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eeeeeeeeeeeeeevil traps

Umm... i may be a noob when it comes to using traps but after years of setting them off dont they usally disapear?

In the chosen quest, i died attempting a "disarm trap" by failing to disarm it thus triggering it. Then i ressed and, i am not blaming my party, but i was still on the trap, should traps not have a timed respawn thing to avoid me swearing to kill the original designer of traps?

I believe it's pretty clearly stated when you try to respawn that you should avoid doing so until your body has been removed off of any traps.

I asked in party "can i ress now" and they said yes,

To avoid this can we please make it that traps dissapear until the current party leaves the quest area?

PPPPPPPLLLLLSSSS

And shouldnt the traps become disarmed after they are triggered? What pressure-plate launches spears at it's self twice when firing once would have been enough for it to run out of ammo?

its not a faulty script, its a faulty party. :/