I've found a rather troublesome bug in regards to Wildshape and the bleeding or stabilized state.
Throughout your time shifted, the server saves and during this saving time, you will have your Wildshape Temporary Hitpoints restored, since it's like the game interprets you as first shifting. (Sure scripters know this, but wanted to state it to be clear.)
If you are bleeding, or stabilized long enough that you are down for a server save, you will be automatically restored to consciousness, and you typically get a HP boost that takes you well beyond the normal 1hp for recovering from near death.
Some might say "Why the hell are you complaining???? Free heal!" While that's good and all, you are still rendered immobile after the server saves. Only a relog will fix this.
So while that server save is rather convenient..it can also be very troublesome in the middle of combat. Not really sure if there could be a fix for this, since the server save always does that.
Just wanted to give a heads up about the situation though.