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Ogre quest npcs

This has been on my mind a while now. Why do we still use standard npcs for this quest. They really tend to be predictable and seem to lack the flavour of other things on the server. Some varients of ogres with different types of weapons would certainly add to this quest.

Maybe the balance might get thrown about a bit with newer weapons being introduced. But in the long run I think it would be benificial to have custom npcs with custom spellsets/abilities for this quest other than just the boss.

Undead ogres who drink healing potions plz

The ogres do have different abilities though, and the A.I is pretty good consdering you have the mages sneaking about before casting their offensive spells. It my just have been the few times I've done it but I also notice they "wait" until the party groups before using their area effect spells. All in all the quest has varients of ogres, including mages and beserkers. Other quests have less varients, such as the undead staircase and the troll caves, even merchant boggs, crazy jane, and well, you get the idea.

The ogres are no different from standard nwn. All mages in base nwn ai will cast invis if they have it and then proceed to cast buffs before unleashing offence. (it has no buffs though so it goes right to attack)

The standard ogres get random battle axe longsword, the mages get +1 greatswords. (all of which the efu ones do)

I'll stress to nero they are standard nwn ogres. If they are changed its so slight I can barely see it. This quest reminds me of a certain other quest involving ogres on another quest just with no throwing axes.

All the other quests have neat custom npcs! This one could use some too!