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Sociology of Sanctuary

This is a segue away from a suggestions thread: https://efupw.com/efu1-forum/topic/17/17590/walking-stick/index.html

Oro wrote:

Its still a case where most PCs are not soldiers. They are a crazed lot of unpredictable adventurers. They're not home owners, they're not exactly upstanding citizens for the most part. They're not standing with their weapons on the city walls and they're not conducting regular armed patrols.

This is all true, but who makes up the common man in Sanctuary? They are mostly escaped slaves, and descendants of slaves. Most people who lived under slavery and escaped are going to be hard as coffin nails.

This isn’t a standard medieval/fantasy town, so who exactly are these “home owners” and “upstanding citizens”? Sanctuary doesn’t have a feudal system, nor a reified taxation system, so there is no systemic upper class, inheriting wealth from property/servitude alone. There are no barons, counts or lords getting rich off other people. At most there are a few older families who own property and rent it out to others. They might be rich, but they are more likely middle class real estate agents than barons. The ruling council are elected, and some of them have been very poor.

The middle class in sanctuary is also somewhat exceptional. Who are they? There are a handful of merchants, a couple of inn owners, a scrivener, funeral services… there was a brothel owner. These people are the bare bones of an economy. Note that none of these folks are primary wealth producers. A lot of functions, such as blacksmithing, banking and sales were conducted by the Duergur, who are now gone. Norma may have a vast mercantile empire, but she doesn’t look to be raking in great profits!

There is something of a working class. We have some secretaries, a few chiefs, a blacksmith, a few tailors, rothe herders and so on. But even basic farming is outsourced to Hrumpar and friends. Sanctuary is not a normal town economy. It has no peasant base, it has a small middle class, and it has no landowning upper class.

So where does its wealth come from? Adventures! Groups of hard ass maternal fornicator ex-slaves go and pillage the local communities (goblins, orogs, gnolls etc), and bring back their possessions and currency. The town can afford to buy food from Hrumpar, because we have stolen gold. We can make do with minimal blacksmiths because who in the militia (more on the “army” below) is wielding a Sanctuary-made weapon or armour? Most of the economy is providing services for these people – inns, brothel, merchants etc. There are few basic functions that loot cannot provide – like the zurkwood factory, but most of the economy is pillage funded.

Thus I submit that as a town, Sanctuary is more similar to the Corsair and Pirate towns of the 15-1700’s than a standard mediaeval/fantasy town. The coast of North Africa, Madagascar and the Caribbean all had sizeable pirate/buccaneer/corsair communities. Like Sanctuary they had a basic trade work, like boat repairers, cooks and so on. But most of the local economy was to do with providing services for the pirates, who were the basic source of income – brothels, drinking establishments etc.

In such a community, “a crazed lot of unpredictable adventurers” are also everyone’s meal ticket. In a normal feudal village such behaviour is looked down upon, partly because it is violent, but also because large sums of wealth injected into the economy might break the feudal pyramid of power, and the nobles don’t want that. But here it is the primary income to the city. Sanctuary exports nothing except gold coins, as far as I can tell (although until recently it imported metalwork and fiscal services, and still imports food). In this way it is again similar to a pirate community, which exports nothing except violence.

So who are these “home owners” and “upstanding citizens”? Well a large number of them will be ex-“crazed unpredictable adventurers” who spammed goblin fort often enough that they can settle down and put their feet up. Yes they might dabble in real estate, administration or something else, but they probably still keep their sword (or wand of fireball or poison knife or acid dripping flail) over the mantle piece. With only 150 years of settlement, even those who inherited wealth from rich uncle Harry the Staircase-Spammer, are still only a few generations away from adventurer stock. This is especially true in a world where many of the non-human citizens (gnomes, dwarfs and elves) would expect to live 150+ years. Sanctuary is a society based on violence, and unlike a traditional town there is not a large number of “upstanding citizens” who need to be shielded from the “crazy adventurers”. In fact the oppersite applies, the adventurers have the coin, the other citizens want it.

Now not surprisingly, given the general redistribution of wealth that is inflicted on the sentient beings in the area around Sanctuary, we have various types knocking on the gates and asking for it back. Who defends against these attacks? Certainly there are the watchmen, the spellguard, and the animatrons. These organisations all do their best. But in many ways they are more a bipedal warning system than an army. It is always the “unpredictable adventurers” who gather arms and drive away the invaders. Sanctuary is defended –primarily- by an informal but well armed militia. The same people who bring back the bacon also protect the gates from frequent assault.

