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Changes to the Unarmed feat for fighters

I am gonna list why the feat that allows you to fight unarmed without getting an Attack of Oppurtunity should allow you to fight doing meaningful damage

One: I am sick of playing a orc fighter who refuses to use a weapon, only his fists.

Two: I am sick of watching monks do 10+ dmg with there fists

Three: I want to know why monks are the only class where there unarmed thingie actually increases with lvl

Four: Make the unarmed fighting feat increase damage while being unarmed as well, it is soooo unfair that monks are the only ones that get the 1-6, 1-8 dmg thing etc...

Five: It would be fun to play a fighter who can actually do meaningful dmg with his fists, I got a fighter with all the feats that a monk gets except he never had monk training. I fail to see why he only gets a max dmg of 8 ((that is with the 1-3+3+2 modifier with strength and weapon spec)) while he has an ac of 18 ((Without shield)) while I've seen monks do 10+ dmg with only there fists.

Six: Mechanics are anulled here since monks AUTOMATICALLY get unarmed attack, and block arrow feats and on top of that, stunning fist! They also get cool monk bonuses like still mind and monk speed. Don't forget to mention Improved knockdown by lvl 6! Which is totally reachable.

Seven: You may argue, "Why don't you play a monk then you idiot!" May counter arguement is this: I don't see why people who are trained to fight with fists and wear armor at the same time must be deprived the dmg that a monk can get. The consternation of this is making my head spin.

Eight: Fighters get no class feats besides Weapon spec((Which is cool but besides the point)), while they might get more feats than other classes, all my feats are going into things that are related to from an unarmed standpoint, so I won't being getting weapon focus greataxe ever.

This will make players think about the possible advantages of the martial artist who never learned to use Ki. Awesome rp included.

Also, this will make monks stop being the only sissies who won't use weapons besides there fists.

Kama's are cool and all but the 1-6+ whatever your strength/feats are make them weaker than an unarmed attack from a monk at lvl 5 (or 6, I forget which) who does 1-8+ strength

This is a perfectly reasonable suggestion of it is possible, if not, I will learn to suck it up I guess.

Fighting unarmed, wearing armor is completely weird. If you are going to war, you do NOT try to punch through an enemy's full plate mail with your weak, easily pierced, easily broken, fleshy hand.

The fact that monks are trained to do this is what makes them unique.

That being said, we have had characters already on the server who have played non-monk fist-fighters quite successfully, with no mechanical changes to how that works.

No changes are likely to be made in this area.

Thomas_Not_very_wise One: I am sick of playing a orc fighter who refuses to use a weapon, only his fists.
Then don't.

Thomas_Not_very_wise Two: I am sick of watching monks do 10+ dmg with there fists
Nothing much to do about that other than closing your eyes.

Thomas_Not_very_wise Three: I want to know why monks are the only class where there unarmed thingie actually increases with lvl
Balancing purposes.

Thomas_Not_very_wise Four: Make the unarmed fighting feat increase damage while being unarmed as well, it is soooo unfair that monks are the only ones that get the 1-6, 1-8 dmg thing etc...
No. It's not. Not at all. Monks suffer in a great many other areas (inability to use armor, for instance).

Thomas_Not_very_wise Five: It would be fun to play a fighter who can actually do meaningful dmg with his fists, I got a fighter with all the feats that a monk gets except he never had monk training. I fail to see why he only gets a max dmg of 8 ((that is with the 1-3+3+2 modifier with strength and weapon spec)) while he has an ac of 18 ((Without shield)) while I've seen monks do 10+ dmg with only there fists.
I knew a fighter that averaged 20+ dmg with his fists, and, I think, critted once for 57 dmg. I've personally played an unarmed fighting paladin a while ago, and I still don't agree.

Thomas_Not_very_wise Six: Mechanics are anulled here since monks AUTOMATICALLY get unarmed attack, and block arrow feats and on top of that, stunning fist! They also get cool monk bonuses like still mind and monk speed. Don't forget to mention Improved knockdown by lvl 6! Which is totally reachable.
If all classes didn't get certain treats there wouldn't be a need for 11 core classes in the first place. We'd all be playing the same class with different feat/skill selections.

