I have been having some fun trying to figure out the exact definition of what a paladin is. While I have been doing this, I have noticed that the ingame description for a paladin does not match the one that is posted here:
https://efupw.com/efu1-forum/topic/28/284/paladin/index.html
Most notably is this phrase:
Code of Conduct: Paladins lose all special class abilities if she ever willingly commits an act of evil. Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, no using poison, etc.), help those who need help (provided they do not use the help for evil or chaotic ends), and punish those that harm or threaten innocents.
While she may adventure with characters of any good or neutral alignment, a paladin will never knowingly associate with evil characters. A paladin will not continue an association with someone who consistently offends her moral code. A paladin may only hire henchmen or accept followers who are lawful good.
This would seem to imply that a paladin may NEVER associate with an evil character, for any reason. Or an evil NPC, for that matter. I have role played this, and find that the majority of the DM quests are "closed" to a paladin, because the NPC you will be working for (getting instructions, gold, reward) is evil.
In game, I have been instructed by the DMs that there are stipulations to this rule, and that I may associate with evil characters under specific situations. I would like this specific situatations included in the paladin description, so that I do not have to rely on my shoddy memory, or the notes I have written down while playing ingame.
I have also been having some problems figuring out what the basic "mould" that is being used for paladins. I have read histories about holy warriors, and catholic church documents, legends, etc. while I was attending the University. (link to a nice description of what I am talking about is below)
http://www.reference.com/search?q=paladin
Just some small hint--- like-- "Paladins are like the Jedi from Star Wars-- with these few exceptions---"
Or "Paladins are like catholic priest doctors, with swords. They have to get permission from their god to kill something, and even when they do it, they abhor the violence of it."
Any role play tips that can be added to the descriptions where would be great. I did a search on the forums for alignment/paladin iissues-- and got a third of the way thru before I realized that it was just a snipet here and there --- nailing the rules down in one spot would be appriciated.
Thank you.