I was just wondering, would it be possible to remove the floating names above characters heads? That way, players would truely be strangers and meta-gaming (or whatever) would be avoided more easily. Plus, if an assassin did get all dressed in black and fully covered in clothing, including face, he could attack someone for sure and no one would no who it was, both IG and OOC. I wasn't sure if this is just a toggle option that DMs can use or if it would require coding. But, then again, maybe the naming is good because people can't be recongnised IG as in real life.
Strangers Amoung Us
Players can do it themselves in the feedback page, or game options, not sure whether it can be permanently done through coding. It's probably a client side thing.
The box cannot set to completely dissapear serverside, but with some special code and systems (not nwscript), the 'name' that displays above players' heads can be altered. It is not functional on efu at this time.
Well I think that we should keep the 'injury' status since the graphics engine doesn't show wounds.
But I would suggest that folks remove the names, as it DOES help with metagaming and if folks change outfits or wear helmets, then it's easier to RP the 'disguise'.....
....though with there being a limited number of heads available creating characters that look identical, this may be counter productive and might cause PC's to be killed based on mistaken identity.
Keep the names.
It would cause too much confusion when people all of a sudden start emoting *Looks at the human* - Well, which god damn human to they look at? There's likely a looooot.. It's bad enough to do this with halflings when there's 5+ in the room.
On some server, there no one had a name except "Man", or "Woman", or, "Respective Race" if they had a special race, and the player could by using his or her own name in a sentence then select other players whom they wanted to make themselves known to, and for them it showed their name ever after until they used special "disguise" or "incognito" commands..
That, I say, would work, but removing all names right out causes more confusion on the long run than my little brain can take, I know you folks love realism, but in reality (I know, I checked it today) we do not all only differ by our hair/skin color and only have a couple of different faces that come up again and again, basically, as it is, in NWN and likely every other computer game. Is it worth the immense scripting or even HAK'age anyway?
*Takes a deep breath*
Thank you.
ExileStrife The box cannot set to completely dissapear serverside, but with some special code and systems (not nwscript), the 'name' that displays above players' heads can be altered. It is not functional on efu at this time.Mind, it's extremely non-trivial to do.
No no no no no baaaaaaaaad idea. There just arn't enough unique head etc etc for this to work. It would become amazingly confusing very quickly as clothes aside there are very few choices on what you look like, And fishing through descriptions each time is just making it even more awkward
Oh yeah, I did not state that clearly. >_> This is -not easy- and probably won't even be considered until persistant storage comes back.
anyway, portraits are a pretty good indicator, just click on "examine", and bam, no confusion.
So if I want to impersonate someone, all I have to do is take the same portrait?
Sanctuary's going to be 57% doppelgangers!
if your char is based on that, and you have 100% the same description, then -yes.. but you are a cheat if you do ;)
I wouldn't be exactly thrilled that I would have to confuse people who use the standard or empty description and having to download every inimaginable portrait to be able to identify someone.
The best system I think for this game (if it were possible)
Would be to have floating names that are based on what the VIEWER has assigned.
So initially the floating text would simply be "Male" or "Female" or maybe their race if thats obvious.
Then when you find out that persons name, you assign a name to that person so the floaty text will reflect what you know them as.
With this system you can have items that temporarily MASK this floaty text into something else "hooded stranger" which you can then as a viewer assign another name to it, but really you're assigning the name to wearing of this item, so probably to a string variable on the item itself.. If this item changes person then the string value would be cleared.
So you could have for example.
"Mask of Eloquence" [Disguise Name]: Roberto
I'd say the implementation may well be outside the scope of what's possible in nwn1.. but we can hope :)
I don't think thats possible winthin the client...
correct me if I;m wrong
Besides, there are too many people who are too lazy to write a character description.
Quite honestly, why was this even suggested? Do we have a serious issue with people metagaming PC names? If you dont want to risk metagaming names yourself, either don't recognize PCs you're not absolutely sure you know ICly; send a tell to the player asking if, and what you know her as; or write the name of the PC in your journal, as well as the name you know her as.
Frankly, I can't see how the effect of masked PC names could ever outweigh whatever scripting would have to be done for it to happen.
Neither do I, it might be nice to have, BUT,
I always thought that killing someone is a dm approved anyway, so, the player can see who attacks him + if he really want to know, he an find out (dont forget we have the dislike)
It wont contribute much, I believe, and it it dependent on the Players' RP (face recognition and assassination/PKing).
[quote="Linelle"]Keep the names.
It would cause too much confusion when people all of a sudden start emoting *Looks at the human* - Well, which god damn human to they look at? There's likely a looooot.. It's bad enough to do this with halflings when there's 5+ in the room.
How true.
Basicly, it would make EfU an annoying place.
considering you people's love for halflings >.>
If those wearing a 'dark mask' item, or a 'pot helm of generic anonymity (tm)' that could replace thier name with 'masked stranger' or whatever, that would be fine.
Just removing names when certain concealing headgear is worn seems acceptable, letting us recognise the familiar, as long as we can see it.
Whether or not this would justify the ammount of scripting involved is another matter.
Too many people popping on a pot helm and rags and acting as though they are obviously a different person, even if they RP it badly. This would increase the whine of "You can't see my name so you don't know it's me!", as most people will pop on a pot helm of generic anonymity (tm) and act as though they are -obviously- a different person because they usually speak normally and now are wearing a pot helm and rags and speaking bad Common.
Just my thoughts.