But I'm curious, scrap, as to why you think Rangers are so good, or rather, so not crap.I don't see what that sneak thing does for you in PvP, given that an invis pot is just, if not more effective for a fighter, and a Ranger won't even get a sneak attack. He'll just get the drop, the same BAB as a fighter, but much worse AC.
Is there something I'm just not getting?
Ok, long answer for Lad.
Stealth is much, much better than an invisibility pot for a variety of reasons. Firstly it does not run out. This allows the slow and careful stalking of the PC you want to smite. This gives you the opportunity to really pick your moment. Rangers I have played with have used this to devastating effect. The capacity to shadow a PC for 30 mins until they leave the city or equivalent allows PvP opportunity's a fighter will never have. If you have only 3 turns x the number of pots you wish to drink, you just have to cross your fingers and hope you find the opponent somewhere that is convenient to attack. On the defensive, you can walk the city all day in stealth, and that fighter that is looking to smite you will -never- see you. If you are a fighter with an inviso pot, you get no such luxury, you will have to fight or flee on the opponents terms.
Secondly, a fighter with an invisibility potion has to give up all his AC if he wants a chance to use the invisibility potion properly. If he is wearing plate and a shield, he is at -17 stealth, and people without any spot/listen will hear the player as often as not in close range. Even with no armour on, his lousy stealth means people will often hear him. The only thing an invisibility pot can be guaranteed to do, is allow a rush from across a room/area that creates a bit of surprise, since it will only get heard at the last moment.
Thirdly, invisibility is easily countered. True seeing, see invisibly and invisibility purge all last for a long time. See invisibility is a common drop, and moreover can usually be bought from both PC and NPC vendors. On the other hand, clairvoyance/clairsentience*** and amplify last about as long as a sneeze. Not only does one require real life clairvoyance to know the right moment to drink one, but with the high 20's and 30's stealth common on this server, you are still making a roll to see/hear the stealthier.
At a recent assassination attempt my plate wearing character spent no less than 6 inviso pots (which bites financially) trying to do get a specific character in a pack. At the same time a stealth character was sitting inside the pack most of the time, and was able to pick their moment with impunity. At the same time as they were killing the character, I was being chased by PCs who had heard my clumsy steps, and drunk appropriate potions.
The actual PvP is much safer for a stealth character, because a non-stealth character who drinks a potion of invisibility is hoping for a rounds grace while the other combatant finds the see invisibility hotkey. However a stealth character can inviso/stealth, darkness/stealth, blindness/stealth, or cheesy old wall tech/stealth and be completely safe from reprise from most characters. If the stealthier wants to buff pre-combat, they can always drink an invisibility potion, and with their stealth skills they are unlikely to get detected.
So why is a ranger more useful than a rogue? If your rogue has taken a lvl of ranger for duel wield, has taken KD as a skill, and has a steady supply of accuracy potions, then they will be better. Its WTFpwn - accuracy/KD/sneak attack/accuracy/KD/sneak attack ad infinitum. However even then you need to make sure you kill the opponent quickly, as the round they turn to face you you are doing basic damage, and you will have moderate (at best) rogue HPs. Moreover the opponent may turn around and KD the rogue (who has no Discipline skill), putting them perpetually on the back foot. The ranger does not do as much damage on the first round as a rogue, but will continually do steady damage. Bab = damage, in a little realised and understood equation. That extra 2 or 3 BaB will be a significant number of extra hits in a normal fight. Even when buffed, the duel wield/KD combination puts some serious negatives on the attacker to hit. In addition the ranger gets 2 attacks two lvls earlier, from lvl 6 onwards s/he is drinking haste and slapping down a consistent four attacks a round.
The crux of the matter is, unbuffed, the ranger can fight toe to toe with any character accept the fighter and expect a good outcome. Buffed and coming from stealth, even a fighter is a legitimate target, though the fight will be more difficult. All the other classes are going to really struggle to avoid a ranger WTFpwn.
The fact that ranger can also run solid spot/listen, means that fights vrs other stealthy characters are easier than for a fighter. If a rogue/bard/ranger does inviso/stealths for a regroup and a second attempt, the ranger actually has a chance to spot them that a fighter never will. The main reason rangers are not more popular is not to do with power, but to do with difficulty. They require skill to play well. In addition, due to the low lvl of the server, they require good items for good stealth, though this applies equally to bards, rogues and druids, who also have poor stealth at low lvls.