i still have no idea why you wouldn't want to implement this. to me it is the only skill that rouges get there trademark from. Unless theres a good reason other than its not cool please make this possible
implementing the pickpocket
As far as I understand it at least in other servers, pickpocket is not implemented due to a few things.
Cons: A) You need a way to limit the size of the item people can take. How do you pick pocket any medium or large weapon or suit of armor? B) You need to have npc's viewing this (especially when the victimiser fails their roll) to do things about it, at the very least finger them/report them. C) Stealth in plain sight is an implementation issue for nwn, currently you can stealth up to somebodies front and even when they're looking you in the face if they didnt get their spot check you're invisible to them. D) There are no divinations implemented in the game of a type normally usable to 'fight' thievery like "locate object" or other normal ways to locate stolen items/gold. For example in PnP you can wizard mark items (which is like putting a serial number hidden on it) E) Quite hard on newbies since their spot checks are low
Pros: A) It's great RP to play a pickpocket and on the converse play a thief hunter or such. B) Pickpocketing rings people are wearing, a portion of the gold and items that take up ONE square would give the SKILL a use rather than being a dead one (except for one quest, and for roleplay) C) Pickpocketing could be used as a "SLEIGHT OF HAND" ability to handle all the other things that require subtlety in hand movement, such as gambling (shuffling). D) If you could identify the direction someone was facing and use that to modify the chance of success to make sure all "useful" pickpocketing is done from behind somebody. E) Putting pickpocket on a special ability OBJECT, that had a radial menu of "Try for a worn ring", "Try to steal their entire purse", "Try for a random small backpack item", "Grab some gold", .... would have different DC's.. trying for a worn ring the most difficult, followed by stealng their entire purse, then a small backpack item, then grab some random small gold the easiest.
ONLY skill that rogues get a trademark from? i believe they get quite a few skills other classes cant touch
lol, half orc barbarian doing disarm trap.... no
Rouges have heaps of trademark skills, and if ya wonna pickpocket a PC just tell the guy ooc what u r gunna do, roll some checks and then move the item of choice thru trade. Of corse, this could be a major pain in the ass and yes, how would you pickpocket a halberd? HM!?
And pickpocketing NPCs, i dunno how many times i pickpocketed the fat guy in the RB for his cloak but almosat all my rouges had one XD
But thankfuly i belive the DMs fixed that... damn ....
It was stopped because people kept abusing it. If you want to pickpocket somthing, ask the player OOC if its okay, and if he/she agrees they will let you perform the roll, and it can be taken from there. Besides, pickpocket isn't the only rogue trademark, or else you would never have lawful rogues. Rgoues are one of the classes that can be developed in a variety of ways, I've seen rogues on this sever that are better in combat that fighters, depending how you use your skills determines how effective your rogue is, and inpreventing pickpocket the dms are encourageing variety in rogues instead of "someone who just steals".
I agree pickpocketing is just ONE of many skills a rogue gets, it's just an avenue they stopped in favour of the "mugger" style of rogue who kills people for their stuff, or the OOC thief who steals stuff out of packs when people fall down. Thats bad enough without the pickpocketting.
Agreeing wholeheartedly with these posts. Allowing pickpocketing creates a group of people who put their pickpocket, move silently and hide skills through the roof and then they drain people dry. Sorry, but the system is too abusable :p
Yeah the problem isnt with the idea, it's with the implementation of hide and move silently in NWN. And with the fact pickpocket allows silly pick pocketing.
I agree, though I like the skill and it rarely was used even in the original game and expansions, in a full pvp server it is highly abuseable. Level 7 rogues would rape any lowerlevel character, and yes it would be hard to steal a great sword without being noticed.
in my hopping about in a few servers, I remenber a item that players could place in their invertory that prevented stealing.
basically it was a spiked ball and if the thief was unlucky to pick this item up, they'd take d6 piercing damage, this would also bring the thief out of stealth mode and alert the victim that something is up as you would obviously notice the thief has a bleeding hand clutching a spiked ball.
I don't know how they did it with the scripting and such but it made people more cautious about pickpocketing.
although this could lead to abuse such as someone purchasing a whole slot full of them thus making it nearly impossible for someone to be pickpocketed.
as for the randomness of pickpocketing, would it be easy to just script it so that pickpocket just steals small items and gold?
Howland You can use in DM or scripted situations, but early in the server's development we just decided trying to script it to work properly (stealing only small sums of gold, with a time limit on attempts) was more effort than it was worth for something we didn't think added much to the server.
This is the topic to read to get up to date on the PP debate.
https://efupw.com/efu1-forum/topic/78/7883/pick-pocketing/index.html
By the way Thomas, you posted on the thread, so...
