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Finding Hidden Doors

I was sneaking around once stalking some dudes and I found a hidden door. Then my guy yelled out "Hey! Check this out! :D" with his voiceset command, giving my guy away.

Is there anyway that you can set it up so your dude doesn't shout he's found something if he finds something?

Personally, I would love that. It always frustrated me when a certain Dwarf Rogue of Abbathor of mine (you get the drift) was trying to hog lewt for himself, but gave things away by shouting he found things due to the engine.

Alternatively, can this be done for traps as well? Once one member spots it, everyone spots it; That wouldn't be cool when you're actually trying to kill your party by not telling them.

Last time I quested, everyone did not spot the trap I spotted. That could easily have changed since then, I havent quested for a bit, but you might want to double check on that Coldburn.

I always spot traps at the moment the spotter does too, even though I have -1 Search. Kind of awkward, to say the least.

If the spotter + other party mates are in the direct line of sight of the trap, they all spot is automatically. Probably because Bioware thought that was easier.

If there are players who do not have a direct line of sight to the trap, once the spotter spots it, they can not see it. Hence, in such situations the 'Flag Trap' option is required.

My voiceset seems not to have a line for this kind of situation. That's the easiest solution. :P

However I never found that traps are automatically spotted for everyone as soon as one of us does.. I always end up having to mark them for people or everyone will run across it. Then there's situations when I cannot disarm a trap because everyone sees it apparently except myself.

Linelle However I never found that traps are automatically spotted for everyone as soon as one of us does.. I always end up having to mark them for people or everyone will run across it.

Coldburn If the spotter + other party mates are in the direct line of sight of the trap, they all spot is automatically. Probably because Bioware thought that was easier.

If there are players who do not have a direct line of sight to the trap, once the spotter spots it, they can not see it. Hence, in such situations the 'Flag Trap' option is required.

No, that isn't right at all.

If you spot a trap, there's no guarantee that anyone else in your party will spot it.

Perhaps you're thinking of secret doors? If you spot a secret door, then (yes) everyone in your party will also see it.

No way to remove the dialogue as far as I know, it's a bioware thing.

I'm pretty sure I'm right in this case; I've seen it happen hundreds of times in situations. But you know more about scripting, I suppose; You can look it up and claim me wrong. If that's the case, I am sorry.

Howland is right. I'm pretty sure he is right too.

Maybe the reason you saw the trap is because the scout had flagged it?

In anycase, you don't see the traps with the scout unless you pass the DC too. If you saw it as soon as the scout did, then what would be the point of flaging traps?

Inquisitor In anycase, you don't see the traps with the scout unless you pass the DC too. If you saw it as soon as the scout did, then what would be the point of flaging traps?

As written above twice:

Coldburn If there are players who do not have a direct line of sight to the trap, once the spotter spots it, they can not see it. Hence, in such situations the 'Flag Trap' option is required.

Besides, I'm not only talking level 1-15 servers here. Same thing happend in servers where the dice for spotting a trap is 60. Only Rogues can spot those, but my Cleric saw them each time the Rogue did too. May have been scripted for that server, but I notice it here, and on CoA, as well.