Home > General Discussion

Gadgets, Items, and Knick-Knacks

There's already quite a bit of unique and custom made loot available from our many merchants. If you have any item ideas that are underdark themed and have a nice backstory, feel free to suggest them below and I may add them.

Just bear in mind they should not be powerful stuff.

What about a "flashlight"

it would just cast light and have maybe 50 charges. as long as its usable by anyone.

And, a swanky descriptor, as every nifty gadget needs

Unidentify: A strange looking stick with an slightly glowing fugus on the tip.

Identified: Failing time and time again as an adventurer, crafter, and competent mage, the gnomish trickster known as Mork found himself many times struggling for coin. After a number of attempted cons, he managed to strike it rich, with the "Superfluous Travelsized Underdark Illumination Device", a simple stick peice of fungus that when blown on, would illuminate an entire room for a short time. Rumor has it, after making a fortune on said device, a group of rather disgruntled Drow made quick work of poor Mork for his "Stupid" device because of the constant hassle of being blinded by it.

Charges: 50

Light spell, 1 charge/use

Couple ideas maybe.

Either as something you can gather or find depending on the crafting etc and what's in the mod, but maybe you could find a few different types of Loam or Muds in various places that had a use or two in treating things like sickness, protection from fire, etc. (Feabsily an item that had 1-3 charges of Lesser Restore or Resist Elements, etc that were used up and gone after a use or two). Lifeblood Loam - this mud seems to glisten once applied to the skin and soaks into the individual providing some remedy to aliments and other maladies. And/or. Masking Mud - this mud even after having been gathered from warm bubbling pools seems to retain it's heat and once applied to the skin helps enable individuals to endure the harsh conditions better.

As another aside either in random places or in the basement of one of the Inns, you might have a natural mud pool of something like these so that an individual could either go there or pay to go there and have a restorative soak in them. Just a thought, might be to hard to script or just deal with, just seemed to fit the setting.

There could also be a variety of mushrooms and fungi that can be found or bought that would provide other short term benefits that anyone could use. The possibilities are pretty limitless depending upon what you guys wanted to be able to do or not.

Hope that helps.

Blanthis Loam or Muds in various places that had a use or two in treating things like sickness, protection from fire, etc. (Feabsily an item that had 1-3 charges of Lesser Restore or Resist Elements, etc that were used up and gone after a use or two). Lifeblood Loam - this mud seems to glisten once applied to the skin and soaks into the individual providing some remedy to aliments and other maladies. And/or. Masking Mud - this mud even after having been gathered from warm bubbling pools seems to retain it's heat and once applied to the skin helps enable individuals to endure the harsh conditions better.

That could be interesting. Certain portions of the Underdark are brim-full of the sorcerous radiation that the Drow refer to as faerzress, so it's not at all untoward that some mud, like the occasional creature, may well have become infused by it, to interesting effect.

Another suggestion:

Considering the scarcity of water in the Middle and Lower Darks, plentiful and reliable sources are often guarded and bloodily contested.

I think this is a device that could well be played upon. The absolute necessity of carrying sufficient water when wandering in such a landscape.

As such, items like Rock Gourds (page 105 Underdark supplement) with the ability to produce up to a gallon of water per day, become veritable treasures.

Something I came up with a while back, not sure if it works or not but:

Marker Arrows:

These arrows are specially designed to aid archers in the darkness where seeing your enemy is not always easy. The commander of a group will fire a burning arrow at or near the target he wishes the group to fire at. The arrow explodes in a burning flash, making the target obvious to everyone.

Arrow Fire Damage 1 (gives nice burning arrow graphic) On Hit Flare 1 (gives a nice flash) On Hit Light (makes target glow for a few minutes)

No damage?

Side Note. On Hit is not the nicest of routines, but they would probably be used quite rarely, cutting down on the possible lag, additionally they're arrows, so they would only be a finite resource. No Damage would restrict their use too if need be.

Perhaps an alcoholic drink might be sold called Habsme'faaj. It is incredibly potent, and unless an antidote potion is used after it is drunk, can cause the imbiber (if he is mortal) to explode. On the plus side it protects from negative energy for a time.

I beleive I saw a gnomish repeater crossbow when I went in for Howland's little testing thing, which I thought was awsome, although didn't understand why it had the properties it did (I think it was dex-1 and AB+1).

I really like small magic items though, like soft soled boots that give you a small bonus to MS, and a dark cloak that does the same for Hide. Boots of escaping are always fun too, although as a quest reward rather than buyable. I think Orobous mentioned he had a whole module full of stuff like this.

I think it's a general agreement that tradeoff items, where you have penalties aswell as benefits are always cool, and I always like items where you can do a really powerful effect/spell once, but destroying them in the process.

Gnomish Repeating Crossbow

An elaborate and cumbersome crossbow designed for those of smaller stature. A strange system of extra string and cranks allow the skilled user to fire off bolts more rapidly, while an elaborate system of mirrors and scopes grant greater accuracy. The whole affair, however, is so cumbersome and bulky that most archers find it far too impractical for general use.

AB +1 Bonus Feat: Rapid Shot Decreased Ability Score: Dexterity -1 Use Limitation: Gnome, halfling Base cost: like 60k or something ridiculous

Bioware pricing is extremely annoying. It can be edited, but that takes scripting I think and is pretty low priority.

According to Rapid Shot's feat description, it doesnt work with crossbows...

I meant Rapid Reload then, however the item won't be in the game until pricing is resolved.

Okay, I dont know if you can script this, but here it goes.

A device similar to a shock collar or something like that. It can be used for transporting prisoners or using prisoners in active situations. Purhaps a set of rings. One piece is held/worn by the "prisoner" and one by the "Warden" if the "prisoner" tries to run or pull a trick the "warden" can conrtol the situation. Purhaps the "warden's" item could cast dispel magic and hold person on the "prisoner". So if the "prisoner" drank an invis potion or tried to break out, the item could be activated.

Like I said it may be too far fetched to code. This might be easier done with a wand, but hey

We've got something somewhat quite similar already, Hookswords.

One thought personally is Light should be quite rare on items to make it more valueable. I'm trying to think of a restriction for continual flame too. Darkvision is your friend, you glow in dark tunnels, you should be a greater target.

You are a greater target if you glow. Your hide modifier decreases signifigantly. With regards to the crossbows, the only way to fix them is to make them plot so that they cannot be sold back to merchants, but still be bought at a reasonable price by lowering the merchant's price percentage to 20% or so.

Sell them off a conversation, where you can set the price, rather than a trade window. Or use a special trade window which has price percentages at different levels than the normal trade window.

You definately need lots of gnomish stuff:

Portable distillery – make alcohol Gnomish condenser – make bottle of water Gnomish lighter – kindling starter Gnomish flamethrower – shoots fireball Gnomish snowblower – shoots cone of cold Gnomish prismatic eyeglass – type of glasses, casts ultravision Gnomish gloves of crafting – mechanical enhancement to steady and strengthen hands, +3 craft Gnomish mechanoid boots with arm attachments – mechanical enhancement to allow you to carry more and dig better, +1 str, -6 to MS Gnomish wrist clock with gnome-glow – tells time and emits a type of black light (light purple 5 m) Gnomish gigolo belt – belt with a very large and shiny buckle with lots of useless knick-knacks and gadgets on it. +1 cha, -1 to wis