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removeable arrows and other ideas

When you launch an arrow or throw an axe of dart does it break? if not, when ya launch them and it hits i believe you should be able to retrieve it. maybe one or 2 break or half of them do. but when ya launch an arrow you whould have at least one protruding out of it and be able to recover it from the remains.but with slings i do not believe the charactor will go looking for some lowsy rocks. Also with the rocks since they are found all over the place maybe if we can colect the bullets instead of buying them it would create a bit more realism. I am just saying what i think if this is possible please make this possible

another idea is when ya only launch arrows or swing swords shouldn't you become more accurate? I know thats why there lvls but then lvls do not exist in an rp enviroment. so when ya launch say a 1000 arrows you get one more dmg point? and whan ya swing ya sword ya get the same effect i am not saying this is a must have but i think these are neat ideas

Also with subraces. with wood elf i multiclasses ranger and rouge . wood elf favored class is a ranger so i wouldn't think i would get an exp penalty. guess what. i did

Thomas_Not_very_wise When you launch an arrow or throw an axe of dart does it break? if not, when ya launch them and it hits i believe you should be able to retrieve it. maybe one or 2 break or half of them do. but when ya launch an arrow you whould have at least one protruding out of it and be able to recover it from the remains.but with slings i do not believe the charactor will go looking for some lowsy rocks. Also with the rocks since they are found all over the place maybe if we can colect the bullets instead of buying them it would create a bit more realism. I am just saying what i think if this is possible please make this possible

This is a nice idea, however, I'm not sure how difficult it would be to script, and how laggy the script would be. Also, I'd say that it's pretty unheard of arrows that don't break. Many arrows, if you think about it, would be a bastard to remove. In the removal, I don't doubt that they'd break.. but, if its possible for arrows that miss, maybe. However, I don't think something as trivial as this would be worth implementing, I mean.. it's only 1 gold.

Thomas_Not_very_wise

another idea is when ya only launch arrows or swing swords shouldn't you become more accurate? I know thats why there lvls but then lvls do not exist in an rp enviroment. so when ya launch say a 1000 arrows you get one more dmg point? and whan ya swing ya sword ya get the same effect i am not saying this is a must have but i think these are neat ideas

Levels /do/ exist in a roleplay environment, they're just not referred to. The entire D&D experience & levels system is pretty much how these things are measured. I mean, you don't get more accurate if you miss 1000 times, that's why you don't get experience for shooting a missile weapon, or swinging a sword.

Thomas_Not_very_wise

Also with subraces. with wood elf i multiclasses ranger and rouge . wood elf favored class is a ranger so i wouldn't think i would get an exp penalty. guess what. i did

I think the race multiclass penalties are hard coded into the module, not entirely sure of this, but I guess that's where your problem is.

Axes and arrows- likely possible, but would likely be seen as a script that would generate more crap for the server to keep track of with little benefit. The cost of arrows/ bolts/ darts/ etc is soo low, that the benefit in a few coins vs. adding to # of scripts running serverside would likely preclude this.

XP and firing arrows? Sure you get better, that's why we have levels. Since a considerable portion of getting better is prctice, it would would seem likely thatyou ought to get XP for firing lots of ammo. However, spamming practice dummies for XP would likely be the concern here. And besides that, I'm sure I could teach you to hit a target in little time at all with handgun. However, I'm also quite certain that your skills in combat would be pitiful at first. Hitting a target is one thing...moving, aiming and firing while not being hit yourself is a completely different story.

Lastly..if your wood-elf rogue/ ranger XP thing is correct then that may be a bug. Have someone who knows better what's going on have a look. It may be an engine thing, or perhaps even operator error.

Sorry...Drunken seemed to type a bit faster...posts are similar XD

a penny saved is a penny earned

in case you didn't know

Looks i am just saying but with the darts and axes **they should be removable** how many times did someone emote **removes axe from leg** seriously that would add some realism or when ya hit by an arrow you gain an arrow in your inventory...just broken or if ya lucky has a disease factor since it went through your blood? Man either i am loosing my wits or i am not on a role here. I am just saying if ya run out of arrows you should be able to use one that came out ya...**watch the Scorpian king if that is what is is called** :twisted:

Also you should be able to poison arrows set fire to them spell them and all that other cool stuff.

and for the exp for firing arrows then give out practice arrows for dummies. just make the arrows unbelievably high priced

Setting fire to arrows etc generally needs special flammable arrows, I don't think they were normal ones, were they? There are flame arrows available (though I'm not sure how easy they are to get hold of in EFU) same as there are +1 arrows and all the rest.

