Home > Suggestions

Lights Out!

This might create more trouble than its worth but here goes. I know that the area around Sanctuary is particulary rich in glowing things from mushrooms to crystals, but shouldnt certain parts of the wilds be so dark that people would need a light source to find their way forward or be able to see what they are fighting against. Its the Underdark after all and the creatures hunting on it should have a natural edge against (at least) those that arent prepared and cant see anything in the dark. So the suggestion was concealment bonus to anyone fighting in the dark countered only by darkvision, low light vision, torches or light spell. This could happen only in certain areas.

There are a few places on the map where the darkness is too dark for most things to see, however I personaly would like to more of them, even if it offers no other concealment bonus to the creature fighting in it. I'd love to have most long stretches of the underdark be black, or at least darker then they are and I've been plaing a Druid wandering those areas for months. I can see how that might hurt people who are new, have no light source, and get lost... but thats kinda the point isnt it?

As for concealment, a black screen offers most people the motivation to have a light source of some kind. Giving the monsters concealment when we already have real issues seeing is kindof a moot point, in my opinion. Unless your talking about the normaly lit areas of the underdark, in that case I just vote to darken it up. >.>

I like the idea, and it was discussed in another thread...

...but the thing is most people will just use the mini-map to get around this. In fact, I use the mini-map all the time, I couldn't imagine playing without it. I'd get hopelessly lost in places that I spend a lot of time in.

Like, I always get confused when I get off the lift going into Lower Sanctuary. I always want to go left as soon as I get down there, as if I were still using the stairs.

https://efupw.com/efu1-forum/topic/78/7853/gloom/index.html?amp;highlight=bright

https://efupw.com/efu1-forum/topic/67/672/under-quot-light-quot/index.html

Those posts were about the atmosphere and look of the areas. What I was trying to suggest was more in terms of game mechanics. Like the darkness affecting a fight. For example a spider attacking an adventurer in the middle of the Underdark would go about her attack as usual, but the human adventurer without a torch or other source of light would have to deal with the fact that he cant see in the dark as well as the spider, hence the bug would have concealment of say 10 or 20%.

Other easier to implement options are pathways that are impossible to enter without having a light source present or darkvision.

I think I'd like to see something for say, Lowerdark areas, where it's supposedly so dark that even torches can't make it brighter. Like, supernaturally dark. What if there were invisible placeable objects that automatically have the "Darkness" spell applied on them constantly. Even if dispel magic would work on it, I imagine that still might be more of a feature than a bug, considering that the reason the Lowerdark is so dark, sounds to be something more as a result of magic than just having no light source anywhere.

I've been thinking a bit about scripting to make our wilderness areas more exciting. This gives me some ideas.