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Spawns & Transitions.

I repeatedly ran into a little problem with a spawn point that is too close to a transition, so all of us with the low loading times or groups that get thinned over transition may be experiencing some trouble when moving from the Canal Ward to the Lower Gates (where you can leave via the Low Way, not the other one that takes you directly to the Dark Canal). I always thought it was a somewhat weak-ish spawn (the best I encountered was an earth elemental) but recently I had a group of three trolls - not to get me wrong, I have no problem with tough spawns in this area since the gate is no longer guarded, but, if the spawnpoint could be pushed back a bit or even moved outside the gates so I won't get attacked as soon as I arrive there.. Thanks.

I agree. A while back, I came out as my barbarian, and I was already being attacked by two Gnolls with a Gnoll Shaman about to Colour Spray me.

Should hopefully be fixed. Unfortunately, it's possible that those creatures can get dragged around near transitions if they're chasing people who flee. None the less, I've moved the spawn points all further away from the transitions in that area, so hopefully it will be less of a problem.