All right, I really, really, really hate magic eaters.
They are great for the server as a concept, they add nice atmosphere. They aid the oppressive feel of upper. And, in theory, they make the underdark a more dangerous and unpredictable place. Except of course they now are anything except unpredictable, since they turn up so frequently. They are so common now, they seem to come once every 1-5 spells, sometimes two groups coming on consecutive spells. I have done an experiment with my level 6 cleric. If I am injured, and don’t have *spoiler* to consume, I actually cannot get into positive health with healing. I will summon more magic eaters with spells than I can ever hope to heal. There impact unbalances the server in several ways.
Firstly they really work against the new players on the server, and the lowest level characters. Two medium eaters will chew though 2-3 low level characters without a problem. I have often had a second lot arrive after the first, since there is a one round delay, meaning up to four need to be fought at once. They dispel as they hit, they see through invisibility and darkness, and their magic damage cuts through all wards. Added to the fact they often turn up in combat with another creature, and the eaters dispel any invisibility you might use to try and avoid combat with those other creatures. New caster characters are forced to meta-game knowledge of their existence, or just die.
Secondly, they favour WTFpwn PvP. An attacker in PvP has time to eat some *spoiler* before hand. But the victim cannot cast spells without wasting a round consuming *spoiler*. A round will often be the difference between life or death. If the victim can get invisible, but then casts spells, they can very well be unbuffed and visible again within seconds, and an even easy target, as they have one or two mobs with good AB and good damage on their arse. The WTFpwn does not need help, it is already to way to easy.
Thirdly, the magic eaters create suspension of disbelief breaks that annoy me constantly. You’re an upper councillor next to 3 guards? Tough, the eaters will attack you while they watch on. If it was a player initiating PvP in front of blue NPC's, they would be banned for flagrant rules violations, but for magic eaters it is standard fare. Occasionally NPCs join in. But more often than not you are left to alone to fight in a crowded area.
Fourthly, they work against the outcast. The sellers of *spoiler* are common within the city, but neither *spoiler*, *spoiler* or *spoiler* sell them out in the underdark, which means criminal casters have to crawl back to the city to cast. In addition Sanctuary seems the only civilization in the underdark to work out how to ward their buildings against magic. I would imagine the older races might have figured this out. If the magic eaters are as common in the underdark as they currently appear to be, this would have wide ranging social factors that are not visible in the server’s version of the underdark. For example casters would be unwelcome almost everywhere, not just in Sanctuary. There would be signs up at the various non-sanctuary communities warning spellcasters will be shot. Hell, maybe the only reason the orogs keep attacking the back gates is that they want our spell casting rune-wards…
Finally there is the gold piece cost, which makes casters even more expensive to run (5-30 gold a sleep, plus one or two 7-10 *spoilers* per sleep really adds up over time). For a new character, or for a non-powergamer this is prohibitive. It means if you are regularly casting spells, its runs statics or perish.
We have a lot of tanks and sneaks on this server, and the magic eaters are a definite factor why. I recently partied with a low level, outcast mage, who had no reasonable access to *spoiler*. It was comical. He was less than useless… Frankly you might as well just add in a “/c suicide” command and save everyone else in the party the pain. This excludes the pure boredom factor of casting one specific buff, such as a Eagles Splendour for some RP, or Barkskin to help conceal appearance, or Fox’s Cunning to help with a merchant, only to have one appear and dispel the specific buff you wanted. I often spend 6 IG hours twiddling my thumbs because of this. It only detracts from the gaming experience.
Conclusion: Magic Eaters = good in theory but bad in practice.
Oh… I’m supposed to make a suggestion here? Well, less magic eaters please, and nightshade or warded rooms in every intelligent community outside of Sanctuary. This included static such as the two fortress quests… you think big goblin or orog chief is going to allow casters if they are summoning hordes of magical nasties? Not a chance.