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Grease/Web/Stinking Cloud not checking saves enough

There is a problem with pulsing area of effect spells where they aren't checking saves enough, making them very underpowered. I tested the spells Grease, Web, and Stinking Cloud in EfU, sitting in the area of the spell for the full duration, then imported my character and tested the same in the OC. Could this be related to the recent change to circle spells?

Here it is in EfU:

OC:

It has been this way for a long time, since before the circle changes, if I recall correctly. It also triggers when you enter the effect from outside, no matter how many times you do it.

I'm sure this has been done to speed up the server actually which is a good thing.

Even if something was done to speed the server, I'm sure this was an unintended sideaffect as it has cut the effectiveness of many spells to a third. Many mages prefer to haste/bull's strength/magic weapon their way through encounters and the present bug hinders the few who use the pulsing area of affect spells which are already difficult enough to use.

I don't think that I've even touched these spells. Is this a general issue on multiplayer servers, or is it specific to EfU?

if its a multiplayer effect, could duration for area effect spells be augmented?

-in the end, its not really an improvement.. since someone crossing it will only get 1 check and not two.. but, could still "help"

I'm not sure what controls how often it does a check , I guess it's every round.

If the time interval for "round" has been increased on the server durations will be longer but there will also be longer between checks/saves.

chaosprism I'm not sure what controls how often it does a check , I guess it's every round.

If the time interval for "round" has been increased on the server durations will be longer but there will also be longer between checks/saves.

The time interval for "round" hasn't been increased. The issue is that, in lag, heartbeat effects (such as the ones that fire when you're inside an area of effect) may not trigger as regularly as they should. This is not specific to EfU- it will happen on any multiplayer server that has a good number of people/activity on it. So:

If this bug isn't specific to EfU, then it's probably just caused by lag and I don't think that it can really be fixed, although increasing the duration could potentially be a work-around.

If this bug -is- specific to EfU, on the other hand, then it's likely not an effect caused by lag, and so I'd need to review our scripts more thoroughly to see what's causing this.