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Armor Colorations

I'm sure that I am not the only person who has noticed this, but I don't believe that there is a thread on the matter.

It seems to me that underdark tilesets often change the metal colorations of armor and cloaks and helmets on all NPCs and PCs. It usually depends on when you first see them, or, if the wearer of the armor in question is your PC, where you spawn; often boiling down to Underdark exteriors and base NWN interiors. The interior colors are almost always the colors that the armors are designed to appear with in the Toolset. The most common altered colors are usually non-matt blues or greys.

Some examples: Society Armor: Interior - Blue / Exterior - Purple Watch Armor: Interior - Grey / Exterior - Green Svirfneblin Grey Metal Tint: Interior - Light grey / Exterior - Soft green

I've noticed this on other servers/in other modules, so it is clearly not an EfU bug. As minor and aesthetic as it is, if anyone knows how to fix it, that would be great. I think that it's a little-known fact that Watch armor is actually grey!

The Watch armor ranged from green to blue, to even a rusty orange, depending on where I logged in.

I think it must have to do with the tilesets added during the HotU expansion. Something they changed regarding metal reflectivity- because the armor seemed to reflect the colors of the lighting in the area itself. (that is, the rusty orange color came from the volcano area in the beholder cave tileset outside the city). ... Or something like that.

Anyway, it's not even a remotely big deal, I think, nor do I think there's anything that can be done by scripting.

Oh yeah. Orange. Beholder caves tilesets really mess with metal armor. I agree though, there's probably no way to fix it, but I felt like pointing it out anyhow.

I can say with some certainty that it's just reflective light from the ambient color. Test some other colors to see for yourself, like white.

For instance, the ambient lighting in the town is a dark blueish/grayed color.

Sadly, this isn't anything that can be fixed server-side.