chaosprism
2006-11-12 17:10:33 UTC
#53348
Today I noticed a lot of town npc' corpses around (a result of a d.m event no doubt)
It always bothered me a little that I couldnt as a character pick up the corpses and take them to the morgue , take them to a bonfire to be burnt (or sacrifice the bodies to a dark god if my character is that way inclined).
Is there any way to make npc's drop corpse objects (like players do) they wouldnt have any items on them.
Theres a lot of rp fun to be had via this functionality.
Pup
2006-11-12 23:49:09 UTC
#53462
I agree. It is very immersion-breaking to see random dead bodies and no one seeming to react to them. A couple times I've sent DM tells to let a DM know, or to try and clean up the bodies myself, but got no response. So making NPC bodies act as objects would help a great deal. Not to mention the RP possibilities that could arise from it, as chaosprism has already mentioned.
outcrowd1
2006-11-12 23:54:53 UTC
#53464
Usually what happens is something kills some NPCs, either a DM event or a noob, and for the next 4 hours everyone who logs in is like "ZOMG! Dead commoners in the Grotto!" and everyone else is like "STFU! We knows!"
LaBrea
2006-11-13 00:08:03 UTC
#53468
When this happens please contact a DM and we'll handle it. It makes no sense to have corpses littering the streets!
Kotenku
2006-11-13 01:55:03 UTC
#53490
A DM can't be around all the time to deal with the NPC corpses though. Honestly, I got a lot of dead NPC reports when I was in the Watch, usually like 2 or 3 for the SAME body. It killed me a little inside, that I couldn't do anything about it.
Secutor
2006-11-13 02:14:47 UTC
#53494
The reason why they don't drop corpses like PCs is because, in most cases, they aren't really dead in IC terms. Some monster or some greifer killed them, and the DMs did not want them to die necessarily. The corpses left around allow the DMs to raise them without much hassle of having to find them in the creator -if- anyone noticed they were missing. If an NPC really dies IC, there is probably an event or DM supervision going on, and the corpses won't be littering the streets for four hours.
chaosprism
2006-11-13 10:55:44 UTC
#53543
If an npc isnt meant to be dead storyline wise then the corpse can still be animated like pc corpses are by the raise script. (via a d.m)
Putting all the corpses of npc's in the mausoleum probably makes it easy to see what npc's have died and get them standing all at once :)
Put the corpses in the pile and cast "MASS RESSURECTION" the spell all d.m's need for their beloved npc's :)
If you're going to make npc's killable at all I think you need to immerse that into the game, and carrying the corpses around does that.
Staring Death
2006-11-13 11:14:43 UTC
#53545
I'm not quite sure a dark god would like a corpse as a sacrifice anyways... :roll:
Ebok
2006-11-13 11:22:07 UTC
#53548
Can they fade after 10minutes?
Or um, change their name to "sleeping" after a given length of time?
Krelz
2006-11-13 17:24:03 UTC
#53615
Having run across this a couple of times with my current good samaritan character, I'll agree it is annoying. I'd say that if we don't get a DM response, just assume that they are sleeping, for RP purposes and go on about our business.
Or, y'know, surreptitiously kick them into the big chasms so that it'll be raining corpses in Lower. Y'know, either way. Heh.
Come to think, that strikes me as a good hook for a DM quest. You're walking along, minding your own business, and a dead citizen falls from the sky.
chaosprism
2006-11-14 10:45:12 UTC
#53802
Yeah this is exactly the sort of plot hook you could do with carryable npc corpses.
As for throwing it into lower, would be nice, but without a d.m it's hard to do short of having specific spots you could throw stuff into lower.
Making lower into a garbage tip would make the citizens of lower suitably unimpressed, which again makes for good plot.
Metro_Pack
2006-11-14 13:02:12 UTC
#53821
If you find NPCs corpses, odds are they died to a faction bug or griefer, so first let a DM know OOCly.
Thomas_Not_very_wise
2006-11-15 00:23:40 UTC
#53945
how come when a merchant npcs die or a quest npc dies they get dm attaention way faster than the npc commoners who are there just to wander around and complain about lower?
Not complainging but aren't we all equal?
9lives
2006-11-15 00:42:46 UTC
#53953
Because those NPCs are far more pivotal to the running of the server than the other NPCs that could be deemed filler.