Oroborous
Your faction then, by what you're saying 1) greets new players
2) quests
3) does things that make no sense in the game world, like live near duergar.
I'd have to say that a Faction should be more than that. It really should try to reflect the setting, so rather than be close to the duergar the faction can make a goal of trying to drive them out, compete with them, or oppose them in some way.
Factions certainly should form groups to quest together and greet new players, but its a lot more than that.
Factions require goals, agendas, plans. What do the Stouts want for tomorrow, for next month, for next year?
Way back, I recall when they were trying to make a rothe ranch and thought it was a great idea that caused player conflict.
Think of ways to engage in more things like that, and I'd be really impressed with the faction.
Easy or complicated, but things like:
1 rothe ranches or opening mushroom farms
2 oppose the duergar and evil underdark races more
3 Stouts could openly bring war and raids against races they oppose, even bringing them some conflict with Sanctuary for drawing attention so close to the city
4 look for a new lair instead of a duergar mine, speak to a DM and maybe they'd work out a story about an ancient dwarf/duergar city the stouts could seek to reclaim, decurse, what have you
Think of things the faction can seek to do, and its best to think of things that are easy, hard, and freaking impossible as goals.
Easy things like, stir up trouble for goblins by raiding them frequently.
To medium acquire a stellar collection of magical axes
To freaking impossible, reclaim the lost duergar city of Rocklushtha which was cursed by a dark shadow dragon centuries ago.
The idea of the Stouts is really interesting, but it lacks much substance beyond a kind of "all-dwarf-clique" which does a great job including new players and questing, but honestly you can do that much without a faction.
Also make sure your members realize the importance of using the forums to share plot and story information. I lament joining a player faction and seeing three or four threads on their forum, when I know that six players are involved in eight different plots--but none are sharing the love which allows your faction to partake in more DM plots and stories, increasing entertainment for all.
Just a final note to defend something that apparently is not percieved very well.
1. The Dwarves live in the mines because they won that little spot, in a DM quest that was a real good time. There was the impression then, that it could be built upon. After it became apparent, that it was not going to be possible to do so, for many reasons not worth mentioning, we sort of stayed there, because even when all you have is one shredded dirty blanket, you tend to keep it because it's all you have.
2. Really tired of CERTAIN people bad mouthing the dwarves. It's a role playing enviroment and dwarvers ARE clannish. We didn't just provide a quest group, the stouthearts were family. It was a Society, it was something that dwarf players involved could look forward too. It's not my fault, that no one wanted to sit in on the many days when we would just role play, or trade stories, or listen to the warchanter perform for us.
3. Hard to come up with a Menu of things you want to DO, when the people that sell you the Food won't say what's for Sale. 90 percent of what we wanted to do was rejected, for usually, being to far away, splitting the player base, no crafting, not enough coin, and then constantly demanding things from the dm's like new keys if the hall was broke into, etc. Trying to find something to do was akin to hitting a dartboard in the dark, with a badger.
4. Bit more then 6 threads in the forum too. Going to be a bit less then since I'm finally done.
5. DM issues. They can't be everywhere and a lot of what we had lined up would have required attention that would not have been there. A Lot of that goes back to the Menu thing. Everyone keeps saying Do SOMETHING, but never at one time was anything approachable ever presented, except once. The Time we gained the Hall in the first place.
Everything else has just been, arrest a dwarf, brutalize a dwarf, have wild goblin orgies in their hall, belittle them for living next to the duergar, squawk at them for doing nothing when they are being picked off one by one by various other groups and factions, spit on them, laugh at them behind their backs, one thing after another.
But that little group of family still stuck together. Perservered, sometimes thrived.
You want to know what the Stouthearts provide?
Fun.
~Rex fini.