When an “upstanding citizen” from Sanctuary sees an adventurer enter the city, halberd covered in undead-illithid viscera, they don’t think “oh dear, there goes the neighbourhood”. They rub their hands together and think, “thank goodness they are back, I wonder how much gold I can fleece from them” and maybe “thank goodness they are back, I was worried the *insert this weeks aggrieved local community here* was going to invade this dark (I’m glad we don’t have to pay them for that either, suckers!)”.

Adventurers are not an ‘army’ as such, but their capacity to carry arms is an absolutely vital part of the economy and safety of the town. Even if the capacity for storage allowed people to stash their halberds in a safe place, I doubt many people would object to them carried openly on the streets (inside would be a little different, I imagine the guards would take halberds at the door of the town hall).

This brings us to the watch. The watch would be well aware that it might be their shift on the gate the time the next wave of bloodthirsty beings rolls into town. They know that the militia are a vital component of the defence of the town, and will be hoping adventurers hotfoot it to the gate to dish out healthy servings of whoop ass. I imagine law enforcement in such a town would be awkward at best, dangerous at worst. The fact that the burly guy is carrying a massive body chopper might be of concern to a watchman. But that guy also probably just paid his wage, and that axe will probably be swinging beside his the next time there is a hue and cry from the gates. Thwak the barbarian isn’t “standing on the gates” or “part of regular patrols”, but such activities are hallmarks of a classic standing army. Sanctuary doesn’t have a standing army; it has adventurers (or bandits, pirates, marauders or whatever they would be more accurately called). In this way armed citizens would be welcomed, not reviled, as they are showing their willingness to fight when required.

The Watch actually maintains the CDL especially for adventurers who wish to help defend the city. It also asks them to keep their weapons sheathed.

Random adventurers walking around armed aren't that desirable. Well known heroes are likely respected by a community--but I rarely see Councilors, notable citizens, or heroes walking around armed. Its generally trouble making adventurers.

Adventurers may also be a source of gold and defense, but also a problem group who attract monsters and trouble to Sanctuary. It was adventurers who stir up the Chosen attacks, or adventurers who killed a drow pirate that hurt the local economy and led to attacks, it was adventurers who killed Breen the dangerous druid--but he himself was an adventurer.

I'd tend to think most people are a little ambivalent on adventurers. Respect for the famous ones who are generous or at least easily separated from their gold, and disdain or distrust for those that cause trouble.

Although, I am also curious about the sociology of Sanctuary and would love to see a Player's Guide to Sanctuary.

This is an excellent thread. I think scrappa made a lot of good points. I would add that there are a few misconceptions, maybe we haven't done a great job of conveying this stuff in game though.

(1) Sanctuary does have an industry, typically things involving things that require low-skill/high labor to produce (zurkh-pulp, fungus products, and so on). Until the recent past this was traded with the svirfneblin of the blue mushroom as well as the occasional traveling merchant/caravan (typically duergar or svirfneblin). Of course, more recently virtually all trade has stopped. Sanctuary's economic stability right now is very poor.

(2) Sanctuary does produce a good deal of food. Various fungi are raised in some of the caves adjacent to the Residential District, until recently rothe was raised in the Canal Ward, lots of fish is caught in the canal, beetles from the Fears beetle cave feed a lot of people, and of course rats are a huge food source.

Indeed, I find scrappayeti's points fascinating as well. Just before he mentioned corsairs I started thinking about vikings. Vikings of the underdark :shock:

Then I had about 6 new character concepts come to mind... There goes my weekend :P

There was a plot in the past regarding a group of Drow corsairs.

Very good essay, congrats, Scrappa! The main point is: Sanctuary not a normal fantasy medieval town. As most slaves who survive the Underdark to reach Sanctuary are very lucky, or tough. It is more like a Western town, where everybody have a colt. And it is just up to him to shoot the pesky Sheriff, or follow the law.

Something for the Watch members to think on. They can throw people in jail for nuisances, act as petty kings in their small castle. But than next time those people will not be so eager to help them. Not outright killing them, just watching them bleeding to death.

Mystic_warden Very good essay, congrats, Scrappa! The main point is: Sanctuary not a normal fantasy medieval town. As most slaves who survive the Underdark to reach Sanctuary are very lucky, or tough. It is more like a Western town, where everybody have a colt. And it is just up to him to shoot the pesky Sheriff, or follow the law.

Something for the Watch members to think on. They can throw people in jail for nuisances, act as petty kings in their small castle. But than next time those people will not be so eager to help them. Not outright killing them, just watching them bleeding to death.

Actually, in a Western town everyone carried a gun---in a HOLSTER and the Sheriff probably walked up to him with a shot gun out if he walked around with his weapon drawn with every citizen in a window happy to shoot down the villain who didn't respect their rules.

