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Additional Domains (condensed version of all below posts) V2

Version 2.0

(Theres no suffering in the strref so: TlkTable Strref : Pain = 4721 )

Pain Domain (in place of canon Suffering domain) (1) Bear's Endurance , (2) Ray of Enfeeblement, (3) Infestation of Maggots

Domain power: Pain touch: one per day touch range special power that inflicts : called shot effect (feet), and called shot effect (arm) for rounds equal to the cleric's charisma bonus.

For Clerics of Torm, Tyr, Corellon , Shevarash, Nobanion, Siamorphe, Ubtao, Tiamat Talktable Pride. strref is at 81927

Pride. Domain Domain power: Bonus feat: Fearless (ie +2 to fear saves) 1) Eagles Splendor 3) Divine Power 4) Aura of Glory

Specifically for hoar priests, Tyr, anhur and some others. (tlk strref: vengeance 31488 --- in place of retribution that doesnt have a strref)

Vengeance Domain (in place of canon retribution domain) Domain Power: Once per day select a target, if that target hits you, you gain Ki-Strike (does max damage for weapon) for 1 hit against that target. 1) Bear's Endurance 3) Death Armor 4) Elemental Shield

Since moon is not in the talktable strref: Celestial =6716 (as in stars) would be good enough. Selune , Sehanine moonbow and Malar get moon domain. (maybe others)

Celestial Domain Domain power : Turn/rebuke Werebeasts/Lycanthropes 2) See Invisible (in place of faerie fire in standard moon domain) 3) Bless weapon (in place of moon blade from standard moon domain) 6) Regenerate (like a lycanthrope)

Tlktable ref : Script = 63280 or Scripts = 2302

Script Domain (in place of RUNE domain) Bonus Feat: Scribe Scroll 1) Fox's Cunning 2) Glyph of warding 4) Planar Binding: Lesser

possible addition: 7) Delayed Blast fireball : To simulate fire rune on ground

Envy is not in the talk table, but jealousy! is.. Strref 79084

Jealousy! Domain Bonus Feat: Skill Focus Bluff 2) Ray of Enfeeblement 3) Healing Sting 4) Vampiric Touch

Sloth isnt in the talk table, but apathy is which is close. Apathy! Tlk table Strref: 79093

Apathy! Domain Bonus feat: Uncanny Dodge (granted power of canon sloth domain is very similar to this effect) 1) Sleep 2) Ghoul Touch 4) Slow 5) Mind Fog

For sharess, Loviatar , Sheela etc. Lust tlktable Strref: 79090

Lust! Domain Granted power: none; more spells

1) Charm person 2) Invisibility 3) Clairaudience/voyance 4) Planar Binding: lesser 5) Mind Fog 6) Mass Charm

A large number of faerun deites also get this domain. Renewal Talktable Strref: 91094

Renewal Domain Granted power: Defensive Roll 1) Lesser Restoration 2) Remove Disease 3) Restoration

This one is especially for auril and ulutiu. (in place of cold domain which has no strref)

Winter Domain (in place of canon cold domain) Domain Power: Resistance to Energy(Cold) Ice Dagger (1) , Ice Storm (4), Cone of Cold(6)

(talk table strref: Winter 3212 or Frost 6617 )

This one is for talos. (and other weather related deities) (Talk table strref: Stormy 4994 , no storm or storms by itself)

Stormy Domain (in place of canon storm domain) Domain power: Resistance to Energy (electrical) (as per canon) Horizkaul's Boom(1), Gedlee's Electric Loop (3), Lightning Bolt (4), Great Thunderclap (6)

These are directly based on the canon F.Realms domains listed here: http://realmshelps.dandello.net/datafind/domains.shtml

I do not have much say on this matter, but I vote no. Clerics are already the most powerful class in D&D, though that might be argued. They are highly versatile, too. Why give them even more options? The current domains are enough for me.

As I've said many times before, this is about adding Flavour and options, having domain spells that fit the deity your aligned to, it's what domain spells were added originally in for. There are a HUGE amount of deities in the f.realms so you need a large amount of domains to reflect this. The original PnP rules have it, efu itself added a bunch of new domains to help facilitate this, and this is just an extension to that.

As a cleric you only ever pick 2 of HOWEVER many domains are available and once you've picked it you're stuck with it for that character, you dont get to chop and change. You get base cleric spells + the 2 mini domain ones thats it.

Even if this or a portion of this gets added it would be optional just like the previous ones. You misinterpret me completely when you say it's about empowering clerics, because i've never been about that, I't about enhancing variety, adding flavour and having spells appropriate to the deity in question.

