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A couple more emote ideas.

I was looking at some of the emotes and I was thinking some of the animations could actually work for two or more completely separate emotes.

*points* --> uses USE MID animation (get item middle)

*picks* ---> uses USE LOW animation (get low animation)

*shrugs* ---> uses threaten animation (shoulders go back)

*pleads* ---> use beg animation

*beckon* ---> use salute animation (quick anim)

*scratches* - Use scratch head anim

*wobbles* - Use stupor/poisoned anim.

If anyone else has any other emotes they'd like to see animated .. and can see another inbuilt anim or combinations of anims doing it put it in this thread.

Also although I think I have mentioned this on the bug forum.

*nods* makes the character pump his right arm before nodding. which isnt always appropriate.

These should be really easy to add.

maybe *picks* should become *picks up* because having the character get low for something like *picks nose* doesn't make sense

I miss *smokes* and *whistles*

chaosprism is on a roll. We do need to have a POINTING emote!

The "get mid" animation would be horrible for that though. Please don't make it look like my character is looking at the ground and turning a doorknob every time they *point*.

The first time I saw someone use the smokes emote I casted Protection Vs Elements and ran away because I thought the other character was going to explode.

ExileStrife The first time I saw someone use the smokes emote I casted Protection Vs Elements and ran away because I thought the other character was going to explode.

XD, my hero.

Well there really isnt any other animation sequence in there I know of that would suit for *points*. And my characters do it alot especially when people ask directions in town.

Maybe theres a way to remove the portion of the animation that rotates the hand if that bothers you.

However I've seen some people spin and shake their hand in real life when pointing to things.

Dont make shrugs into one please. Threaten looks like threaten... not shruging. I dont want to die becuase I shrug alot.

Perhaps these animations could be activated through /c emote, so we don't get animations we don't want when we type emotes in the talk chat. I remember a server that used these, and my character used to each grule out of a bowl. So everytime I emoted the word bowl in some description, my character would bow. Bowl.

You have to activate animations anyway as far as I know, so there shouldn't really be any problem.

If you have parse emotes on..

then it will look for key words in your *XXXXXXXXXX* text..

bowl doesnt have a space.

so it's a bad parser if it recognises bowl as bow.

you hunt for separator+"bow"+Separator

separator is "*" or a space or comma, fullstop or any other delimiter that can separate words.

*picks up the bow*

would make you bow under that schema. so bows is probably a better thing to hunt for.

Anthee The "get mid" animation would be horrible for that though. Please don't make it look like my character is looking at the ground and turning a doorknob every time they *point*.

I concur. There needs to be a much better pointing emote. 1000 pesetas for anyone that comes up with a good one!

Secutor Perhaps these animations could be activated through /c emote, so we don't get animations we don't want when we type emotes in the talk chat. I remember a server that used these, and my character used to each grule out of a bowl. So everytime I emoted the word bowl in some description, my character would bow. Bowl.
Our system does "loose" parsing of the emotes (searching for any appearance in a phrase) only when you explicitly pass a phrase to "/e ...". When it's looking through your spoken emotes (and you can toggle whether or not you want it to do even that) it uses a strict parser, so it will only recognize *bows* and *sleeps*, and will not recognize *eats food from a bowl* or *goes to sleep in an overly loquacious fashion*. I set it up like this intentionally to avoid exactly that problem to which you refer.

Nuclear Catastrophe I concur. There needs to be a much better pointing emote. 1000 pesetas for anyone that comes up with a good one!
Yeah! You guys can come up with these. Scripting emotes is not hard at all. Essentially, you're just assigning a bunch of actions to a PC object.

For example, our "shakes head" emote is:

DelayCommand(0.15f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));
DelayCommand(0.40f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f)));
DelayCommand(0.60f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));
DelayCommand(0.75f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f)));
DelayCommand(0.90f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));
DelayCommand(1.05f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f)));
DelayCommand(1.20f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));

Feel free to suggest some. They're pretty easy to add in.

Maybe if you can play part of an animation , you could play part of the threaten or yawn animation for a shrug.. you just need shoulders moving.

don't we need a eating emote? we can't just have a drinking emote. ((i understand that there are unspoken laws about imagining them eating but it is easiar to see that imagine))

Salute may be re-used as bringing food to you mouth, and maybe nodding could be re-used as eating but it's a hard one to do since we have to use parts of animations already in the game.

I noticed that through the craft icon emotes you can pick knockdown effects (which arent interruptible)

Is it possible to use the animations of these in a more normal emote?

Knockdown has 2 animations, theres a fall to the knees one which would be great for /e kneel. There is also a lie back that almost looks like a relaxed rest on your elbows which could be /e lies back

Also can we get *nods* changed so that it doesnt pump the arm before it nods?

*looks down*

Could use the tired emote (or a shorter time span of it)

I use this sometimes when I go to look down , it's the closest thing in the animations to it.