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Booze!

Is there a chance that you could make the results of drinking the alcoholic drinks in EfU more effective?

I've seen character down so much ale it would of logically been enough to kill them.

I would of thought it would be kind of intresting too - rather than just decrease inteilligence - shouldn't drinking so much alcohol decrease a load of other stats and eventually knock you out?

Interesting....

I think I brought this one up before. Like there drugs in the game but you have to IC IG there effects, like I wanted a hallocantory drug that would make you confused and attack people. But apparently you need to act these effects out on your own, so you want to be drunk act it out. I've done it before, it was fun!

I agree, rping i is the best part - but I think it would be cool to see some more restictions because pcs are drinking impossible amounts.

I can definitely see the benefit of having the confused "bubbles" over the head and a sway when you're in this condition. It just adds to the Rp when it's obvious to everyone from miles away that you completely smashed.

It's similar to the message I had earlier about diseases that give you "fits" and 'tremors" occasionally.

You should be able to drown yourself in Booze!! Quite Literaly!

~Or just KO yourself until someone else drags you off.

Heh, had that happen once RPed my charecter got so drunk he began hitting on a preistess of Tyr, without relizing what he was doing. He was later knocked out and dragged up to a room where he continued to have dreams and began talking to the door.

RPing things is so much better than having a script telling what happens when you do such a thing. Although I think it came up in a similar topic that a councilor drank so much that the dm's had to permadeath him due to alcohol poisoning.

A well-known character in EFU did manage to kill themselves with alcohol.

That was with a DM.

The purpose of this suggestion is to make Alcohol more potent. If you drink Alcohol currently and fail the save, it will give you a -1 to int, for about a minute, at which point it will disappear entirely. The original poster is suggesting that they make it so that drinking multiple bottles of alcohol will make the stat decrease -stack-, and be more potent, so that you can get below -1 INT, as far down as even, say, 3.

yeah...people should vomit too after a lot too, make a emote for it! :p

Well you could well have even worse effects.

-X to dexterity for sure to simulate the deteriorating reflexes.

Charisma off course will go down after a certain amount consumed. (interaction with others) though it may actually go up initially as people "chill out", lose some inhibitions.

Bards especially would love that :)

If nothing else there should at least be a physical limitation to how much liquid you can force down, before you're forced to vomit, possibly not only dropping the penalties from drink, but perhaps even dispelling effects caused by potions.

This isn't hard to modify, but -- really -- how realistic does it need to be?

I think some cumulative INT/WIS penalties would suffice.

The vomiting, blacking out, et cetera can be roleplayed out with emotes, if you really want to do that.

As a crutch for those who aren't so good at roleplaying, having the mechanics take hold at certain times helps the suspension of disbelief for the rest of us.

It's not necessary, but hey.. settling disputes via drinking contests is always a nice alternative to the arena.

Vendayan As a crutch for those who aren't so good at roleplaying, having the mechanics take hold at certain times helps the suspension of disbelief for the rest of us.

It's not necessary, but hey.. settling disputes via drinking contests is always a nice alternative to the arena.

...Alright, I'm convinced. I'll look into adding "passing out" after sufficiently many failed saves when drinking.

Vendayan As a crutch for those who aren't so good at roleplaying, having the mechanics take hold at certain times helps the suspension of disbelief for the rest of us.
Just ignore it or hang out somewhere else. Interestingly enough, I've only ever seen drunkards in the RB.

Vendayan It's not necessary, but hey.. settling disputes via drinking contests is always a nice alternative to the arena.
Agree on DC + drink booze + roll Fortitude = settled.

What about the dex negatives and charisma negatives at high consumption, fairly close to the point you pass out :)

I agree snoteye like I said that it's not necessary, but at any time that we have to simply ignore crap roleplayers and worse when we're forced to improvise our way out of the situation by using crap roleplay ourselves (such as the situation yesterday with the drunken PvP griever in the rock, which we all eventually subdued until someone could get rid of him) it's obvious that the suspension of disbelief has been broken. And suspension of disbelief is -everything- for a proper RPG.

So again I'll say, "it's not necessary", but simple mechanics that can be added to enhance realism without adding imbalance is always a good thing to add to the game if the time can be found to implement it.

guess you can also script alchohol poisoning while your at it. why not make alcholol addictive like if ya to long without it you start to get seizures and you have to rp your chactor managing to get more or living without .

I tend to think a negative to CON is almost a requirement, or some kind of cumulative CON check so that you do pass out after you drink too much. Perhaps even a cumulative save versus poison with every drink you take. It starts out DC 4 or something and goes up with every drink you take within X minutes.

This would allow neat drinking contests which are a highlight of many bars in roleplaying games.

Oroborous Perhaps even a cumulative save versus poison with every drink you take. It starts out DC 4 or something and goes up with every drink you take within X minutes.

This would allow neat drinking contests which are a highlight of many bars in roleplaying games.

I absolutely support this suggestion.

It could be because I'm playing a Talonite and I want to run a russian roulette contest but can't afford the poisons to run it, though.

Vendayan .. settling disputes via drinking contests is always a nice alternative to the arena.
Added.

Oroborous I tend to think a negative to CON is almost a requirement, or some kind of cumulative CON check so that you do pass out after you drink too much. Perhaps even a cumulative save versus poison with every drink you take. It starts out DC 4 or something and goes up with every drink you take within X minutes.
Added.

Thomas_Not_very_wise why not make alcholol addictive like if ya to long without it you start to get seizures and you have to rp your chactor managing to get more or living without.
Not happening.

Can you add some sort of wine coolers in case Mylin ever comes back?