A large (half a whole rothe hide in width and length) hide tome available in the Seeker Headquarters for public view. The pages are of cured rothe hide and neatly stitched together on one side with braided gut twine. The book smells strongly of pipe smoke, and more than one hide page bears a small burn mark from a falling ember, and others grey ash smudges. All marks and maps have been burnt into the leather, likely with a heated stylus from the look of the lines. Each page bears the small letters DW visibly in the lower left corner. On careful examination, his initials are also placed cunningly within the lines of a map itself.
The outer cover is entitled:
Maps and Routes of Sanctuary and it's Surrounding Territories
and on the cover page is burnt:
Seek and Ye Shall Find the Way Open Before You
Maps and Texts compiled, drawn, and written by Derran Widerman
The remainder of the hide pages bear one large map each, with text, or two small related maps on one page, making the book a fairly thick and weighty one indeed.
Upper Sanctuary Gate
1-gate
2-helmite shrine
3-to outer sanctuary road
Upper Sanctuary
1-bank
2-arena
3-shrine to grumbar
4-mausoleum
5-to lower sanctuary
6-dunwarren ruins
7-Rock Bottom Inn
8-Watch House
9-To gate
10-town hall
11-book store
12-Seeker Hall
13-Bazaar
14-Spellguard
Dunwarren Ruins
1-to Upper Sanctuary
2-Abbandoned house (typical)
3-Abbandoned house (where doll was found)
4-Lone House
5-Access to the inner buildings and machines.
On scouting the area there are a few rat packs here and there, with other creatures living inside the abandoned dwellings. A small doll was found near one of the beds in one house. The access to the machinery is well guarded by both creatures and the animatrons themselves.
Lower Sanctuary
1-Shrine to Ibrandul
2-Stairs up to Upper
3-Pump House
4-Pissing Crone Inn
5-Tigereye Compound
6-to Riverside
7-Comely Inn
8-Candy Maker (with guard)
9-Seedy Man on streetcorner
Sewers
1-door to Wererat Cult
2-gate to Tomb
3-stairs down to lower sewer
4-broken sewer controls
5-winch up to Pump House
6-Old sealed gates. Could not find a way past.
7-secret door to a long room. Fought off some goblins here, and tall poles with impaled skulls were found. Perhaps this is one of their ways in.
x-doors that are as of yet unlockable.
Wererat Cult, entrance
1-to sewers
2-pit, filled with dead bodies
3-small pools of water
4-leads to back farther into the compound
Wererat Cult, back farther
1-to other more forward areas of cult compound
2-sacrificial pit
3-book of rites
4-stone garden
Lower Sewers
1-To upper sewers
2-looks like a passage down, though right now submerged in water.
Riverside (Sanctuary)
1-door, and caves leading into rock. Some say ogres live here.
2-shanty houses
3-bridge gates
4-to cave outside bridge gate
5-Green cave
6-Tailor
7-Rothe Pens
Cave outside Bridge Gate (can't get it to host) A small cave leading to a thin short passage way the swings to the right, leading into a larger cavern. Trail in the center of the cavern leads up to the upper gate road. The other cave exit leads down to the dark caves. 1-to upper gate road 2-to dark lower caves 3-to bridge gate
Green Cave
1-exit to Riverside Sanctuary, outside the gates.
A cave covered in green moss, hiding small bark covered undead, from the look of them. Perhaps they are expirements from some druid.
Dark Lower Caves A large cavern, devoid of any light. Pillars of rock jut from the floor to the ceiling, often hidding kobolds that run the dark semi-maze. There is a strange shop, or tavern, set up by a powerful necromancer at the end of the cavern. He has set up his creatures as patrons, and sells all manner of dark items.
Badlands
1-to drow city
2-to orog country
Sanctuary Way
1-To Northern Narrows
2-To Mines
3-Spider Caves
4-To Western Underdark
5-Collapsed Passage
6-To Sanctuary Gate
Mines
1-To abandon mines
2/3-Foundry/Smithy
4-second entrance
5-Garl's Mine
6-Garl's Camp
7(left)-Entrance from Sanctuary Way
7(right)-Beetle Cave
Note: Trap doors are found in the first dogleg bend that runs you to the entrance to the foundry and smithy area. 30 gold to pass into the area, though the way back doesn't cost a coin.
Abandon Mines
1-to the Mines
2-to the Dark Lake
3-Abandond mining camp
4-small camp
Seen goblins in the area more than once, even an umberhulk lumbering about. Best have care in these mines.
Dark Lake: South Shore
1-To abandon mines
2-Abbey
3-Mushroom Farmer
4-portal to Illythid's Inn
5-Wet Caves
Wet Caves
1-To Dark Lake: South shore
2-From wet tunnel, in the Northern Narrows
3- Unknown cave, though from the Trogoldite presence, might be theirs.
Windy Cavern
Seen rothe herds, shadow wyrmlings, gnolls, and minotaur.
1- to the fairly straight, narrow passage (OOC:Narrow Road).
2- to the windy cavern caves, leads down to the sandy caves.
3- made bridge, not natural. Some civilization around these parts either long ago or still.
4- Had seen an old minotaur outcast here. Said his whole herd roams the cavern floor.
Windy Cavern Caves (First Decending level)
entrance is located to on the lower plateau, over one hundred paces to the left of the exit from the straight narrow tunnels accessed from the areas west of the city.
1-entrance
2-tunnel down
Windy Cavern Caves (Second Descending level)
1-from first level
2-descending tunnel
3-skull cave
The mouth of the skull cave is shaped like the maw of a reptile, and judging from the shadow wyrmlings that are spat out from it I would judge that a dragon has it's home there, maybe more than one in the area with the offspring I've seen to date. The inside wasn't breached, to keep the group safe, but I've seen it. Big statue of a dragon with large rune scribed double doors in the cave mouth. Hells if I'll ever open that door, though I wonder if that dragon has another way in from behind that door--if indeed it is a dragon.
Sandy Caves
Formian country, come in swarms. Best beware here and tread lightly.
1- stairs down cliffside from the lower windy cavern caves.
2- to sandy passage
3- Formian ambush spot
4- Large humanoid head sculpture
5- Path down cliffside, likely to Formian Hive.
Left Passage (east), Sandy Caves. To Chabzash
1-to the Sandy cave
2-Stone tablet, engraved with an eye.
3-cave, entrance blocked by rock and rubble
4-great pit, likley the beholder's lair
5-impaled body in a cage
6-stairs up to mouth of a cave
7-likely a temple
The beholder's nest. Seems they and the Illithid are close enough to clash regularly.
Sandy Passage
Signs of civilization, parallel rocks placed on the sides of the passage. Tread lightly as entering Illythid territory.
1-from the sandy caves
2-passage, with parallel rocks
3-passage leading to city, not visualized but reported to be Illythid. Likely due to what we've seen.