Because of various bioware issues, there are certain rules regarding trap use I wanted to make clear.
When a PC sets the trap, the DC is absurdly high -- far beyond what another PC could reasonably expect to spot.
As such, we ask that PCs limit themselves to one trap of the following types:
(1) Tangle trap (1) Sonic trap (1) Gas trap
When fighting monsters, you may use damaging traps. The only thing we ask you to do is not put yourself into a situation where you're abusing AI. Intelligent or semi-intelligent monsters will not keep running down a long hall way of traps. Stacking traps in a single location is acceptable for use against monsters, as the 1-2 monsters that hit the single stacked location would not reasonably be able to react in time.
I'd really like to be able to implement traps in a fair and reasonable manner for PvP combat. Our scripters are looking into it -- if anyone else wants to help, feel free to volunteer.
If this policy changes we'll announce it.