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Long Quests and rest.

I have never heard of someone who actually rested while in quest. Especially these long quests, it seems reasonable one should be able to rest, if the quest is long (and even suggested to).

And yet, when I actually (dared?) to suggest it to a player, it seemed ridiculous for some reason... *bewildered*

Am I becoming a powergamer -spell lover? or it is logic and should be able to be done?

I suggest to allow it. (as long as some still stay around to guard, and not everyone stay awake, it is possible with same ration that everyone sleep, although 2 fighters always should be kept to guard in dangerous places... )

- Alogen

If it's outside, get a fire and bedroll. Then sleep. It's simple as that.

There used to be specific RESTFUL areas within quest zones that made sense to be able to rest at, but these were removed for what I assume was balance reasons.

Resting mid quest represent you and your pals taking 6-8 hours to bed down and prepare for the next day. During the time in which you have just partially attacked a group of gnolls or what have you, they would likely either leave, regroup and reinforce, and or attack you in reprisal thus messing your "rest time" up. Since the scripted quests do not function like this the ability to rest during them outside the quest area is in my books "cheatish".

In my book if you are exhausted and beaten, stay exhausted and beaten, go back, and tell your employer that you got trounced and end the quest.

Beggar wins again!

Not exactly. Many of the longer quests allow you to rest. This is entirely by design by the quest creator (me) precisely because I understand the quest is long. So if you can rest, you can rest.

I'd rather people took the time to roleplay through a long quest rather than just rush madly because of a concern that their buffs would go away.

Other quests that aren't as long, or which don't make sense for you to be able to rest, you can't rest in.

That's why I said outside the given quest area is "cheatish". Inside I know is fair game as it's part of the scripted environment that you have set foot in. Atleast, that's how I'm reading it.

I was referring to long quests, as Howland said, and answered.

Yes, if I am a wizard, just logged (my spells are full), now I take boggs quest. In middle, toward boggs, my ghostly ended, and I get back to rest and go again, its kinda "cheatish" indeed :P

Situation specific really, this one, use common sense. If you're INTENDING to rest at least once or twice before you start a quest, well, then you shouldn't have taken it in the first place, but if circumstances change (I.E. an important party member falls and you want to go back and raise them before carrying on) well - count me among the DM's that won't object :)

The Boggs example is one we might take offense to, yeah.

I think he means the absolutly massive ones that take like 2 hours to do >.>

Or the absolutly massive DM spiced ones that, while much awsomer, take longer

I like er words :)

Is it maybe possible to ask from the DMs a list of scripted quests, where rest is alloved and not considered cheating? Don't give the restplace position of course, just the quest names, where it is possible to do mid-quest resting. That would bring both players and DMs on common grounds.

Or maybe putting an OOC notification in the quest journal, that rest is allowed during that quest. That would be maybe even better. Just an idea though.