Oroborous
2006-11-23 15:32:14 UTC
#55773
I love the custom tailors for armor and clothes right now.
What are the odds that cloaks can be made like this, so there is more to purchase just for style than the current "woolen" cloaks?
Perhaps even the same thing for weapons. I'm a huge fan of customizing everything about characters.
Scalebane7676
2006-11-23 16:07:35 UTC
#55780
I love the idea. The same with helmets, too.
DrUNk AnD DiSsoRderLy
2006-11-23 16:16:58 UTC
#55781
I back this too. I spend huge amounts of gold on making my character's armour look good!
Skrillix
2006-11-23 16:18:30 UTC
#55783
Sunites have to have everything -just so-. 8)
Linelle
2006-11-23 16:42:20 UTC
#55785
Why is it not possible to add robes by the way, technically not feasible or still the same old shtick that they could be added to heavy, or just, armors, in general and kind of concealing them in a way they shouldn't?
lovethesuit
2006-11-23 17:01:14 UTC
#55788
Agreed, if a tad off-topic. Bring on the robe armor! Also, yes, more cloaks please.
Linelle
2006-11-23 17:11:24 UTC
#55789
Just to clarify, no, I do not want robe armor, I just was wondering if that was why the tailor doesn't make robes..
And yes I suppose cloak versatility would be good even though I'm never wearing one anyway.
DangerousDan
2006-11-23 18:46:11 UTC
#55806
Yea. I agree with all is said ('cept rogue armour >.>). Lots of cool cloak designs, few ways to get them.
Cheerio
-DD
Vendayan
2006-11-24 07:06:40 UTC
#55939
IMO, I'm honestly getting sick of it being so easy for everyone to simply walk up to a tailor, and have excpetional clothing cloaks armor weapons what have you made at such low costs considering the insanely low amount of resources the city has.
I think that not only should custom plated armor cost roughly twice what it does now, but customed cloth armor should also be restricted a -lot- I'm tired of seeing escaped slaves leaving drwo/illithid/beholder captivity only to come to sanctuary and within a week look like they are living in luxuries that many never see on the surface.
I don't mind dyes so much, but I think that all non grey/brown dyes need to have costs doubled as well. Bright primary colors in particular should cost at least 100 coins each.
Metal work I can see, molds can can be made by a skilled craftsman in time in it's not so bad that there's the variety we have considering all the dwarven craftsmen in the mines. Leather... Well disregarding the fact that I'm not sure how leather is tanned at all without the sun, I'm certain that the work of boiling it, punching holes and sewing pieces together isn't hard either. Tailoring is fine too. But getting into the complex work of sewing together most of the non basic cloak designs should require very complex and expensive looms. Or magic.
Let's leave the luxuries of all these exceptional armors and outfits to those who have truly gone out of their way specifically to earn the right to not look like an escaped slave. This crap where I can make a mage/sorc right now and walk into town with 200g and in 5 minutes be at a tailor to have myself fashioned to look like any surface emperor is stupid. It's stupid and it destroys the climate and atmosphere of the setting. If you want to make a newly independant paladin wearing a set of platinum/gold armor you should have to -forget it- unless it's through (DM spiced) questing or unless you aquired it through a prelude. A kossuth priest dressed in vibrant reds/oranges? Same.
DMs need to quit giving into things like this, and letting each and every person find their own way to be an exception to the rule. Because I don't see too many newly freed slaves running around at all these days.
Ebok
2006-11-24 08:32:46 UTC
#55954
I like being able to customize my stuff. I think it does adds flavor to the game. Might not fit the setting as much, but I don't think I would be happy playing on a server that didn't allow some form of it.
I don't think cloaks should get tailored, merely because I like seeing the designs mean something. "Big fancy cloak? wow."
The Robes I would love to be able to dye, through some form of tailor.
Meldread
2006-11-24 15:53:56 UTC
#56001
I agree with Ebok. I'm not sure where Vendayan thinks the DM's actually have the time to go around for each individual player who wants to not look like escaped slave #10,837, even with new DM's being added I struggle half the time just to find a DM who has five seconds to answer a question, let alone send me on a quest to get me some red and yellow dyes.
