chaosprism
2006-10-17 09:54:11 UTC
#47340
This is a two part suggestion and it relates to moving the bodies of fallen party members around the place.
Part 1) Recurring Traps. If a corpse is lieing on the trap it's often very hard to get without triggering the trap again (if it's a non-removable etc). Maybe standard rope could have an inbuilt script that could be used to lasoo corpses/unconscious players and pull them some distance toward the rope person. (maybe also a spell proxy item for rope trick could do the same thing - by spell proxy I mean casting any level 2 arcane spell on the item in you inventory to make the effect happen)
Part 2) Picking up unconscious people, like corpses at the moment you should be able to pick somebody up who's unconscious (not just completely dead) . If they suddenly becomes conscious you obviously stop carrying the "body item" and they appear next to you. You can pick somebody up who's unconcious and move them, while this is in motion , any curing that would normally go on YOU if you're targetted goes to the carried person, you can only carry one person at one time and encumberance still limits you.
PanamaLane
2006-10-17 18:02:44 UTC
#47431
I really like the idea of being able to carry people around, though not sure if it is possible mechanically.
Howland
2006-10-17 18:17:20 UTC
#47434
Where does the unconscious person go when their body is being carried around? Get ported to an OOC area?
DruQks
2006-10-17 18:29:25 UTC
#47437
A cramped area filled with various items called "@Backpack"
Nuclear Catastrophe
2006-10-17 18:32:55 UTC
#47440
This is a super suggestion.
Metro_Pack
2006-10-17 18:56:20 UTC
#47443
I had been thinking of suggesting a sort of 'drag' took for moving living, but subdued, PCs around.
Might as well tack that on as a rider.
Phoenix
2006-10-17 21:19:23 UTC
#47470
im not entirly sure how this worked, but it was used on another server for dead bodies.
their was an item called 'carry body' and when used on a dead pc by another character. it actually brought the dead PC back to life with one hp. BUT - it only worked like the follow widget - if the connection was broken (like the 'dead' PC clicking to walk somewhere else or the pc carrying the body enters the fight) the dead pc will fall to the floor again and be dead again. this continued till obviously the pc respawned or was revived.
sounds complicated and i've never done any major scripting on nwn, but prehaps u could make something similar work with a subdued pc, rather than sending them too a different area?
chaosprism
2006-10-18 00:59:35 UTC
#47513
WHat you really want is the camera to be linked to who's carrying you.
So maybe you need a special sort of invisible (where you cannot interact/talk locally with anyone/anything, (cant be seen at all by anyone - not even as a ghost), cant stray far from the who's carrying you) As soon as you become conscious you appear normal right next to who's carrying you.
You really need some way to be able to watch/hear things when unconscious.
The @backpack dimension seems reasonable, but I like the idea of at least being able to "hear" whats going on around you when unconscious even if you cannot see it.
If the @backpack dimension is the way to go the items wouldnt be GETABLE by you in that room. And probably shouldnt be linked to what the person who's carrying you actually has in their backpack. They'd just be scenery.
Mort
2006-10-18 01:18:33 UTC
#47517
I am sure if it didnt require the amount of coding that I think it requires this would be an excellent idea,
how many times have you thought of doing that but thought that the time it took for the other char to play along being carried would screw you up?
often-
its a great idea, but i dont think it is doable :/ prove me wrong! I beg.
Phoenix
2006-10-18 02:00:44 UTC
#47522
im not keen on the @backpack thing
for the simple reason no body is going to fit in a backpack (even though its used for dead pcs) i think the follow thing would be a little better, helps towards the carrying rp.
Plus the person carrying the body shouldn't be able to carry weapons? because he or she is likely to use both hands in carrying it.
Kotenku
2006-10-18 02:26:19 UTC
#47527
I would think more like one weapon or a shield and no weapon, would be more sensible. It's more proper (and efficient) to carry over the shoulder.
Phoenix
2006-10-18 03:22:11 UTC
#47540
that is true.
unless its a hin dragging a human....or a human dragging an orc...maybe a hin could fit in the backpack anyway....oo this could get complicated :p
Ebok
2006-10-18 04:32:33 UTC
#47548
Yes it could have some cases where it would not make as much sense. However, I feel that those cases are greatly out wieghed by the issues that come up when you've a K.o.ed person who cant be budged.
Firstly you can carry him if he is dead... Which makes PvP attacks more likely to end in death. Cant beat someone down, carry them off, and set them down somewhere to interogate them without them being willing ooc. Some are.. and some arnt.
I've been killed a few times this week by respawning bodies on traps they thought were already triggered. It makes that ooc courtesy a little bit more painful for others. And you cant get them off, even IF you could pick up the person... dead or K.O'ed... So I'll be all for a drag widget.
Then again I'd like the seperate screen thing, becuase then you could have more fun Rping capture or abuction of someone. They would be K.O.ed and they would be in another screen... what ever it's chosen to be called. That way they could not see where you took them, or how to get back there later even it that was on a purely ooc memory. Could leave them with a scary feeling once they run out and find nothing but underdark. >.> fun fun.
chaosprism
2006-10-18 05:56:32 UTC
#47565
I think people will be fireman lifting people, if you're carrying 2 people (regardless of size) then you'll need both arms (not to mention a lot of strength)
You could even make it so the bodies were weapon equipable (or in the torch slot) with a -50% weight reduction on equip (if that possible)
So people have to put bodies in their wielded slots for them to be carryable, otherwise the object might well be enough to make even a strong half-orc heavily encumbered.
How about that? making the corpses equipable in the "torch" slot.?
Ibeholder
2006-10-18 09:43:02 UTC
#47595
I get images of a big half orc filling his bag with mugged halflings, while reciting the recipe for a good stew.
Arkov
2006-10-18 10:10:40 UTC
#47599
Mort
I am sure if it didnt require the amount of coding that I think it requires this would be an excellent idea,
Your intuition is accurate. Subdual/death scripts are, by their very nature, already complicated and bug-prone. Adding lots of additional complex features should be avoided if at all possible.
Equipping corpses in the torch slot isn't possible at all, as far as I'm aware.
I'll look into it, but I wouldn't recommend getting your hopes up for a lot of what has been suggested here.
Ebok
2006-10-18 12:20:38 UTC
#47605
Ibeholder
I get images of a big half orc filling his bag with mugged halflings, while reciting the recipe for a good stew.
They can do that now.
Thanks for the feed back Arkov, we arn't trying to swamp you with work. Though it would be niffty to see this work, Whatever you have the time/energy for.