Harlstar likes.

Thanks for the suggestion, but clerics have a lot of domains, and most of the suggestions above are pretty overpowered. (The exception being jealousy)

-Cross

In canon they do have a lot of domains, you still only pick two, and they're thematic with the many deities that are in the realms.

Which ones did you have specific problems with and why?.. maybe we can make them more palatable and still keep them thematically.

Most of them seem rather overpowered to me in comparison to either the standard NwN domains or the ones we added in.

As Crosswind said, pretty much all of them except jealousy are -far- too strong.

Whether canon or not, these'll not be added. I think there's no 'room' per se in the domains 2da file with the ones we've already put in (though I could be wrong on this, technical details are not my specialty!)

To clarify further : The main reason they're all so unbalanced is that they have some rather important spells as circle one. The 'powers' and bonus feats seem mightily overwhelming as well - uncanny dodge, Ki Strike, Cold Resistance and turn shapechangers (I.E. crush any chosen quest in efu!) for instance.

We could add more, but I'm not sure it's worth the effort to add a bunch of non-canon, highly-overpowered domains at this time.

As always, the suggestions are appreciated.

-Because I am the nicest guy ever-, I will comment on why your stuff is poorly balanced. A few rules:

1.) Clerics cannot approach wizards as offensive spellcasters. 2.) Domain abilities shouldn't be as good as decent feats. 3.) If you get a spell at a lower level than it actually is, it should suck -hard-, or everything else in your domain should be terrible. 4.) Clerics should not get spells that are meant to only be usable by weak, weak casters.

Pain domain violates 3. Pride domain violates 3 -twice-. Vengeance Domain violates 3 (Bear's Endurance) and 4 (Elemental Shield) and 4 again (Tenser's) Celestial violates 3 (See Invis). Script domain violates 1, 2, 3. Apathy violates 1. Renewal violates 3. Winter violates 1,2. Stormy violates 2.

I hope that's somewhat helpful. Keep in mind that, even if these domains are made to not be overpowered, they probably won't be put in because we don't see a need for them. Thanks for the suggestion, though.

-Cross

Crosswind -Because I am the nicest guy ever-, I will comment on why your stuff is poorly balanced. A few rules:

1.) Clerics cannot approach wizards as offensive spellcasters. 2.) Domain abilities shouldn't be as good as decent feats. 3.) If you get a spell at a lower level than it actually is, it should suck -hard-, or everything else in your domain should be terrible. 4.) Clerics should not get spells that are meant to only be usable by weak, weak casters.

Pain domain violates 3.

All clerics get bear's endurance at level 2, official canon: suffering lists this spell as a domain spell. Endurance itself only adds a few hitpoints at low levels, a level 3 cleric for example who can cast this spell anyway can give at MOST 2 hitpoints per level for a total of 6 hitpoints to a level 3 character. Theres no difference in effect between a level 1 pain domain cleric casting this or a level 3 any domain cleric casting it (other than it lasts for a shorter time on the level 1 ) Bioware's healing domain gives CSW at level 2, and HEAL at level 5 as well as a very strong domain power of empowered healing across all levels.

Pride domain violates 3 -twice-.
Same argument as above for eagle's splendor. Divine power is inside bioware's strength domain at the same level. I removed aura of vitality as it's represented in war domain anyway.

Vengeance Domain violates 3 (Bear's Endurance) and 4 (Elemental Shield) and 4 again (Tenser's)
Same argument for bear's endurance, and it's also in the official canon domain retribution domain. Elemental shield is also an official retribution domain spell. Tenser was removed as a possible option.

Celestial violates 3 (See Invis).
Fixed, the see invisibility is at level 2 now.

Script domain violates 1, 2, 3.
Fox's cunning same argument as other level 2 transmutations, this spell also has little bearing on in-game mechanics other than a few skill rolls. Dwarf domain has glyph at level 2. Never actually cast delayed blast, so not sure if it leaves a triggerable sphere like glyph does. Also the fact it's level 7 means that it takes a level 13 pure cleric to achieve it. This was a thematic choice and can be left out thats why I said it was a possible addition.

