Home > Suggestions

starting clothing

Another idea, hopefuly i'll fall asleep soon, but...

Alright, have you noticed that the rag, and the two commoner outfits in the starter area are all brown. Do all characters crap on their clothing when in the underdark?

If you could please implement a way for us to change the coloring of our clothes that doesnt involve browns i'd be pleased.

Note: I did want this to be directed to the DMs but, it's a suggestion, so im conflicted. Post if you want, non-important-not-DM-peaople.

I consider myself an important non-DM person.

That's silly.

Oh, and a way to change the way the clothes look, that could be cheap, BUT you only have 4 options so you dont go into the game with like, solid gold full- chainmail bakini!

Players start out with enough gold to run to the Tailor's, and get a custom made tunic. Plenty of gold should be left over for a custom dye job as well. I don't see why this is really a necessary change that is needed.

a) Bright colours are harder to make IC, and a lot more expensive b) Colour in medieval society was indicitave of rank - hence the term 'royal blue'. Peasants wore dim greens, greys and browns. Nobles got expenisive pretty colours. c) If you wear something long enough, without washing it, eventually it will become a dull greyish brown colour (and probably extremely uncomfortable and smelly). d) 90% of the player base are escaped slaves, and unless you're a particular kind of pleasure slave you probably didn't get pretty clothes from your master. e) Even if you aren't an escaped slave, you've still been wandering around the caves in the dark for a week or so. Going to do bad things to your pretty outfit.

Even if not brown, the colour of 95% of clothing not owned by rich people, it's going to be dull, dusty, torn, ragged and generally not looking that great.

Possibly the addition of 'ragged fine suit' or something, a couple of shreds of bright pink fabric with bloodstains and holes and dusty knees etc, but that's about it.

The custom tailor outfit even comes with a custom dye job.

Drab clothes for everybody!

Yeah i'd prefer that there was NO cost for the starter clothes at all.

That way you can spend ALL your starting money on your "look" at the clothing store, maybe this has a sense of disbelief that a slave would have gold on them.

But that all depends on their origin story as not all are slaves.

A true slave would DROP all their coin wouldnt they :)

Of course the "intro/starter" missions pay quite a bit of gold, so early on initial gold is not a problem at all.

i'd rather there be no starter gold at all, honestly. It is such an RP killer to see someone who's been a slave most of there life running around with 4 fedex-worth gold. You should have to work from the start.

Also, why is there a non-rusted dagger weapon? Remove it please.

Also, why is there a non-rusted dagger weapon? Remove it please.

Um, because they weren't slaves? Because they stole it from their master's corpse after strangling them with their manacles? Because they filched it from the drow storebox before escaping? Because they found it on the body of a newly dead adventurer as they wandered through the underdark, which had been overlooked by the killer/thief?

I think it's much more plausible that they would have a non-rusty dagger than fine clothing.

I'd actually like to see in the starter zone with a cloth "tailor"

so characters that DONT start as slaves, can build their "clothing" before they enter the city.

Otherwise you see peopel walking around in slaves clothes a moment with a helmet on then later on they're walking around in fancy duds.

The fancy duds thing is ok, but I like the removal of the immersion killer between seeing them walking around destitute and them walking around in good clothes.

Starting with NO money: a choice of slave clothing or going to a tailor room to build their clothing look. Would the prerable thing I think. Remember even with a tailor a number of people may well build just different looking slave clothing. (or giving themselves a wooden leg for example)

Maybe giving each character 5x healing kits to start as well.

I'm all for the no money start thing as well.

You could just pretend you didn't see them. Or that they were just another of the ragged commoners we assume are roaming around constantly. Of course it changes if they talk to you at length.

Eh, is that really necessary.. Commoner's garbs are sold in the starting area, and by the time you even reach Sanctuary, starting in the Underdark, you almost picked up enough delivery quests by the wayside to buy yourself everything to you need to start out with the rewards, including a custom crafted set of splint mail if you so desire.