chaosprism
2006-10-04 05:06:22 UTC
#44397
Currently there are spots within the module where you can get custom armor made. However these places sell you vanilla armor and wont modify already worn items which is the ideal for most.
I was wondering how possible is it to make a system to let people PAY to have their attributed armors changed this way. (with appropriate costs)
1) Copy non-torso parts to Mannequin.
2) Copy Mannequin to WORN non-torso parts.
3) Copy WORN TORSO design and colours to Mannequin
4) Copy Mannequin TORSO design and colours to WORN armor (must be of same torso TYPE)
Also i'd like to see the colours for that section not be a simple NEXT/PREVIOUS but sub classified into colour schemes.
Like for metal 1 and metal 2 colour:
1) Rusty Colours
2) Metallic Greys/Blacks
3) Dark Blues/Violets/Reds
4) Golds/Yellows/Oranges
5) Greens/Teal/Cyan
6) Specials/Rainbows
Then after choosing that you go next and previous within a much more limited list of colours.
Arkov
2006-10-04 05:12:43 UTC
#44398
It is intentionally designed so that you cannot alter existing armor.
Categorizing the dyes could be done, but would be fairly tedious.
chaosprism
2006-10-04 07:48:11 UTC
#44415
What was the problem the d.m's had with people modifying their enchanted armor?
MadCaddies
2006-10-04 08:46:02 UTC
#44417
Cases of enchanted armour being modified to an extent that would misrepresent the enchantment itself, I beleive.
For example, 'Greywhisper' leathers being dyed a sexy black, or 'Spiked Chainmail of Death' being modded to with non-spikey, plate-type segments. Both situations undermine the actual factors which prove to be the source of the enchantment.
chaosprism
2006-10-05 02:51:28 UTC
#44580
Well you CAN dye your armor anyway, theres no restriction there.
You may well find a PITCH black leather armor that gives +5 to hide and then dye it fluorescent magenta.
Just like dyeing something pitch black isnt suddenly going to give you +5 to hide.
The thing is for every one that does the WRONG thing with armor modification theres 30 people who do the right thing.
Maybe your character has an adversion to wearing boots, so you might change just the bottom graphics to reflect that.
Maybe your barbarian likes the feel of the air on his/her limbs, or to show their tattoo's proudly so you change the arms and legs to reflect that.
Maybe you want to add a NECK metal band to reflect that they used to be a slave and it was kept on to remind them of that.
And actually it has another benefit, it stops people metagaming what they SEE on people. They cant look at that person and think, yes he's wearing that armor that gives him +6 to poison saves and 5/- resistance to acid.
Just like the potions in PnP were never meant to be identifiable by vial shape or colour , this would have the same effect with armors.
Snoteye
2006-10-05 07:36:22 UTC
#44613
chaosprism
You may well find a PITCH black leather armor that gives +5 to hide and then dye it fluorescent magenta.
Azure Armor isn't red. That's basically the reasoning, and it makes more than just a little sense.
chaosprism
And actually it has another benefit, it stops people metagaming what they SEE on people. They cant look at that person and think, yes he's wearing that armor that gives him +6 to poison saves and 5/- resistance to acid.
If you can do this, excuse me for saying but... get a life. <.<
chaosprism
2006-10-05 10:47:18 UTC
#44631
Naming armors by what colour they are or referencing colours at all obviously is a flaw in a game where you can dye them any colour you want.
(well it's a flaw in a game where you cant NAME that armor yourself)
As for being able to SPOT and identify things, NO I dont have the ability to do it myself, I dont play the game that often. But it really isnt that much of a stretch to see somebody doing that. Especially if theres a quest that drops the same armor a lot.
P.s. you arent related to coldburn are you? Jumping for the chance to abuse me :)
Anthee
2006-10-05 14:09:11 UTC
#44659
chaosprism
Naming armors by what colour they are or referencing colours at all obviously is a flaw in a game where you can dye them any colour you want.
It's not a flaw, it's called "flavor". The restriction on dyeing certain pieces of equipment is there so stupid players wouldn't thoughtlessly erase that flavor.
If you're really keen on getting that IC reasoning, then take into account that the kind of equipment you're talking about is generally magical. That can mean that when you try to dye your Azure Armor red, you find that the dye just doesn't stick. "Gee, I wonder why that is... maybe the wizard that created the Azure Armor really wanted it to be azure and not red!"
Arkov
2006-10-05 20:28:10 UTC
#44730
Can you still dye those armors?
That's the bug, if there is one.
Snoteye
2006-10-05 20:30:51 UTC
#44732
Don't know if you can, we were just proving a point.
chaosprism
2006-10-07 05:16:55 UTC
#45091
Yes you can dye armors with attributes, if thats intended to be disallowed then that's fine.
That will stop there being any problems with it, if you cant modify or change attributed stuff at all across the board then people will have to accept there is no customisation possible with anything other than vanilla items.
Theres always the "immersion" problem with modifying magical items and LOSING the magic because you changed them.
