I apologise firstly for the length of this message, and secondly for its lateness. I work 14-hour night shifts, and I just did two back to back, I simply didn’t have time to get my thoughts down on paper.
Firstly lets just reiterate the reasons barb/fighter –wasn’t- banned. It wasn’t banned because it was too powerful. If you want to make your fighter more powerful, it has been rightly observed that there are better ways to do it than a few levels of barbarian. You can take 4 levels of rogue or cleric, and trade a few hit points and one point of BAB for either masses of skill points and sneak attack, or for first and second level spells castable in full plate. Barb/fighter is solid, but it isn’t the bees knees. In fact one of the major game mechanical reasons to cross class is to expand on the lack of social skills offered to the fighter class. Its always annoying to realise that a massively build, trash talking half orc fighter has to cross class in intimidate and taunt…
Barb/fig has been banned, because:
Fighter/Barbarians just don't in terms of how we interpret the respective classes. They are fundamentally different, and mingling them is something we'd prefer to no longer see happen.
I simply do not follow the argument that fighters and barbarians are conceptually exclusive. Barbarians characterise mobility, aggression and rage. Fighters, on the other hand, represent more technical approach to combat. Now I cannot see where or why these two things cannot be mingled. If you take a few levels of barbarian in a fighter build, you are a little less technical as a fighter, but a little more aggressive and mobile. And a barb with a few levels in fighter the opposite applies.
Now there seems to be some sort of idea that rage and technique are not possible in one person. I’m not sure I actually understand this argument. Is it because as soon as one starts to practice a little harder with that 2-h axe one is too calm to go berserk in combat? If so this is one of the more facile of arguments ever made. Some of the world’s top sportsman have furious tempers despite spending their lives in constant training. Moreover this argument posits that it is fine for a barbarian to cross class as a wizard, but not as a fighter. The idea that barbarian can stop drinking beer and laying buxom wenches (or whatever barbs do to practice their skills) for a few levels to learn all the arcane mysteries of the weave, but if he practices too much with an axe, he loses some innate talent he previously possessed? Simply ludicrous.
For me, balancing the two styles of combat seems a perfectly legitimate. If EfU was the type of server that paid more attention to class based archetypes, then there might be some cultural imperative placed upon the class of barbarian. A different server might dictate that a barbarian must actually come from Narfell or the Shaar or some similar nomadic people. But fortunately we are, as best I can understand it, the type of server that prefers to smash those archetypes than support them. We have had illithid worshiping sewer rangers; Mendelian arachnid manipulating druids; kobold wizard-engineers; trash collecting begger-monks etc. etc., the list goes on. Some of the most entertaining characters in EfU have been a long way from the classic interpretation of their class, and the server is richer for it. I would like to think that in this tradition we will have a rich future of interesting non-stereotyped barbarian characters.
As an aside, this separation of the barbarian class from a cultural imperative is something I strongly approve of, as the traditional DnD barbarian is subject to the most offensive of the classic tropes. The class associated with less technologically advanced (“primitive”) societies is violent, wild and angry. The primitive is portrayed as stupid, simple and prone to fits of rage. Anyone who has studied, or spent time in a non “civilized” population cannot but find this representation embarrassing. Conan, Tarzan and the other 20th century white men pretending to be black have created as painful a mythological legacy as any you choose to pick from the DnD smorgasbord of politically offensive stereotypes.
With this in mind I simply view barbs as people who tap rage, endurance and mobility for their martial spirit. Fighters are people who practice for maximum technique in for their martial spirit. Any character that does not fall into either of these two extremes might legitimately be a barb/fighter. So what does a barb/fighter look like?
My all time favourite fighter/barb has to be the Kurgen (Clancy Brown) from the film “Highlander” (1986). He is a badass maternal fornicator, with a strong streak of psychosis and fury that puts him firmly in the barbarian class. However at the same time he makes his 2-h sword dance, the control and mastery he demonstrates reveals technique only 4 levels of fighter could provide. He is perfect example of fury and technique personified in a single being. I would suggest Robert MacGregor (Liam Nesson) from the film “Rob Roy” (1995) also makes a good fighter/barb. He is a thoughtful and intelligent fighter, capable of clever tactical analysis, and well thought out battlefield manoeuvres. However he clearly took a few levels in barbarian, as it was a final act of insane rage and endurance that allowed him to smite the end boss.
To summarise my complaint, I feel that the basis for the ruling change is some reductionist vision about what a fighter, but especially what a barbarian should look like and “feel” like. I don’t like this traditional DnD representation, and I don’t see why the DM team isn’t encouraging it to be superseded at every opportunity, instead of reinforce it. Especially in the light of the archetype smashing tradition has made EfU such a delightfully rich and colourful place.
Separate to the issue of the legitimacy of the barb/fighter build, is the way in which this ruling has been introduced. This servers management have been characterised by good communication, careful weighing of issues and patient explanation of server policies. Which is why the ruling on barbarians is so out of left field. It came without any real warning, and appears to give players minimal recourse to object, though I note that Howland has edited out the glib “you can apply but you have Buckley's chance of getting accepted” comment, which is positive I suppose. However the fact I am now faced with remaking a level 7 character I have been playing for several months. The rebuild is going to be painful OOC and constantly break the suspension of disbelief IG. I will not be able to use trademark DM loot (“hey Adewale, didn’t you used to wear nifty platemail?”… “Yeah but I woke up this morning and the buckles were too hard for my primitive (int 13) mind to comprehend”). I will not be able to have the same feats I used to have, I wont be able to have the same skills I previously had. I tried my best to RP these feats and skills, and now this RP is wasted. “Hey Adewale, why was it you used to dance through combat like an incarnation of death, but now you are standing in front of your opponents trading blows?”….”Now I’m not weighted down by that armour I apparently cannot manoeuvre any more”.
Honestly it isn’t the nurfing of my character that hurts so much. Some of my previous characters were nurfed in different ways, and I welcomed the changes. Some of the combinations of skills, skins and gear my previous characters have had have been too powerful, and I was the first to point that out to the DM team. I have also often RPed to the detriment of my characters. I RPed away 3 levels of ECL on one character when I was at level 8 (11). I lost my druid powers on a level 7 character, never to get them back, knowing full well OOC that I would do so. So taking a step backwards in power for my character isn’t really the problem, it’s the suggestion that my character was so designed for powergaming, and/or such an affront to the FR world and the DnD game rules that I cannot continue to play him in the way I originally designed. It makes me look like a selfish mook who should have known better than to roll a barb/fighter, and frankly that really hurts.
P.S.
Druid/monk is a separate issue. It obviously has some intrinsic problems within the gameworld. With this in mind we might note that they have been very rare, in fact I have never seen one. This shows that even though they are a recognised power build, people think it is silly on an RP server. On the other hand the fact that fighter/barbs are so common, shows that many players don’t have a problem with it. There have been hate forum messages about how annoying ranger/rogues are, or paladins with cross classes… but not fight/barbs.