Elient 22, 151 Council, Spellguard, Watch Files Townhall, Spellguard Tower, Watch House Regard Patrols of Dark Lake
Being displeased with the vague results of the Seeker investigations into the actions of the Slaal'teesh lizardfolk; I took a patrol of volunteers to sweep the north shores of the Dark Lake.
I encountered a large force of lizardfolk, a rough estimate put their numbers between fifty and one hundred fifty. They were in a moderately fortified camp just pass the ruins of the Blue Mushroom inn. There are no longer any gnomes at the trading post, they've either died or fled.
As the Seekers discovered, the lizardfolk are fanatical worshippers of the God Moander. They are seeking to exterminate all they come across as sacrifices for Moander.
Its clear their will turn their attention to Sanctuary before long.
In their camp, we located stockpiles of elixers to cure the Rotting Death Plague.
Its clear they intend to use their plague as a first assault against Sanctuary.
I suggest the Spellguard begin monitoring our water supply. Both testing it, and keeping it guarded. Lizardfolk poisoned it before with their plague.
They have the stockpile of elixers, they will be studying and analyzing it to try to make their own cure.
The lizardfolk are not weak warriors. Their rot shamans are the magical equal to our own Spellguards. Their scouts are stealthy and quiet, capable of felling strong men and leaders with a single strike. Their warriors are fierce but no match for even at two to one odds against a human warrior.
They travel with a number of seige engines. They will be able to attack our gates and bring them down with concerted effort. My patrol did seize all the seige engines we found in their camp, and destroyed any spoils we could not carry back. The seige engines we seized will be added to the Watch arsenal.
The lizards feared my advance and the courage of the men with me. They actually collapsed a cavern north of the Blue Mushroom ruins to prevent us from penetrating deeper into their ranks.
It will take at least a week for them to clear this area.
We left the camp in ruins, the bodies of their vanguard are still there festering.
I'd like the Seekers to immediately locate rogue and hostile kobold bands in the Underdark. Eliminate these bands and then use inks to tattoo the corpses with designs similar to those used by the Shadow Tribe kobolds.
Leave these corpes in the ruins of the lizardfolk camp *before* the lizards have time to dig out the collapsed passage and find the carnage. Leave the following notice near a stately lined row of these kobold's corpses.
"This shore of the Dark Lake is now under the protection of the Shadow Death and the Shadow Kobold Tribe. Tribute of any who will pass this way is to be delivered to the Shadow Death's lair to the east; located near the Sand Caves."
With luck, this may distract our enemies into fighting one another.
Sanctuary must prepare for war within one to two weeks. By that time the route north will be cleared again and our foes will decend in far greater numbers. Their route will take them through the Grunstuhble mines. We should warn our neighbors. From there they can attack directly at Upper Sanctuary.
A second route through the Spider caves or the canal is feasible, but far more dangerous for them to take. Both these routes could lead them through Lower Sanctuary. I find this is less likely, but citizens down there can not hope to repel the attack when it comes. I urge warning Lower Sanctuary's citizens to evacuate and come to Upper Sanctuary.
Within my part is a list of the men who risked their lives to bring this information:
Agent Lance Lathain Garul the Mighty Jarin the Scout Thorain Diasterion the Monk Jethro the Dwarf Malgrinn of Dumathion Alexander Reille
A monk by the name of Ashtielle also accompanied us, but his dishonorable actions and disloyalty to the men who served with us left him looking pathetic and contemptable in my eyes. It was a pity that he served on this mission.
Filed Sergeant Barrister Fawkes