This is also a city of freed slaves, where everyone has spent years in back breaking labor working for a people or race that whipped them for making eye contact--let alone having the nerve to argue with a city Watchman.

Having your weapon away signifies it is slung, holstered, hanging from a leather thong from your weapons belt, etc. It is a limitation of the game engine that is not visible. As Oro has stated, holding your weapon is akin to anyone walking down a city street with a pistol in their hand.

If people want the 'laws' and or traditions of Sanctuary to change to reflect a desire to allow people to have weapons in hand as they stroll the streets, it should be done in an in game environment. OOC discussion about how right or wrong it is for the setting is moot, since OOC discussion does not affect your in game actions.

Sanctuary is hurting pretty bad right now, it will be interesting to see what happens with what players do / do not do to alleviate the problems. If they are not, they will logically not improve themselves and thus get worse.

Oroborous
Mystic_warden Very good essay, congrats, Scrappa! The main point is: Sanctuary not a normal fantasy medieval town. As most slaves who survive the Underdark to reach Sanctuary are very lucky, or tough. It is more like a Western town, where everybody have a colt. And it is just up to him to shoot the pesky Sheriff, or follow the law.

Something for the Watch members to think on. They can throw people in jail for nuisances, act as petty kings in their small castle. But than next time those people will not be so eager to help them. Not outright killing them, just watching them bleeding to death.

Actually, in a Western town everyone carried a gun---in a HOLSTER and the Sheriff probably walked up to him with a shot gun out if he walked around with his weapon drawn with every citizen in a window happy to shoot down the villain who didn't respect their rules.

This is also a city of freed slaves, where everyone has spent years in back breaking labor working for a people or race that whipped them for making eye contact--let alone having the nerve to argue with a city Watchman.

The main point is not the weapons holstered or not. This is a minor thing. The point is that everybody has a weapon, and can and will use it in certain situations. (Magical powers are considered as weapons for this sotuation.) The citizens are not unarmed peasants who can be bullied by a watchman with a club in hand. Many of them fought for their freedom hard. The chance that they won't turn away their eyes, but grab the prick who bullies them unjustly around and bury it into the garbage heap upside down is much higher here, than in a 'standard' medieval fantasy city. The villains you mentioned the citizens happy to shoot down to help their sheriff are the very citizens itself here. It is the point in all of this thought. Sanctuary is not a normal city.

Mystic_warden
Oroborous
Mystic_warden Very good essay, congrats, Scrappa! The main point is: Sanctuary not a normal fantasy medieval town. As most slaves who survive the Underdark to reach Sanctuary are very lucky, or tough. It is more like a Western town, where everybody have a colt. And it is just up to him to shoot the pesky Sheriff, or follow the law.

Something for the Watch members to think on. They can throw people in jail for nuisances, act as petty kings in their small castle. But than next time those people will not be so eager to help them. Not outright killing them, just watching them bleeding to death.

Actually, in a Western town everyone carried a gun---in a HOLSTER and the Sheriff probably walked up to him with a shot gun out if he walked around with his weapon drawn with every citizen in a window happy to shoot down the villain who didn't respect their rules.

This is also a city of freed slaves, where everyone has spent years in back breaking labor working for a people or race that whipped them for making eye contact--let alone having the nerve to argue with a city Watchman.

The main point is not the weapons holstered or not. This is a minor thing. The point is that everybody has a weapon, and can and will use it in certain situations. (Magical powers are considered as weapons for this sotuation.) The citizens are not unarmed peasants who can be bullied by a watchman with a club in hand. Many of them fought for their freedom hard. The chance that they won't turn away their eyes, but grab the prick who bullies them unjustly around and bury it into the garbage heap upside down is much higher here, than in a 'standard' medieval fantasy city. The villains you mentioned the citizens happy to shoot down to help their sheriff are the very citizens itself here. It is the point in all of this thought. Sanctuary is not a normal city.

I think you're mistaking the hostility a few characters have for the Watch with the feeling that the 1200 citizens who don't. The Watch generally is very well liked, respected, and honored by the NPC citizens.

As some of the Watchmen behaves, it is a wonder. Respect to thoose who are not. The encounters between that 1200 citizen and the Watchmen never happened in game. The encounters between the Watchmen and the player characters who like or dislike them happened in game. If you want to have a real picture about how the Watch is judged, you should consider the later as valid base. The earlier is just a statment, with no real happenings behind it.

Just like in real life. If you see policemen whom you met are behaving in a certain way (be it good or bad) you will judge them based on that. Regardless what is in the news about the fairness or abusiveness of the police. News are just news. Can be true, or lies.

But I digressed here, sorry.