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Trap Policy

Because of various bioware issues, there are certain rules regarding trap use I wanted to make clear.

When a PC sets the trap, the DC is absurdly high -- far beyond what another PC could reasonably expect to spot.

As such, we ask that PCs limit themselves to one trap of the following types:

(1) Tangle trap (1) Sonic trap (1) Gas trap

When fighting monsters, you may use damaging traps. The only thing we ask you to do is not put yourself into a situation where you're abusing AI. Intelligent or semi-intelligent monsters will not keep running down a long hall way of traps. Stacking traps in a single location is acceptable for use against monsters, as the 1-2 monsters that hit the single stacked location would not reasonably be able to react in time.

I'd really like to be able to implement traps in a fair and reasonable manner for PvP combat. Our scripters are looking into it -- if anyone else wants to help, feel free to volunteer.

If this policy changes we'll announce it.

In addition, we prefer players not use physical objects to mark a traps (such as dropped stones). Feel free to verbally guide them around an unmarked trap.

Updated.

If you do wish to use more damaging traps and set them places, we ask that you mark them yourself. This will avoid the issue of people not being able to spot it, but allows you do some interesting things with traps.

You also should always allow escape routes, so that people can go around them in these cases. The DC's to disable are also broken, so even though people can see them, they still can be abused.