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Dead Deities

The constant clash of deities also ensures a steady supply of dead deities whose temples now lie in ruin about Toril. Moreover, death doesn't necessarily end the career of a deity of Toril. The possibility of resurrection always exists, as evidenced by the recent return of Bane. Small cults dedicated to the resurrection of one lost deity or another appear everywhere in Faerun. Sometimes the deity is beyond reach of such cultists or never existed except in myth, and its adherents receive no divine backing in their endeavors. Other times, a dead deity retains enough power to provide divine backing to a handful of worshipers. Occasionally, another deity masquerades in the guise of a dead deity, in hopes of expanding its portfolio. The following are dead human deities who retain a handful of adherents:

Amaunator, Bhaal, Ibrandul, Myrkul

Amaunator

The Yellow God, the Keeper of the Eternal Sun Symbol: Sun with a face on the solar disk Home Plane: House of the Triad, currently adrift in the Astral Plane Alignment: Lawful neutral Portfolio: Bureaucracy, contracts, law, order, the sun, rulership Worshipers: Dictators, lawyers, nobles, rulers, those who use contracts, tyrants Favoured Weapon: “The Sceptre of the Eternal Sun” [scepter] (heavy mace)

Cleric Alignments: LE, LG, LN, N NwN Domains: Law, Sun

Bhaal

Lord of Murder Symbol: A white, face-on human skull surrounded by a counter-clockwise orbit of many streaming teardrops Home Plane: The Barrens of Doom and Despair, currently adrift on the Astral Plane Alignment: Lawful evil Portfolio: Death, especially violent or ritual death Worshipers: Assassins, cultists, monks, necromancers, sadists Favoured Weapon: Bone dagger (dagger)

Cleric Alignments: LE, LN, NE NwN Domains: Death, Evil

Ibrandul

Lord of Caverns, the Dungeon Master Symbol: Four interlocking silver circles on a dark purple background Home Plane: Unknown Alignment: Chaotic neutral Portfolio: Caverns, dungeons, the Underdark, skulls Worshipers: Subterranean creatures, dungeon dwellers Favored Weapon: "The Skull-Splitter” (heavy pick)

Cleric Alignments: CE, CG, CN, N NwN Domains: Cavern, Earth

History/Relationships: Unbeknownst to his worshipers, Ibrandul was killed during the Godswar by Shar. The now-petrified remains of his avatar are believed to lie at the bottom of a vast chasm in a lost level of Undermountain. Shar has always jealously guarded her rulership over darkness and those who work in it, and when Ibrandul was tremendously weakened by being forced into a minor avatar form (as all the powers were) during the Time of Troubles, Shar killed him for daring to subvert followers away from her ranks. When the gods ascended to the heavens, Shar had acquired the power and portfolio of Ibrandul. Shar’s guise as Ibrandul is quite useful to her, allowing her to subvert the worship of her hated enemy Selûne without drawing attention to her most faithful worshipers, the nightcloaks. Shar/Ibrandul enjoys the delicious irony of secretly eroding the power of the Lady of Silver, particularly in the city of Waterdeep, one of the seats of Selûne’s power

Dogma: Followers of Ibrandul believe that the Underdark is every bit as vital as the surface world, and darkness is its greatest redeeming quality. In a world without light, there is no tedious and inescapable march of day and night to command the lives of intelligent creatures and no end to the variety of shapes and textures to experience tactilely—something which would be lost by merely looking upon them as surface dwellers do. Followers of Ibrandul believe that nothing is good or evil in the dark unless you consider it so, and such value judgments are frivolous.

Initiates to the Enveloping Darkness, as the faith is properly known, are charged: "There is perfect freedom in perfect darkness: independence, individuality, liberty from the judgment of others. Ibrandul protects you and guides you in the dark ways. He drives away those who would do his children harm and from time to time reveals great treasures to those who venture into the depths. Remain steadfast to him, and he will stand by you."

Myrkul

Lord of the Dead, Lord of Bones, the Reaper, Old Lord Skull Symbol: White human skull on a black field Home Plane: Unknown Alignment: Neutral evil Portfolio: The dead, wasting, decay, corruption, parasites, old age, exhaustion, dusk, autumn Worshipers: Intelligent undead, mourners, loners, gravediggers, power hungry (particularly young) humans Favored Weapon: “Doombringer” (scythe)

Cleric Alignments: CE, LE, N, NE NwN Domains: Death, Trickery

Finder Wyvernspur

The Nameless Bard Symbol: White harp on gray circle Home Plane: Gates of the Moon Alignment: Chaotic Neutral Portfolio: Cycle of life, transformation of art, saurials Worshipers: Artists, bards, saurials Favored Weapon: “Sword of Songs” (bastard sword)

Cleric Alignments: CE, CG, CN NwN Domains: Chaos

History/Relationships: A founding member of the Harpers, Finder was later judged to have betrayed their ideals when his overweening pride resulted in the death of one apprentice and the suicide of another. After a long period of banishment, he was freed by an adventurer and later became a god as the end of the Time of Troubled by slaying Moander and seizing his divine spark. In doing so, he freed the saurials of the Lost Vale, an act that gained him their worship. As a new deity, Finder is still finding his way, although he has formed strong relationships with Tymora and Selune. In time, he is likely to ally himself with all the gods who had a hand in the founding of the Harpers. Many Deities and their worshipers work against Finder. Cultists who seek the rebirth of Moander, including elven cultists who are secretly backed by Lolth, oppose Finder. Reptilian deities such as Sebek, Set, and Tiamat, attack Finder since he serves as the patron of saurials. Deities such as Talona and Yurtus wish to usurp Moander's original portfolio (rot) from him, and even Gargauth wants to steal rot as a from of corruption.

On Kythorn the 29th 1373, Finder was slain and thus is no longer able to grant spells. The exact details of how this occured is best learned in game.

Dogma: Art that is forced to remain immutable is a sign of stagnation and spiritual rot. In order to thrive, people must be willing to change and transform their art so they can be renewed by it. Art has the power to influence people and politics. Although, that should not be its sole use, if art can be used to keep people free and independent from social or political tyranny, it is most proper that it be used so. All art is pleasing to Finder. Artistic expression should also be encouraged in all – children and adult, amateur and professional. While those persons who have learned and mastered disciplines of expression are much to be admired, also recognize the importance of natural talents.