Maybe it could be argued that dyeing a magical cloak or robe wouldnt break enchantments on it, or applying a metal tint or paint to an armor wouldnt either.
But if you cut off bits, change the structure.: YES YOU broke warranty on your ARMOR OF DEFENCE mkIII, no return for you!!
Snoteye
2006-10-07 08:26:19 UTC
#45126
chaosprism
Yes you can dye armors with attributes, if thats intended to be disallowed then that's fine.That will stop there being any problems with it, if you cant modify or change attributed stuff at all across the board then people will have to accept there is no customisation possible with anything other than vanilla items.
I think you may be missing the point here. We're not talking about only being able to alter vanilla items, Azure Armor is an actual canon armor.
It would not make sense for it to be anything but azure. This is why Greywhisper shouldn't be black, blue, or freaking neon yellow, but grey, and to make sure some random noob doesn't change this because he didn't know any better, (I'm guessing) the item has been made undyable.
You don't see pink Evard's Black Tentacles either.
PS: No, I'm afraid that I am not nearly pwn enough to be related to Coldburn. The guy is fantastic, and I owe him my life, my soul, and a tomato, and I want to marry him and have his kids. But I'll never, ever match his awesome.
chaosprism
2006-10-07 09:50:30 UTC
#45134
SnoteyeI think you may be missing the point here. We're not talking about only being able to alter vanilla items, Azure Armor is an actual canon armor. It would not make sense for it to be anything but azure. This is why Greywhisper shouldn't be black, blue, or freaking neon yellow, but grey, and to make sure some random noob doesn't change this because he didn't know any better, (I'm guessing) the item has been made undyable.
You don't see pink Evard's Black Tentacles either.
I'm not missing your point, I'm not saying people SHOULD dye items green when the name is "azure whatever", Somebody could choose a different shade of blue though and it would still be valid, they could modify a few pieces (like change the bits the armor itself doesnt normally extend to : legs, feet, arms etc) and it should still theoretically still be valid.
My point that you seem to be missing is , just because somebody can STUFF it up doesnt mean the ability to change should be BLANKETLY banned server wide just because some idiots cant control themselves. You deal with them on a case by case basis.
As I said above for ever ONE person that does the wrong thing theres 30 people doing the right thing with it.
Allowing people customisation (of what's reasonable) is a good thing.
As for no pink evard's tentacles, however much I'd like to see this sort of thing available:
The game engine doesnt support proxy spells like changing the name to "sune's fingers", changing the colour wash to pink. May be valid when making a new spell, but currently the game doesnt allow this (nor will).
It's quite possible the VFX designer thing in NWN2 will allow this sort of thing which is an asset to designers.
Like my name I'm an agent of change, opening up options to people enhances their experience, not standing there in judgement of them trying to control their every move. I'm not in the position to actually change anything all I can do is argue my point and hopefully it wont fall on deaf ears.
chezcaliente
2006-10-07 10:41:39 UTC
#45145
I don't think the idea is to ban armor alteration on ALL armors with enchantments, only the ones whose name/canon existence requires it to be a certain colour/shape.
chaosprism
2006-10-07 12:50:45 UTC
#45159
Well if that is the case, i'm fine with it.. certain items being sacrosanct to alterations, I was under the impression ALL enchanted items are outside of alterations and dyeing.
Because my first post was directed at altering the things that can be altered (but are still attributed/magical items)
Snoteye
2006-10-07 13:08:33 UTC
#45161
chezcaliente
I don't think the idea is to ban armor alteration on ALL armors with enchantments, only the ones whose name/canon existence requires it to be a certain colour/shape.
Yes. A white Greywhisper isn't a Greywhisper.
chaosprism
As for no pink evard's tentacles, however much I'd like to see this sort of thing available:
The game engine doesnt support proxy spells like changing the name to "sune's fingers", changing the colour wash to pink. May be valid when making a new spell, but currently the game doesnt allow this (nor will).
It's quite possible the VFX designer thing in NWN2 will allow this sort of thing which is an asset to designers.
My reference to Evard's Black Tentacles wasn't that the engine won't allow visual changes, but that Evard's Black Tentacles is named Evard's Black Tentacles for a reason.
And as an aside, blue != azure. Azure is a nuance, just like navy, and Azure Armor isn't navy or any other nuance of blue.
chaosprism
2006-10-07 13:15:17 UTC
#45163
Well if you ask me, it shouldn't even be called that.
Evard was a greyhawk character and we're firmly in the realms:
http://en.wikipedia.org/wiki/Evard
As I said I'm ok with a few specific items being untintable, as long as you can modify the biceps, forearms, hands, thighs, calf and feet which are bits that normally wouldnt be included in the armor (which would probably generally be chest and shoulders)
Thrawn
2006-10-08 06:09:27 UTC
#45344
It's not all "attributed" armor that can't be dyed. However, anything marked plot should give a failure message when you use dye on it.