Arrows often do break, especially since they wouldn't have been made from fancy fibreglass and what-not. And if the arrow is in your leg, remember that it's almost certainly barbed so as to be difficult to remove. You either pull it backward, and rip another chunk out of your leg, or push it all the way through. Pushing involved the feathers being cut off, pulling often snapped things as well - plus, it's coated in gore. YOUR gore. Are you really that desperate to use it?

Special practice arrows are probably more work than they're worth, and people would just use normal arrows anyway.

Throwing axes I'll grant you, but again, remember that every suggestion like this is a lot of work for the DMs to code.

Perhaps having the occasional pile of stones that contains usable rocks - but I suspect the response is likely to be along the lines of 'Dammit! I want loot, not a rock worth 1/99th of a GP, you stingy goat-loving DM!'

lol

then why did the dm's make practice weapons in lower? ((are they stil there i haven't checked))

But then were all desperate HELLO WERE IN THE UNDERDARK! Look if thre is an arrow in ya leg and a stampeding minotaur who is about to die is charging will ya take the arrow of ya leg despite it being barbed and shoot at it? look maybe this is for survival feel so when ya use the script remove arrow dart axe maybe you lose some hp?

I recall it being mentioned somewhere that the price for ammunition stacks in NWN is so low precisely to simulate recovered ammunition. (You didn't ever wonder why ammunition is so cheap in the first place?) So, basically, this suggestion has been 'implemented' all along.

why don't ya make ammo more expensive. i am sure it took a good hour to make about 10 arrows

We have a working system now. Why go to all the trouble of messing with it now. The old maxim applies.

If it ain't broke, don't fix it.

...then make it better

But it's not making it better in any way shape or fashion. Bioware created their system factoring certian things into account. And to properly implement something like this over and around the existing system pretty much everything would need to be changed. Costs would have to be upped significantly, and arrows themselves would need to be given a tangible weight so that we can no longer walk around with stacks of 99 arrows that weigh nothing.

shoot i don't get why throwing axes are a pound each and arrows are light as a feather. 99 arrows **should** way something maybe about 5 pounds at the very least

Thomas_Not_very_wise, please re-read the post by Anthee. I beleive he nailed it. I am certain that the amount of scripting and trouble it would take to change the things you are discussing would be too labor intensive to produce too little of a change in the in game environment, and there are much more pressing issues that the DMs are likely looking into scripting wise.

Well, he does have a point regarding the relative weights of throwing axes (all throwing weapons, really) and arrows/bolts/bullets, but that's an unrelated issue.

fine

Basically I think it's not worth the effort required to perform this change. It would take alot of work for almost no gain and really there are better targets for scripting time.

You could always carry an extra package of arrows and RP picking them up as you go along in combat.

There is a little left to the imagination here. Could you honestly carry 400 arrows on you? Probably not. But like stated, that is to insinuate recovery. Could you carry 3 leather bags, 4 boxes full of crap, and a few stray items and still fight effectively with a longsword? No, probably not. But it would sure suck if you couldnt carry all of that now wouldnt it. Again,it is assumed that you might drop your pack before you fight, or keep many things in your room at the inn.

this went off topic i get your point so lock it please

i once played a server that put a weight on arrows and bolts. it sucked so much - just became a annoying rather than helping the rp.

((i know this really doesnt have anything to do with the topic - but might be worth mentioning))

I came in late, so I'm not sure what the whole issue is. Why would anyone even bother to scribt something so entirely meaningless as recovering trowing weapons from a body? I don't think anyone would seriously go through all that mess just to "git' me ferkin' arrow back!"

As for your arguement about throwing axes being so insanely heavy that it would be handy if you could recover them --

Throwing axes can be equiped while wearing a shield and add your strength MOD. to your damage; they are by far the best ranged weapons, the weight just balances things out. You just can't expect the DMs to change any minor issue; because I could settle them up with years of work. (Good thing Arkov <3's working on these things. :roll: )

It's like .. Asking .. Yea. It's very much like "It's lame that my spell caster can only get his spells back by resting. IC I can pray or just sit and study!" It's just the way Bioware considered it balanced, which is very much is.