The point of the matter is players are the exception to the rule from the general population. That is how D&D works - the players are the focus of the story and they get the perks. They get magical equipment. They get nice things. So even in a setting like EfU the game is going to reflect that.
Realistically speaking, if you want SERIOUS realism, you might as well eliminate Sanctuary all together because it is hard to believe that the city is still there. The Drow, the Illithid and the Beholders all know where it is and that it exists and yet they haven't invaded to take it over and re-enslave everyone yet. Especially now with the city so clearly divided into two sections.
Also, for serious realism to put players on par with NPC's - 98% of the players would likely never see anything better than leather armor. For the real world equivalent that the FR is set in, how many people do you think ran around in plate armor (which had to more or less be custom made)?
But that's just the way I see things. I agree with Ebok though. I am all for realism, but it has to add fun to the game for the majority of players. I think EfU has a good balance of realism and fantasy currently, and is limited doing anything more by the hard-coded game rules as well as the no hak policy.
Scalebane7676
2006-11-24 17:57:28 UTC
#56025
I personally wouldn't mind seeing cloaks added as long as their price reflects the cost of weaving something like that. Maybe 1000 gp for a cloak? It wouldn't really do anything but reflect your characters well earned social status (or ability to grind really well). It would still be special, but wouldn't be something you'd see on everyone.
I'd really, really like to see robes, weapons, and helmets craftable, though. I love the idea of being able to customize your character to a certain extent, as the ability to visually distance yourself from common people really reflects the work you've put into him.
Vendayan
2006-11-25 01:33:25 UTC
#56110
In my post I mentioned that even a 5 minute old character could look like a surface kind already. Even if they didnt start with any gold at all, a quick run through the Fed Ex quests would have them fitted in the most luxurious fashions in minutes. And I'm not suggesting that DMs run around looking for people who are exploting these things. Far from it.
So long as a couple thousand escaped prisoners without even safe means of hunting game for food, let alone manufacturing exotic dyes and fabrics, somehow have shops which give them access to solid gold plate armors and extravagent robe designs that would make modern day princes look like walmart shoppers, then I would call 90% of players crap roleplayers if their characters just passed by these shops saying "Nah, I'd rather wear rags and rusted armor."
Problem is that these things shouldn't be allowable what-so-ever without certain exceptions. For instance the only character I have with a decent cloak travelled to that blubberblippityblop island to purchase it. None of my others (with the exception of my paladin, who I intentionally set to wear shabbier, but at least decent looking purple armor) wear anything thats not grey/tan. And only because they are the sort of characters that have little vested interest in material possesions and vanity. And mark my words, none of them will be walking about in a solid gold/platinum "Envy of Helm"(tm) model full plate suit until a DM sees fit to give it to them due to exceptional circumstances.
Such things just shouldn't exist in Sanctuarian markets. DMs don't need to find and punish those that "exploited" this feature. The feature should be adapted to fit the setting a bit more I believe.
Customed cloaks are fine, but nothing extravagent or complex at all. And the current options of what can be crafted need to be seriously reconsidered, because it really is being exploited by players without regard to the setting at all.
Meldread
2006-11-25 05:40:36 UTC
#56144
I don't want to get into a long discussion in this thread, because this really isn't the place - it's about cloaks. However, I do want to say I am not disagreeing entirely. I just don't think you are looking at the big picture. First of all, EfU is a Hakless server and will remain one. This limits the things that can be done graphically. Second, the entire D&D structure is made in such a way as for players to stand FAR OUT of the mainstream of society. Now I certainly agree - more realism would be nice - however:
1. We're in the Forgotten Realms. EfU is a low magic server, but the Forgotten Realms is oozing with magic and magical equipment. You're more likely to find uber loot than you are to find a mundane short sword. EfU does a nice job of keeping that to a minimum.
2. D&D as I said, is designed to place the players outside of the main stream. In a Campaign Setting with a single group of people this isn't so bad, but in a PW like EfU it becomes more prominent and obvious.
