Order of the Spellguard,
My name is Anciano Tumanay, of the Household of Tumanay. I have an interest in joining the Spellguard. I believe I will be very useful to your Order, a subject which I'd be happy to expand upon at great length if desired. I have thus far met with two of your agents: Agent Winters and Agent Manth. Agent Winters interviewed me regarding my intentions, and assigned me to the creation of a pamphlet on vampires within Sanctuary. This was completed, please find the attached pamphlet. I regret to have learned that he is now dead.
Agent Manth commendably questioned me at some length, but seemed to believe that the proper course of action for myself as a prospective agent involved performing various tasks in order to be initiated into the "Associates" program, and from there rise slowly in the ranks of the Associate program, until finally the possibility of the Spellguard.
I must admit, I have little interest in this process. This is not due to an inflated ego or laziness, but rather because of a realistic understanding of my own potential value to your organization. My time is limited. My own experience and background gives me confidence that I am prepared to accept the responsibility of joining your Order. I will not be a disappointment, but I am afraid wearing the tunic of an associate and being assigned to menial labors is beneath my stature and talents.
The decision is yours.
Anciano Tumanay
Vampires and YouVampires are a form of animated sentient undead that are dependent upon the blood of the living to sustain themselves. Because of this great thirst, vampires are a terrible threat to any settlement, including Sanctuary. When a vampire feeds off of a human host, draining it fully of blood, its victim often returns as a vampire themselves. In this manner, a small population of vampires can rapidly expand and become a real menace to any society.
Vampires vary in type, with stronger versions being difficult to distinguish from richly-clad, pale humans and weaker kinds resembling ghouls or wights. All vampires possess remarkable regenerative powers, and can not be fully destroyed without access to a coffin and stake. Some vampires possess other powers, including the ability to charm a victim with a glance, control lesser beasts, command the undead, turn into smoke and mist, and drain a victim's life with but a touch.
The closest group of vampires to Sanctuary live in a region of the Underdark known as the Spire, an enormous stalagmite to the north of the Low Road. The spire itself is crawling with feral vampires, most of them likely made from goblins or other lesser humanoids. The lair of the stronger vampires, including their leader known as the Queen, is beyond a large ornate door just north of the spire.
It is likely that this same group of vampires has been feeding off of the citizens of Sanctuary for a long time, and are dependent upon the town for their food. It is therefore vital for all citizens to take the threat of vampires seriously until this threat can be permanently eradicated. Even if you are a strong adventurer, vampires can be deceptively strong. Furthermore, even if a vampire's animated shell is destroyed, without access to its coffin it will shortly return just as dangerous as before.
Potions of invisibility and flight to populated, well-guarded areas is perhaps the wisest course of action when dealing with these creatures.