Thomas_Not_very_wise you could just wait till the player gets to lvl 6 or something then take off the skill decrease. (lvl 4 for arabel rouges) though you must also have thief mode toggled at the same time to use the ability.
yea....i barely remembered that thread. and yes i know that rouges have numerous other skills. *but* seriously folks you can put a serious lvl limit on this ((as in onform charctor that your about to and ask lvl and class etc...)) and i had a char that was about to be pick pocketed and my charctor smashed him to bit ((was tha dm enabled or what?)) because i got th eyellow script at the bottom of my screen saying *that you are being pickpockedted* or something along those lines. and *mugging* to me is wasted effort when a thief can simply steal a small amoun of gold and not get hurt and barely get noticed.
i had a char that was about to be pick pocketed and my charctor smashed him to bitNo theif like that would survive for long anyway, if you're gonna steal, its never wise to do it to someone who can beat seven shades of black into you if you're caught, only increadible arrogant or foolish theifs would do so, and neither would live for very long.
*that you are being pickpockedted*I may be wrong about this, but this implies that the theif hasn't actully taken anything, simply that he/she is trying to
*mugging* to me is wasted effort when a thief can simply steal a small amoun of gold and not get hurt and barely get noticed.Simply mugging someone for items isn't allow on this server I beleive. It is different if your character is after a specific item (such as a dm plot item), but simply saying "Hey, that person has a gold bag the size of my citzen stone, I'm gonna mug him" isn't considered good rp (and again, anyone with this kind of logic wouldn't last long anyway).
What kind of foolish thief mugs/pick pockets an adventurer? You're surely gonna get your arse handed to you.
What about when those thieves are Adventurers?
There are ways around this of sorts. Of course there is your standard beat down + mug, though somewhat frowned upon by others. However, next time you've a hunger for the colour why not merely offer the threat of violence. A simple "Thy money, or thy life!" will suffice.
A crossbow quarrel levelled at one's face speaks volumes, and you might be pleasantly surprised at the results.
With the money or life approach, they can most likely just turn around and leg it. And if you both are within the same level, they can most likely get out of their unkilled. Or they can just jump upon them, getting the upperhand with having a melee weapon. Or they can swig an invis. It really puts the mugged at a huge advantage, which muggers normally aren't to keen to do.
Easier just to cassualy walk past them armed, and swing at their back as soon as you pass ;)
They can, or their characters might be scared to death and continue the roleplay. Obviously the reactions are going to vary from character to character, but not every Joe Adventurer is going to laugh, or run, in the face of a fully loaded missile weapon and/or pointy stick.
Most people would at the prospect of losing all their hard earned shinies. I've threatened an equal lvl Wizard (who was a complete, coward, ran as soon as a Trog hit him on the trog quest) Proceeded to cast Hold Person, Combust, Magic Missile, change to FD, and beat the last remnants of life away from me with his quaterstaff. I suppose he can't be a rule for all, but i've seen similar things happen in PvP situations.
I suppose it depends on your motivations for doing it, and you're very right in that the majority of people are probably going to react in one of two ways (Fight or Flight).
But, this way you're giving the situation a chance to foster some potentially fun roleplay between the robber and victim, rather than the tried and true "Unstealth/Uninvis+Pwn+I STEEL UR GOLD NOW LOLZ" method.
Take a chance. If things turn sour, drop a potion of your own.
hmm the dm's could implement faster running if ya have a high dex and you can keep it up longer if ya have a high str. so runniing will require str and how fast you run would require dex...but seriously. rouges are awsome thye need some creit in there pursuits in life like pickpocketing
Thomas_Not_very_wise hmm the dm's could implement faster running if ya have a high dex and you can keep it up longer if ya have a high str.
The racial speeds were kept out of NWN, so that's why all races run the same pace. Also, it would be constitution and dexterity, although, I don't think that Idea is feasable.
Thomas_Not_very_wise rouges are awsome thye need some creit in there pursuits in life like pickpocketing
True, rogues are awesome. They're one of the most versatile classes around; one of the main reasons they don't need extra abilities. Pickpocket is too abusable.
grr then de abuse it. Give tokens to the people who the dm's **know** that will not abuse it. after all who said we were all created equal? **the USA constituion there is annulled**
Thomas_Not_very_wise grr then de abuse it. Give tokens to the people who the dm's **know** that will not abuse it. after all who said we were all created equal? **the USA constituion there is annulled**
Something tells me that's not going to happen. Just deal without pick pocketing, it's the way of the server. There are plenty of other roles a rogue can play, like I say, they're incredibly versatile.
Wow... I mean...Wow. You just don't give up, do you?
never give up or you will lose what you want that my motto **one of them**
Never give up and you'll become incredibly annoying is also another one...
...well....that ...a problem with never giving up however dumb it may be...this is not dumb
i am a hypocrite. dm's please lock this