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Kobolds Ate My Baby

I'm looking for people familiar with this game who may be interested in tooling up a module I've started based on the concept.

It would be, by necessity, a DM-optional module heavy on puzzles/humor and low on action (kobold's aren't reknowned warriors afterall and the current foes I have made are "chickens", "cows", "angry farmer").

I have a little of the module done right now, basically the first quest and the starting area. More ideas and such are what I require, and people with more time to build and script with me.

Alright, due to the *insane rush* of eager people looking to help out :roll: I'm going to ask again. My free time is increasing most likely here soon so I'd like to take a look at this project again.

Hells, you can count me in!

I can build area's and toss out idea's but I don't know the first thing about scripting.

I'll build areas if you want, but my scripting isn't fantastic.

Great, I've got next weekend off and my free time is going up again here soon since I'm not helping anyone move.

I'll try to schedule an IRC chat for people. Building areas at least will make life simpler. I can definitly use:

1 Generic Town 6 Generic Houses 3 Generic Barns 1 Generic Tavern 1 Generic Church 1 Generic Graveyard (Undead babies!)

So far, I've got a quest with a witch. I'll give you guys some pointers on how I like to see quest design implemented, and then you can give me some ideas for quests. I'll be able to script them from there.

Probably someone could be put to work designing special loot, potions, and items that suck and are kobold appropriate.

PM me any time on IRC with some specifics if you'd like me to design something.