alogen
2007-01-13 22:31:33 UTC
#66510
I'm not sure where to put it, so I put it here,
This is not a solvable issue, but I think the dms should be aware of it/
There is a bug with the number of players the server can accept, I'm not sure the exact number, but at a certain number of players the lag will jump effectively.
This happened with the 58 players, as it was set today.
(I'm sure somewhere in the game's site it could be found, the exact number)
I remember there are two numbers, which has a jump of lag, once the server accepts more then them.
alogen
Arkov
2007-01-13 23:37:56 UTC
#66517
(I'm sure somewhere in the game's site it could be found, the exact number)
If somebody could find additional information on this, that would be really handy. Thanks!
Concerned
2007-01-14 00:42:33 UTC
#66528
Isn't the number 56? CoA runs on 56 for that reason I think.
Howland
2007-01-14 01:40:23 UTC
#66535
It depends entirely on the module, the connection, and the host server. We're aware of this, which is usually why 50 is our max. I think our main limitation is the bandwidth, but it all depends on what kinds of scripts are firing/where PCs are hanging out/etc.
Arkov
2007-01-14 03:44:29 UTC
#66552
The lag may have been higher than normal during certain times today because everybody (everybody!) was in the Arena.