OMGbearisdriving
2005-12-14 02:18:50 UTC
#4865
poison stat decreases go away on a rest (when youre not poisoned) but this is not the case for disease related stat penalties. even when the disease is gone. considering how expensive and rare restoration potions are, can we make the disease penalties go away on the subsequent rest after healing disease?
healing the disease isnt a problem. its the stat penalties that come with it.
LaBrea
2005-12-14 04:05:13 UTC
#4871
High enough rolls against disease and the penalties go away.
Oroborous
2005-12-14 04:59:48 UTC
#4872
High? I roll a one and the disease still goes away.
Garem
2005-12-14 07:18:45 UTC
#4876
I lean more towards Bear on this one... diseases can be a real pain in the ass, more than they should be, where poisons are nearly so awful.
Perhaps there can just be an easier way to get rid of ability loss from disease? here's one thought as to how this could work, and this goes along with the thread in General Discussion too:
- make diseases all different and named (i.e. rat's blight, rabies, etc.)
- allow disease names to be discovered if a heal check diagnosis succeeds.
- each disease could have a different medicinal fix- blue cap spores heals an infection, whereas rothe spine meal cures blobberwart disease (whatever)
I don't know if this is possible, but it's an idea.
Anonymous
2005-12-14 15:49:30 UTC
#4890
what im saying is, the disease may go away but the penalty effects seem to last forever.
for example: yesterday my char got disease from a rat bite. ok. it happens. 1 get -2 to con and -2 to int. later, the disease is cured by another npc. the int and con penalty remains. i go to rest. the penalties still remain. there is no fort check or anything shown in the right dialog box to show any attempt by my pc to recover from the after effects.
then i go run a duergar errand. fight rats, lose another fort save, now i have -4 con and -5 int. a barb with 8 con and 5 int isnt going far in life, i tell you what.
again i get it healed, again i rest, again i wake up with 8 con and 5 int. i have to beg for a restoration potion from someone so i can be useful. coincidentally i was also poisoned from a mushroom, and my dex was reduced to some godawful number. however, i later saved against the poision, which got rid of that status, and the dex penalty went away on the next rest, unlike the disease effects.
i hope this clears up the situation.
OMGbearisdriving
2005-12-14 15:51:13 UTC
#4891
yes thats me. yes i suck and fail at teh intarbutt.
Howland
2005-12-14 18:24:12 UTC
#4897
Cure diseases when you get diseased, don't let it fester, and you don't get the ability damage.
Feature!
Fish
2005-12-14 22:05:56 UTC
#4910
Diseases are a pet peeve for me, as I despise the bioware "brown-bar" effect for them. It may be tedious and long winded but eventually, how about making it a scripted effect that bypasses the brown-bar making detections and remedies more..useful. Diseases arent somethnig you spot a mile off, as they eventually become "fly-by" healings, like flyby raisings but not quite as bad.
Hookswords
2005-12-15 06:11:22 UTC
#4934
This is an interesting subject. Because it really depends on the disease. Some diseases or sicknesses would be diminished by sleep, like say a cold or fever. While others it may not really do anything, like say Rabies or the Clap. Maybe if a disease gave multiple stat effects, rest could clear one of them or something like that. I think that with the addition of the herb crafting that has been discussed this may be a place for this problem.