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Play possum

Low priority really but it would be cool if there was a text command *play possum* which would make you fall down on the ground and roll a bluff check against the monsters you are fighting.

If you make the bluff check the creatures think you're dead and move onto their next target.

<_<

That'd be nifty, but it sounds hard to script.

more then nifty, that would be awesome.

Hahahahaha XD

Ladocicea Hahahahaha XD

Hahahahaha XD

DruQks Low priority really but it would be cool if there was a text command *play possum* which would make you fall down on the ground and roll a bluff check against the monsters you are fighting.

If you make the bluff check the creatures think you're dead and move onto their next target.

<_<

That's so Delgado.

Archibald: Studmuffin, Dire Cave Rats are coming, come to my aid! Delgado: ... *Collapses* Archibald: *Raises fists to Loviater in anger* Everytime!

playing a low hp, sneeky rogue with maxed out bluff i can, hand on my heart, say i am by no means biased when i anounce,

This Sugestion is whole heartedly backed by Hinty inc. Apply it post haste!

Seriously. Love it, pleeeeeeease?

Who says that monsters, being dumb and more likely than not hungry for some nice newly fainted and or dead flesh might just not partake of the repast so easily deposited before them without even a minor confrontation.

Bluffing and still warm body on the floor = a meat sandwich without the bread in my book.

--The Beggar, who rears his ugly head with a voice of dissent.

Then those monsters don't get added to the "possum script" easy peasy. There should also be loads of monsters out there that would leave a "dead" person alone while there are still people fighting it. After everyone dies. . . now there's a whole different matter.

I've seen a script before where the NPC's do the "Get Low" action near PC corpses and "feed" on the zombie server.

Could be implemented if you really wanted to I bet.

I think Beggar is right on the following:

Bluffing and still warm body on the floor

They only have to check your body once to feel the body heat, and you're a meat sandwich. I don't think this should be implemented, since there are a lot of factors that you'll need to play dead, and a Bluff Check is just a very minor part of it.

Besides, playing dead with no wounds? Playing dead with a nice equipement/ gold purse on you? Think they will leave that behind?

Coldburn I think Beggar is right on the following:
Bluffing and still warm body on the floor

They only have to check your body once to feel the body heat, and you're a meat sandwich. I don't think this should be implemented, since there are a lot of factors that you'll need to play dead, and a Bluff Check is just a very minor part of it.

Besides, playing dead with no wounds? Playing dead with a nice equipement/ gold purse on you? Think they will leave that behind?

First of all, I doubt body heat dissipates in the time it takes you to fall on the ground. I'm almost certain it takes some time for it to reduce to the point where other people/monsters are able to say "he's dead cold". Your body heat might even surge upwards at the end of your battle as your body tries to cope with all the wounds that have been inflicted on it.

Secondly, I'm not saying it's a viable option to script in since every monster would literally have to have it's own set of actions to take should a character fall to the ground. Will it see if he's alive? Will it just continue to attack him? Will it move on to the next guy it sees? Will it wander off since it looks like it's prey is dead? Will it loot him?

I agree that "playing possum" with no wounds at all shouldn't readily be accepted by any creature with a measure of intelligence but perhaps the DC of your check would decrease substantially in accordance with how much damage you have taken. If you're already at near death and you *play possum* then what is to say that last blow didn't actually kill you?

Perhaps this feature should only work if a dm is posessing a creature, perhaps in PvP as well (Maybe all surrounding creatures/PC's/NPC's roll a check to see if they notice that the person is not really dead) and thus it can be controlled by those that are able to control it, i.e. real people and not AI. It would make for some interesting RP opertunities, for example if your group is under attack by another group of PC's. Everyone in your group is dead and you're almost dead, you *play possum* and manage to fool the other group. They nab some of your gold and move off, that leaves you poorer but still alive. This might even make people think twice before leaving someone on the ground without checking his vitals (which should see through the act since you'll notice a heartbeat or breathing)

What I'm saying is don't just discard an idea before discussing it properly :)

I agree with DruQks in some of his arguements, such as that such a bluff option could open some fun rp instances in PvP and that it would certainly open up bluff to more use in the game overall from a mechanics standpoint.

I'm not saying it's a viable option to script in since every monster would literally have to have it's own set of actions to take should a character fall to the ground. Will it see if he's alive? Will it just continue to attack him? Will it move on to the next guy it sees? Will it wander off since it looks like it's prey is dead? Will it loot him?

I agree with this, but not knowing scripting or the behind the scenes workings of the game, how difficult is this? My point here is that is it simply too much work to do for a special skill that may not get used a whole lot in the long run. I think a lot of players that don't invest heavily in bluff may not do it simply because it puts you flat on your back, likely when you are already hit a few times, and open to easy attacks when an invis potion gets you out just the same.

With regards to the PvP use, it would almost seem to me that scripting in this fashion is the same as forcing another player to beleive a bluff check. We don't do it for people who roll other skills in the course of rp (such as persuade, intimidate, etc.), with the role play not roll play arguement. In the end the result of beleivablility would depend not only on your bluff roll and skill, but on the other characters int, wis, drives, desires, motives, etc...things that aren't quantifiable in a game mechanics sense. On the use with DM arguement, I would say this is already in effect. I have had with a past character the chance to persuade a hall full of mephits who wanted our livers for lunch to flee the area. I assume that if a DM was present and saw you rping the instance of possum, he would allow a skill roll or such if it was feasable for the situation.

With random monsters I would think that there are just too many variables to include when thinking about if they would keep attacking, stop to feed or drag you off to their cave to do so, sniff you and walk away, etcetera, etcetera, etcetera. Are they hungry and hunting or just defending their territory, are they scavengers and will eat anything or only fresh kills, and if fresh kills when you fall do they think they killed you and you are therefore fair game. I just think that playing possum from a mechanics and scripting standpoint might be a nightmare to impliment to make it accurate and applicable to each and every situation or possibility.

That's it, I'm way past my two cents. I am done.

And three cool points to who can identify the old broadway/movie quote I put in.