to survive and yet maintaining their budget's balance are a nice example.
I have seen players spending 6 healing bags to heal their own PC. I have seen players drinking 3 salves and yet not getting rid of disease. A highly skilled healer can usually sort this out with much fewer resources and herbs. Clerics have got the Lesser Restoration spell. It is of course fully in accord with the dark setting if clerics demand payment in advance so that they can stock the supplies; that or they can force you to convert if you lie bleeding on the ground so that their investment into healing you pays back.
I have seen warriors charging poisonous spiders where some ranged spells, traps and skilled archers/marksmen (the faster the better) would prevent any more serious harm. With all due respect, I do not think EftU is difficult. It just often forces you to step out of the scout-charge-kill-heal-scout routine. It forces you to be clever if you want to survive, which, I think, is the thing most of us want.
Of course, my experiences might differ from some of yours.
Dr Breen
2006-02-03 15:40:38 UTC
#8054
There are clerics druids and paladins out there. there arent as many paladins because the server tends to be more neutral and chaotic than say coa, or other LG/NG settings. but there are paladins! and im a druid! and i know of a few clerics! there doesnt *seem* to be as many because the server population can go from 3-45 in one day depending on the time of day.
Jadelink
2006-02-13 03:54:02 UTC
#8954
I did Janes quest twice...once as a solo lvl 3 rogue, with no special items. Metal doors that rats cant open are wonderful...
A lvl 3 rogue, i spent a bit on healing, found the wererat, almost killed her with teh first crossbow bolt...then ran...
I left the quest, feeling lucky to be alive. Seeing i didnt finish it, I got a group with the knowledge that the wererat i failed to slay was still there, and 4 lvl 3-4s did it without loosing anyone.
Eraamion - I agree, any leader who can install tactical discipline, or even just tactical sense, in the rabble of an adventuring group could usually run missions to a tidy profit while minumising risk to life. Of course its entirely IC for 'ugbash the orc' to charge those spiders, and so on, roleplaying makes for an inneficient team in a chaotic environment.
As for skill use, do we have an easy way to roll checks for DMs , or for each other ?
Jadelink
Arkov
2006-02-13 04:15:31 UTC
#8959
Typing *roll persuade check* or *roll d20* should do it.