Apathy violates 1.
Ghoul touch isnt a good spell, in fact never seen anyone cast it ever. Slow has been modified to level 4 even though travel domain do get slow at level 3. Sleep is a weak spell that both druids and wizards have at level 1 , it's not a problem at all and it's extremely thematic for apathy. Feeblemind was changed to mind fog (making them apathetic)

Renewal violates 3.
All of these spells are curatives that all clerics get they just become available to a lower level cleric that has renewal, again I implore you to test rather than pre-judge the power of these domains. If a cleric has allocated these spells they cannot be used to spontaneously cast healing like the spells at the real level can, so when they dont get used they're dead-weight. The use of poison and disease is very high on this server, thats why we see antidotes and salutary tonics on sale at vendors. A renewal domain cleric prepared for disease may be stronger than a normal cleric doing so, but they dont get the domain spells the other cleric has in place of it.

Winter violates 1,2. Stormy violates 2.

Canon storm domain recieves the 5 damage resist to electricity. So it's duplicated here because STORM as a word wasnt in the strref, but stormy is so that word was chosen instead. These energy resistance feats arent as strong as they appear, they rarely get picked at all. (fire and acid get picked the most) They're only really usable in areas that deal constant small amounts of damage, spells mostly do way more damage in one lump than the meagre 5 points will even dent. It's interesting to point out that acid and fire both have spells that deal small amounts of damage over time where the appropriate energy resistance feats would be quite useful against, cold and lightning do not have spells like that.

On a side note, I only picked uncanny dodge for apathy because I dont know if theres a way to implement their real SLOTH domain ability which stops them getting the -4 ac penalty when they're knocked down or prone.

Thanks for your critique crosswind.

I'm sorry that I don't have time to respond individually to each, but a few general comments:

1.) Just because something's a PNP domain, doesn't mean it's balanced. Many, many PNP domains are horribly out of whack with the PHB domains.

2.) Most domains give you spells that aren't very frequently used, but become more useful because they're lower level (Healing is an exception - healing is also, bar none, the most ridiculously crazy questing domain ever). All of the stat buffs are useful - they're way better than level 1 spells.

I appreciate the comment about playtesting, but the truth is, it's awfully difficult to get a significant sample size of people to play a particular domain in a realistic setting. A small enough sample size becomes dependent on the player - is it RD, or DruQKs playtesting? If it's RD, it's going to show that the thing is overpowered. If it's DruQKs, it's going to look underpowered...

So we develop rules which, historically, work (mine, above), and write 'em down. And use 'em.

-Cross

Of stat buffs, dex - cat's grace and bull's strength are by far the most useful, I'm not advocating THOSE ones be level 1 spells even for bahgtru, orcish god of strength.

On a side note, strength domain in NWN2 does have bull's strength as a level 1 spell (in 3.5 it gives +4 always) and I dont agree with that choice at all.

Strength and dex as stats both have multiple uses in combat so when they change they affect things a lot more.

Bear's Endurance (Con) always has an effect even though it's marginal at low levels to the recipients health total as I said it affects at most 1-3 hitpoints per recipents level. (3 hitpoints only when you have an odd numbered con score like 13 and roll 4 on your 1d4+1 roll to get +5 to the stat) Owl's wisdom affects will saves a little and monks ac. Eagle's Splendor affects scripted interaction slightly and paladin's saves. Fox's Cunning affects certain skill rolls.

Also on canon or not, OOZE is not an FR domain , it is a standard D&D domain , SLIME is in FR. (so I assume it's used in place of that) FUNGUS is also not a canon domain anywhere. (though I do like it thematically) Remember also that PORTFOLIOS are not domains. Moander may have FUNGUS in his portfolio but it's not a domain. SEA CAVES is not a domain anywhere but I assume it's in place of OCEAN or WATERY DEATH which are both FR domains. REPTILIAN domain is obviously the efu version of FR SCALYFOLK domain.

This is my reasoning as well when it comes to the names I chose in place of the canon names when they didnt exist in the talktable.

Any reason that Ibrandul, lord of caverns, doesn't have the cavern domain despite it already being implemented on the server? I know he's dead and all, but...

Darkness might also make sense, as he is 'the enveloping darkness'. Is there a limit to the domains a God can have?

Without adding any spoilers (though it's common FR knowledge) considering another deity is granting spells in place of ibrandul, it's quite possible. But I thikn they are basing the domain list on the ones listed in various official documentation.

the new Darkness domain is definitely one of the strongest of the new domains, they get a good bonus spell for free and a good level 2 spell as a level 1 spell.

In response to the two previous posts, allow me to once again point out this thread. I presume Ibrandul's listed domains not having been updated is nothing but a mistake. Arkov?

Snoteye In response to the two previous posts, allow me to once again point out this thread. I presume Ibrandul's listed domains not having been updated is nothing but a mistake. Arkov?
Sounds right.