So, personally, as long as the NPC's aren't running around dressed like they just stepped out of some royal palace I'm not going to complain. I look at it as more as a "feature" of a the system we have to play under. I would love for magical equipment and such to be EXTREMELY rare. I would love to see an application be required to play anything outside of a Barbarian, Fighter or a Rogue as those seem to be the classes the "majority" of people would be in a low magic world. However, that just isn't going to happen and is too extreme. Hell, I would love to just get XP for sitting around role-playing rather than having to do the same quest for the hundredth time. However, again, that isn't going to happen.
I look at the "flaws" of the system - things that cannot be changed - and I just shrug. I look at them as "features" and move on. I am not a big fan of D&D in general for some rather obvious reasons (its more designed for dungeon crawling than it is actual role-playing), but EfU approaches the system in such a way as to minimize the things that are bad about it and emphasizes the things that are good about it. Could it be better? With Haks, I believe it could be - but without Haks? I don't see how much better the server would get - and I certainly don't believe EfU should require haks.
Vendayan
2006-11-26 00:27:48 UTC
#56302
namesaretaken
Vendayan
I would call 90% of players crap roleplayers.
If you're going to quote me out of context to make it seem like what I said was meant to be offensive to the EfU fanbase (which it wasn't because the statement was based on the condition that characters all choose to run around in rags while better equipment is easily available, and my argument is that almost none do) Then at least pose an argument of your own along with it.
I could be misinterpreting some posters, but I believe that the general feedback the OP is getting is that we agree that customization should be facilitated as well as possible, but only within the boundaries of what the setting should reasonably allow. More choices is good. Choices that don't make sense in the setting need to be severely limited because players lately have been exploiting these badly.
Scalebane7676
2006-12-24 06:31:50 UTC
#63072
[raises the topic from the dead]
What are the current thoughts on crafting robes in the tailoring shop? I've been considering making a wizard for a while, and this would be a huge perk for playing the class.
For that matter, are robes (in a proper location and for a great deal of money), weapons, and helms being considered as well?
Terry
2006-12-24 06:54:47 UTC
#63073
I'd appreciate the addition of some way to purchase other customized items. (Cloaks, helms.) I think that people who are upset that it will be abused are over thinking this. I've yet to see a problem with the customized tunics/armor. If anything it makes things more interesting visually, it doesn't look out of place.
Dilandau Kale
2007-01-01 01:55:33 UTC
#64179
also i feel that people are missing the point of a fantasy setting and are trying to say certain things shouldent happen because they wouldent in real life. In real life i cant throw a fireball at people should i be stopped from doing it in the game because it's not realistic?
chaosprism
2007-01-02 16:21:56 UTC
#64405
Actually the whole idea about customisation is probably more to do with those characters that DONT all start as slaves so they want to make the look they'd character had when they came to the city. Wander around as a nameless helmeted person till you gathee the money to customise your AC 10 clothing to look as you'd envision your character wearing from day dot.
(not everyone is in the right timezone for preludes either)
The alternative to not having the customisation places in the city (and other places) is to have it in the create character room. Before you even hit the underdark.
JackOfSwords
2007-01-03 07:35:53 UTC
#64604
While I empathize with those that think custom fashion is too-easy to come by, I'm not too thrilled with the idea of everyone looking vanilla and drab.
Regardless of how realistic it may or may not seem, I think custom appearance goes a long way toward player's enjoyment of their character, as well as providing visual expression of their character's personality. Since it would be tedious for the DM's to assign a price on every nuance of design and color in the tailoring process, I'd prefer to see them err on the side of acces rather than restriction.
On a tangent, I've yet to find a place to customize leather armor, which would seem to me to be higher in demand. I wouldn't want someone to tell me OOC where to look, but, after weeks of exploring, I sure would like to know whether or not such a place can be found on EfU or if I've just been wasting my time...?
Scalebane7676
2007-01-03 08:02:28 UTC
#64607
There is a place for leather. [spams foig]
Just to get some feedback on whether this is being considered, maybe we should split it into different categories.
Robes in the custom clothing shop.
Cloaks, whether in Fort Mur or the tailor's shop.
Helms with the duergar.
Weapons with the duergar.