Thomas_Not_very_wise Seven: You may argue, "Why don't you play a monk then you idiot!" May counter arguement is this: I don't see why people who are trained to fight with fists and wear armor at the same time must be deprived the dmg that a monk can get. The consternation of this is making my head spin.
You can be pretty sure this isn't going to be changed.

Thomas_Not_very_wise Eight: Fighters get no class feats besides Weapon spec((Which is cool but besides the point)), while they might get more feats than other classes, all my feats are going into things that are related to from an unarmed standpoint, so I won't being getting weapon focus greataxe ever.
I had a fighter. He didn't have Weapon Focus: greataxe either.

Thomas_Not_very_wise This will make players think about the possible advantages of the martial artist who never learned to use Ki. Awesome rp included.
I don't see what's prohibiting you from playing a martial artist who never learned to channel Ki in the first place.

Thomas_Not_very_wise Also, this will make monks stop being the only sissies who won't use weapons besides there fists.
Monks are sissies for fighting unarmed now?

Thomas_Not_very_wise Kama's are cool and all but the 1-6+ whatever your strength/feats are make them weaker than an unarmed attack from a monk at lvl 5 (or 6, I forget which) who does 1-8+ strength
It's a lot easier to bypass DR with kamas than it is with fists.

No, no no no no. You're hardly even trying now, Thomas. Think before you type, please. PLEASE.

Thomas_Not_very_wise Three: I want to know why monks are the only class where there unarmed thingie actually increases with lvl

You want the Brawler base class.

(BASE CLASS) Some people just like to fight. Whether it be in a pub, defending a friend's honor, or in a back alley, robbing an old man, a brawler's primary ability is using his fists to bludgeon his enemies senseless. Some become professionals, fighting in sports events for money and fame. Others remain largely unknown, fighting for the sheer pleasure of it. Yet others become adventurers, realizing their talents can be used on monsters as well. All brawlers share one thing in common: a preference for fighting with their fists. However, they can still pick up weapons and swing them with awesome efficiency, making them deadly combatants.

- Hit Die: d10. - Proficiencies: The brawler is proficient in simple and martial weapons and all armor and shields - Skill Points Per Level: 4 + Int Modifier

CLASS SKILLS

Craft, Discipline, Heal, Intimidate, Jump, Lore, Perform, Spot, Tumble

CLASS FEATURES

Base Attack: +1 per level Saving Throws: Fortitude - strong, Will - weak, Reflex - weak

Level 1: Brawler Fists (1d6) Bonus Feat Improved Unarmed Strike 4: Bonus Feat 6: Brawler Fists (1d8, +1 Enhancement) 8: Bonus Feat 12: Brawler Fists (1d10, +2 Enhancement) Bonus Feat 16: Bonus Feat 18: Brawler Fists (2d6, +3 Enhancement) 20: Bonus Feat 23: Bonus Feat 24: Brawler Fists (2d8, +4 Enhancement) 26: Bonus Feat 29: Bonus Feat 30: Brawler Fists (2d10, +5 Enhancement) 32: Bonus Feat 35: Bonus Feat 36: Brawler Fists (3d8, +6 Enhancement) 38: Bonus Feat

Brawler Fists: A brawler's fists do more damage than a normal character's, but only when fighting without weapons or a shield. In addition, the strengthening of the flesh and bone of the hand caused by constantly punching hard things has given them the ability to pierce through damage resistance, starting at level 6.

NOTE: If multiclassed with a monk, the character will use whichever unarmed damage is better. It does not stack. In addition, taking a level in monk disables the use of certain brawler bonus feats (see below.)

Unfortunately it isn't supported. C'est la vie.

Let's give monks penalty free-heavy armor too! Sorry, changing core things like unarmed damage is not desirable, if even possible.