Disclaimer: Escape from the Underdark is the only roleplaying persistent world that I play in; I do not know how things are handled in other roleplaying persistent worlds.
My name is Joseph Silver, and I play as a neutral evil male human wizard named Argent Gish. I am half-powergamer and half-roleplayer. I believe that roleplaying should be fun, not tedious.
Dungeons and Dragons is all about having fun. There is no single correct way to play this game. Whether you are a pure powergamer or a pure roleplayer, as long as you're having fun, you're playing the right way.
Playing on a roleplaying server is fun. The people in Escape from the Underdark strive to roleplay their characters in realistic ways. However, too much realism can be bad for the game.
One thing that I have noticed in this persistent world is that people walk instead of running. This makes the game world feel more realistic, since in real life, most people walk instead of running all the time.
This is one case of too much realism being bad for the game.
In PNP D&D, players do not roleplay their characters walking down the street. Instead, it would go like this:
Party Leader: We go to the Rock Bottom inn. DM: You walk towards the Rock Bottom inn. When you enter, you hear the familiar sound of people talking, laughing, singing, and having fun.
Another example:
DM: Inside the chest you find a map. The city of Neverwinter is encircled on the map. Party Leader: So our next stop will be Neverwinter. How far is it from here? DM: It is about 100 miles away. The journey should take four days. Party Leader: Okay, we go to Neverwinter. DM: *rolls several dice* You did not encounter any trouble during your four-day journey. You are now in Neverwinter.
Basically, if you want to go somewhere, and you encounter nothing on your way, you "teleport" there instantly. Of course, a lot of time passes in the game world, but in real life, very little time passes.
I believe that characters should walk only when traveling short distances. Walking is "realistic", but it wastes time. Walking wastes time that could've been spent fighting, gaining experience, and earning coin. Walking wastes time that could've been spent roleplaying.
Bioware realized that fun > realism. They decided that gnomes, dwarves, and halflings would get to move at the same speed as the taller races. In PNP, the shorter races move at 2/3 the speed of the taller races. They decided that running would not cause fatigue, because it would otherwise take too long to get anywhere in the game.
There are times when walking is completely unrealistic. Walking in combat, for example, is very unrealistic. I've seen mages engaged in melee walking away from their attacker instead of running away. In real life, if a man wielding a knife (or a gun) is after you, and you have no way of defending yourself, wouldn't you try to run away as fast as you can?
Let us not be too fanatical in our desire for realism. Let us remember that fun > realism.
What do you think?